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[WEB] [1.0.5] KSP Optimal Rocket Calculator v1.20


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  • 3 months later...
On 3.6.2016 at 9:06 PM, Kerolyov said:

Noticed this tool seems to be missing the Nerva nuclear engine?

I'm developing kspalculator, a tool solving similar problems using a different approach. It does support the Nerva nuclear engine, as well as other non-conventional engines such as the Puff MonoPropellant Engine and the Dawn Electric Propulsion. The tool differs in many ways, besides being a command-line only tool (altough development of a GUI is planned), the user has a lot of flexibility in specifying the constraints of the rocket, and later only the "best" designs are presented, where the best ones are determined using the relation "A is better than B iff A is better than B by any of the user's criteria".

Nevertheless, I have to state that, at this early stage of development, kspalculator has some drawbacks, which we are going to eliminate during the next weeks. Especially not considering asparagus designs, it is not yet capable of producing good launchers for very heavy rockets. Other planned features are support of Bi-, Tri-, Quadadapters and -couplers, better support for Xenon and MonoPropellant engines (support is currently limited by not considering all available tanks for these fuels), as well as improvement of some minor details.

If it is about to design a stage of a space vessel, it produces very satisfactory results yet. You might see its forum post where its homepage is linked. If you need any help, tell me, we're very glad about every kind of feedback we receive.

Also note that it is never going to be a drop-in replacement for korc, as it follows different goals using a different approach

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  • 3 weeks later...

Mr. Court, this was my most helpful, used "mod". Is there any chance to make it 1.1.2 compatible (my 1.0.5 design seemed underpowered now; the changelogs show some aerodynamic changes), and can we do anything to help?

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  • 1 year later...
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