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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]


DMagic

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7 hours ago, Jognt said:

Afaik those parts missing the “2” is not a typo. US2 has its own parts for Orbital Science. The ones that come with this mod also have their category set to none because of this. 

Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement.

Here's what it originally looked like:

Spoiler

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Here's What it should look like for the patch to apply correctly:

Spoiler

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree.

Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file:

Spoiler

//The following Module Manager configs adjust the tech node position
//of all DMagic Orbital Science Parts

//Part costs and experiment values are also adjusted


@PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = basicScience
    @entryCost = 5000
    @cost = 3000
}

@PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = spaceExploration
    @entryCost = 12000
    @cost = 5000
}

@PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advExploration
    @entryCost = 12500
    @cost = 8000
}

@PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = scienceTech
    @entryCost = 10000
    @cost = 7000
}

@PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = electronics
    @entryCost = 24000
    @cost = 9000
}

@PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = longTermScienceTech
    @entryCost = 30000
    @cost = 16000
}

@PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 15000
    @cost = 6000
}

@PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = fieldScience
    @entryCost = 18000
    @cost = 5000
}

@PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalScience
    @entryCost = 39000
    @cost = 18000
}

@PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advScienceTech
    @entryCost = 19000
    @cost = 9000
}

@PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedScienceTech
    @entryCost = 24000
    @cost = 10000
}

@PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 50000
    @cost = 22000
}

@PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 65000
    @cost = 30000
}

@PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedElectrics
    @entryCost = 22000
    @cost = 8000
}

@PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advElectrics
    @entryCost = 14000
    @cost = 6000
}

@PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalElectrics
    @entryCost = 22500
    @cost = 12000
}

@PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 14000
    @cost = 10000
}

@PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advUnmanned
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 20000
    @cost = 14000
}

@PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = actuators
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = metaMaterials
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = miniaturization
    @entryCost = 15000
    @cost = 9000
}

@PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = survivability
    @entryCost = 4000
    @cost = 2000
}

@PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 9000
    @cost = 4500
}

@PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advConstruction
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedConstruction
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = exoticAlloys
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 11000
    @cost = 7000
}

@PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = nanolathing
    @entryCost = 29000
    @cost = 16000
}

@PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 6500
}

@PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = composites
    @entryCost = 18000
    @cost = 9500
}


@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

@EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 4
    @scienceCap = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
}

@EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 14
    @dataScale = 3
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 10
}

@EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 5
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 14
    @scienceCap = 14
    @dataScale = 5
}

 

 

Edited by Railgunner2160
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53 minutes ago, Railgunner2160 said:

Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement.

Here's what it originally looked like:

  Reveal hidden contents

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Here's What it should look like for the patch to apply correctly:

  Reveal hidden contents

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree.

Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file:

  Reveal hidden contents

//The following Module Manager configs adjust the tech node position
//of all DMagic Orbital Science Parts

//Part costs and experiment values are also adjusted


@PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = basicScience
    @entryCost = 5000
    @cost = 3000
}

@PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = spaceExploration
    @entryCost = 12000
    @cost = 5000
}

@PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advExploration
    @entryCost = 12500
    @cost = 8000
}

@PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = scienceTech
    @entryCost = 10000
    @cost = 7000
}

@PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = electronics
    @entryCost = 24000
    @cost = 9000
}

@PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = longTermScienceTech
    @entryCost = 30000
    @cost = 16000
}

@PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 15000
    @cost = 6000
}

@PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = fieldScience
    @entryCost = 18000
    @cost = 5000
}

@PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalScience
    @entryCost = 39000
    @cost = 18000
}

@PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advScienceTech
    @entryCost = 19000
    @cost = 9000
}

@PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedScienceTech
    @entryCost = 24000
    @cost = 10000
}

@PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 50000
    @cost = 22000
}

@PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 65000
    @cost = 30000
}

@PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedElectrics
    @entryCost = 22000
    @cost = 8000
}

@PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advElectrics
    @entryCost = 14000
    @cost = 6000
}

@PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalElectrics
    @entryCost = 22500
    @cost = 12000
}

@PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 14000
    @cost = 10000
}

@PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advUnmanned
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 20000
    @cost = 14000
}

@PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = actuators
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = metaMaterials
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = miniaturization
    @entryCost = 15000
    @cost = 9000
}

@PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = survivability
    @entryCost = 4000
    @cost = 2000
}

@PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 9000
    @cost = 4500
}

@PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advConstruction
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedConstruction
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = exoticAlloys
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 11000
    @cost = 7000
}

@PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = nanolathing
    @entryCost = 29000
    @cost = 16000
}

@PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 6500
}

@PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = composites
    @entryCost = 18000
    @cost = 9500
}


@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

@EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 4
    @scienceCap = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
}

@EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 14
    @dataScale = 3
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 10
}

@EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 5
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 14
    @scienceCap = 14
    @dataScale = 5
}

 

 

 

Huh.. I guess I got confused somewhere about the deprecated vs US2 parts. I thought you meant the deprecated ones and I thought I remembered US2 doing their own wedge experiments, which upon further inspection was false. My bad.
I'm running ProbesBeforeCrew, so any techtree juggling is done by that for me. In fact, from the looks of it 'fixing' those entries could cause problems with PBC so I guess I'll leave it bugged locally.

