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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)


pizzaoverhead

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I've a bunch of ambience tracks I want to play in space. Thet are all about 30 minutes long. The thing is the game keeps playing the same track everytime I'm in space, switch spacecraft, etc. Is this a memory issue? Is there any way to help randomise the tracks?

Edited by BegottenMeridian
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This mod certainly bumps up the RAM usage something fierce. Without it, I typically start at ~2.8GB in use after loading a craft onto the pad. With the mod, it's usually ~3.3GB, and since memory usage climbs with time while you play, it usually eventually crashes after about half an hour or so. Does the Unity engine decompress the music files or something when they're loaded?

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I've a bunch of ambience tracks I want to play in space. Thet are all about 30 minutes long. The thing is the game keeps playing the same track everytime I'm in space, switch spacecraft, etc. Is this a memory issue? Is there any way to help randomise the tracks?

Just saw your post:

The track ordering is decided by the Squad music controller. I'll be rewriting it in future to support random or sequential tracks, but there isn't a way to do it currently.

I presume that would fix the issues I'm having, once you get it implemented.

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I've a bunch of ambience tracks I want to play in space. Thet are all about 30 minutes long. The thing is the game keeps playing the same track everytime I'm in space, switch spacecraft, etc. Is this a memory issue? Is there any way to help randomise the tracks?

I've removed all of the ambient tracks except 2, but they don't seem to play. This was an issue I had when I was trying to get other tracks to play, besides the same track all of the time, by taking out the ones I didn't want, and yet they wouldn't play... silence. Does anyone understand what the problem might be?

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This mod certainly bumps up the RAM usage something fierce. Without it, I typically start at ~2.8GB in use after loading a craft onto the pad. With the mod, it's usually ~3.3GB, and since memory usage climbs with time while you play, it usually eventually crashes after about half an hour or so. Does the Unity engine decompress the music files or something when they're loaded?

Yes, as far as I know, everything gets decompressed and loaded into memory on startup if it's in the GameData folder. I'm planning on doing the loading dynamically per track as the previous one ends.

Just saw your post:

I presume that would fix the issues I'm having, once you get it implemented.

Yes, it's all work that's left to be done. There's a lot of potential improvements that could be made once the current loading system is replaced.

I've removed all of the ambient tracks except 2, but they don't seem to play. This was an issue I had when I was trying to get other tracks to play, besides the same track all of the time, by taking out the ones I didn't want, and yet they wouldn't play... silence. Does anyone understand what the problem might be?

It may be an issue loading those tracks. Are these two tracks a different format to the others? After playing the game, do they become moved to the "Unused tracks" section? You can search for "STED" or "SoundtrackEditor" in your output_log.txt in the KSP_Data folder to see if there are any errors displayed.

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I dream with dynamical music loading for KSP that can override the stock music... Use more than 4 or 5 songs it's impossible for me now...

Keep on the good work Pizzaoverhead, this can be a KSP must have.

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For people hitting the memory limit, did you guys consider using ogg? Unless I'm terribly mistaken, the files are substantially smaller than mp3's. I have fourteen custom tracks and I hit 2GB upon starting the game, the majority of that is Texture Replacer for having several custom suits and around twenty Kerbal heads, and Environmental Enhancements for all its cloud textures. Soundtrack Editor is probably the last place I would go for savings since most my ogg's are 2mb or less.

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Is this just way to blanket replace all the music, or can I set certain pieces to play when, for instance, SOI = Kerbin, Re-entry effects = True?

The current version just allows you to add or remove tracks within the standard KSP playlists. There's no control of situation, playback or ordering. This is all planned for future versions however.

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For people hitting the memory limit, did you guys consider using ogg? Unless I'm terribly mistaken, the files are substantially smaller than mp3's. I have fourteen custom tracks and I hit 2GB upon starting the game, the majority of that is Texture Replacer for having several custom suits and around twenty Kerbal heads, and Environmental Enhancements for all its cloud textures. Soundtrack Editor is probably the last place I would go for savings since most my ogg's are 2mb or less.

The tracks that come with this mod are all ogg, and they're all I use. It still hits the RAM usage significantly because as pizzaoverhead stated above, the Unity engine decompresses them on loading. I run a number of parts mods as well as Texture Replacer, and the difference is easily 600MB from my experience with adding and removing this mod.