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56 minutes ago, Jognt said:

 

Huh.. I guess I got confused somewhere about the deprecated vs US2 parts. I thought you meant the deprecated ones and I thought I remembered US2 doing their own wedge experiments, which upon further inspection was false. My bad.
I'm running ProbesBeforeCrew, so any techtree juggling is done by that for me. In fact, from the looks of it 'fixing' those entries could cause problems with PBC so I guess I'll leave it bugged locally.

In that case since it likely has it's own patch for the US2 Wedges there shouldn't be any issues. Remember that this patch is only for the Base CTT/RP-0/SETI Tech trees. Any other tech trees should have their own patches. Though I fail to see how merely correcting the typo would break something if you are using a different tech tree mod. Also if my understanding is correct PBC has it's own tech tree setup so it should take precedence over these 3 since they would not be the active tech tree.

Edited by Railgunner2160
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5 hours ago, Railgunner2160 said:

Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement.

Here's what it originally looked like:

  Reveal hidden contents

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Here's What it should look like for the patch to apply correctly:

  Reveal hidden contents

@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree.

Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file:

  Reveal hidden contents

//The following Module Manager configs adjust the tech node position
//of all DMagic Orbital Science Parts

//Part costs and experiment values are also adjusted


@PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = basicScience
    @entryCost = 5000
    @cost = 3000
}

@PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = spaceExploration
    @entryCost = 12000
    @cost = 5000
}

@PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advExploration
    @entryCost = 12500
    @cost = 8000
}

@PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = scienceTech
    @entryCost = 10000
    @cost = 7000
}

@PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = electronics
    @entryCost = 24000
    @cost = 9000
}

@PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = longTermScienceTech
    @entryCost = 30000
    @cost = 16000
}

@PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 15000
    @cost = 6000
}

@PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = fieldScience
    @entryCost = 18000
    @cost = 5000
}

@PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalScience
    @entryCost = 39000
    @cost = 18000
}

@PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advScienceTech
    @entryCost = 19000
    @cost = 9000
}

@PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedScienceTech
    @entryCost = 24000
    @cost = 10000
}

@PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 50000
    @cost = 22000
}

@PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 65000
    @cost = 30000
}

@PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = specializedElectrics
    @entryCost = 22000
    @cost = 8000
}

@PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advElectrics
    @entryCost = 14000
    @cost = 6000
}

@PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = experimentalElectrics
    @entryCost = 22500
    @cost = 12000
}

@PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = precisionEngineering
    @entryCost = 14000
    @cost = 10000
}

@PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @TechRequired = advUnmanned
    @entryCost = 25000
    @cost = 20000
}

@PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @entryCost = 20000
    @cost = 14000
}

@PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = actuators
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = metaMaterials
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = miniaturization
    @entryCost = 15000
    @cost = 9000
}

@PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = survivability
    @entryCost = 4000
    @cost = 2000
}

@PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 9000
    @cost = 4500
}

@PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advConstruction
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedConstruction
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = exoticAlloys
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = generalConstruction
    @entryCost = 11000
    @cost = 7000
}

@PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = nanolathing
    @entryCost = 29000
    @cost = 16000
}

@PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 6500
}

@PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advActuators
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = composites
    @entryCost = 18000
    @cost = 9500
}


@PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advElectrics
    @entryCost = 16000
    @cost = 6500
}

@PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = specializedElectrics
    @entryCost = 28000
    @cost = 8500
}

@PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = basicScience
    @entryCost = 9000
    @cost = 4500
}

@PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = spaceExploration
    @entryCost = 25000
    @cost = 5500
}

@PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = advExploration
    @entryCost = 15000
    @cost = 9500
}

@PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = longTermScienceTech
    @entryCost = 38000
    @cost = 18000
}

@PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = scienceTech
    @entryCost = 18000
    @cost = 8000
}

@PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic]
{
    @TechRequired = electronics
    @entryCost = 18000
    @cost = 9500
}

@EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 4
    @scienceCap = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
}

@EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 6
    @scienceCap = 6
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
    @dataScale = 4
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 14
    @dataScale = 3
}

@EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 8
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 7
    @scienceCap = 7
}

@EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 10
    @scienceCap = 10
}

@EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 5
    @scienceCap = 8
}

@EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI]
{
    @baseValue = 14
    @scienceCap = 14
    @dataScale = 5
}

 

 

Hello,

OK, Thank you for your in detail work. :wink:

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7 hours ago, Railgunner2160 said:

Though I fail to see how merely correcting the typo would break something if you are using a different tech tree mod. Also if my understanding is correct PBC has it's own tech tree setup so it should take precedence over these 3 since they would not be the active tech tree.

No worries. I failed to see something earlier too. 

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  • 3 weeks later...
  • 2 weeks later...
5 hours ago, New Horizons said:

Is this version supposed to work with Universal Storage II or only I?

I can’t recall which mod provided what, but with us2 and dmos installed you will have us2 compatible wedge science parts for dmos. 

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A question: Is there any coordination - development wise --- with Kerbalism? I am asking cause when both mods are installed and Kerbalism controls the science then there are issues. 

For example: The XRD Surface Analyzer. Kerbalism assigns a requirement for Planetary Space ( not surface)... Which makes it useless. 

Also I am missing the seismic pods in your latest release. I will reinstall it just to be sure, but I only see the hammer --- 

thanks

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  • 4 weeks later...

DMagic Orbital Science version 1.4.3 is out; get it on Space Dock.

It has been updated for KSP 1.8 and fixes an issue with the Universal Storage 2 science parts and the Community Tech Tree.

 

On 10/11/2019 at 5:30 PM, pp3d said:

A question: Is there any coordination - development wise --- with Kerbalism? I am asking cause when both mods are installed and Kerbalism controls the science then there are issues. 

For example: The XRD Surface Analyzer. Kerbalism assigns a requirement for Planetary Space ( not surface)... Which makes it useless. 

Also I am missing the seismic pods in your latest release. I will reinstall it just to be sure, but I only see the hammer --- 

thanks

There is no coordination between the two. Kerbalism changes lots of things and trying to chase down all of that and make everything compatible is too much work. :sticktongue:

 

Regarding Orbital Science and Universal Storage 2. This mod provides alternate versions of several science experiments added by this mod that fit in the US2 wedge bays; there are no US2 version of the stock science parts included by this mod.

Universal Storage 2 itself adds alternate versions of the stock science parts.

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2 hours ago, snapsi said:

yep there has been a lot of improvement  - check out the dev builds: https://github.com/Kerbalism/DevBuilds/releases

indeed

e935ca64 - Gotmachine - 2019-10-31

DMagic Orbital Science support rewrite.
Restored some experiments to their vanilla module and behavior :

  • ASERT (asteroid experiment with some specific gameplay requirements)
  • Anomalous Signal Sensor (special feature : find anomalies)
  • ExoKerbol Core Drill (surface sample)
  • Surface Ablation Laser Light Imager (surface + asteroid data)
  • Seismic Sensor Pod / Impact Hammer (surface experiment with specific features)
  • XRD Surface Analyzer (surface + asteroid data)
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  • 4 weeks later...
41 minutes ago, Akke_Pakke said:

Can I find the version for 1.7.3 anywhere?

You can find previous releases on both, github and spacedock sites.
https://github.com/DMagic1/Orbital-Science/releases

https://spacedock.info/mod/128/DMagic Orbital Science

On spacedock you have "Changelog" page where you have marked each version of mod and coresponding KSP version.

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51 minutes ago, The Minmus Derp said:

Is there a version for 1.7.3 that I can find? I couldn't find it on github or spacedock.

Literally the post right before yours has links to the release page. Look for the release that comes before 1.8 compatibility. Spacedock even says explicitly which version of the game each upload is for.

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Hi. I use this mod together with Kerbalism. Maybe this is question to Kerbalism developers or maybe I'm just missing something.

I took the Long Term Magnetic Field Mission around Kerbin. I launched a probe with magnetometer and RPWS and it's collecting data just fine from both high and low orbit. I took another contracts to do the same around Mun and another for Minmus. I launched the same probe, achieved the orbit around Mun according to the contract. But both experiments say "invalid situation", when I try to get the science data. But the situations are either Mun space low or Mun space high, both are in the list of experiments given by Kerbalism. So I don't see a reason why it works around Kerbin and not around the Mun. I tried to change the orbit parameters, get lower, higher, change the inclination. But still the same problem.

Anyone experienced this issue?

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