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The tracks that come with this mod are all ogg, and they're all I use. It still hits the RAM usage significantly because as pizzaoverhead stated above, the Unity engine decompresses them on loading. I run a number of parts mods as well as Texture Replacer, and the difference is easily 600MB from my experience with adding and removing this mod.

Ah, my apologies, being that ogg is typically a streaming format I mistakenly assumed he meant they were being loaded at ie: 2MB, not whatever Unity decompresses them into.

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Update: Dynamic track loading is now working. That means smaller memory usage, as many tracks as you want, and no waiting for them all to load alongside the parts at game launch. You can also have tracks continue to play between scenes, meaning you can have the same track playing from game startup to orbit if you want, including through loading screens.

I'm now working on a system for defining in what situations a group of tracks should play: At the KSC, in a Jool orbit, driving around on the Mun, flying above Mach 1 on Laythe. It's still a work in progress, but here's what a configuration file could look like:


Playlist
{
name = Kerbin Supersonic Flight
playWhen
{
body = Kerbin
situation = flying
minVelocitySurface = 330
}
loop = true
shuffle = true

tracks
{
track = track01
track = track02
track = track03
}
}

Playlist
{
name = Mun Roving
playWhen
{
body = Mun
situation = landed
}
loop = true
shuffle = true

tracks
{
track = track04
track = track05
track = track06
}
}

Playlist
{
name = Loading
playWhen
{
scene = Loading
}

tracks
{
track = loadingTrack
}
}

So far, the options are:

  • Game scene (loading, main menu, settings, credits, space centre, VAB, SPH, flight, tracking station, research complex)
  • The celestial body whose influence the current craft is in
  • The situation of the current craft (pre-launch, flying, sub orbital, orbiting, escaping, docked, landed, splashed)
  • Above or below a certain surface or orbital velocity
  • Camera mode (flight, map, EVA, IVA, IVA windows)

Are there any other options for when to trigger a track to be played that you'd like to see?

Edited by pizzaoverhead
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Update: Dynamic track loading is now working. That means smaller memory usage, as many tracks as you want, and no waiting for them all to load alongside the parts at game launch.
YES, time to start making playlists! (When will we get the update? :))
You can also have tracks continue to play between scenes, meaning you can have the same track playing from game startup to orbit if you want, including through loading screens.

How would we do that? Do we define them in multiple blocks and when the ship goes from one environment/situation to another the system recognizes it's in both and doesn't cancel playback?

Are there any other options for when to trigger a track to be played that you'd like to see?

Add "crashed"/"exploded" to the list of choosable situations :cool:

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Update [...] Are there any other options for when to trigger a track to be played that you'd like to see?

You made my day, many, many, many thanks.

Your list is quite complete...

maybe "first time" themes? (first landing on mun, first sun orbit...)

Craft type related themes? ie... songs for space stations, songs for probes...

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YES, time to start making playlists! (When will we get the update? :))

The dynamic loading uses the new playlist definition, so that needs to be completed first. It's currently at the early-prototype stage.

How would we do that? Do we define them in multiple blocks and when the ship goes from one environment/situation to another the system recognizes it's in both and doesn't cancel playback?

No, but that's a good idea too! In the current setup, you don't need to specify a scene. The playlist will only change if one of the things you've told it to keep track of changes. If you don't say what scene a playlist is valid in, it's valid for all of them, and won't be affected by scene changes.

Add "crashed"/"exploded" to the list of choosable situations :cool:

"Craft destroyed" would be useful. You could play your game-over theme.

You made my day, many, many, many thanks.

Your list is quite complete...

maybe "first time" themes? (first landing on mun, first sun orbit...)

Craft type related themes? ie... songs for space stations, songs for probes...

Good idea. I'll add a "playOnce" option that will be saved so that a playlist can be disabled after it is used for the first time. Choosing based on the vessel icon is a good idea too. Seeing as we're looking at vessel-specific items, an option to have a playlist for a specific craft would be cool too.

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Crash!!!

SymInit: Symbol-SearchPath: '.;C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win;C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Jason Eller'

OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1

C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP.exe:KSP.exe (00F10000), size: 11046912 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP.exe', fileVersion: 4.2.2.12621

C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77200000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18247

C:\Windows\syswow64\kernel32.dll:kernel32.dll (75230000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18409

C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (74D40000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18229

C:\Windows\syswow64\USER32.dll:USER32.dll (767A0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\GDI32.dll:GDI32.dll (76510000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18275

C:\Windows\syswow64\LPK.dll:LPK.dll (764E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18177

C:\Windows\syswow64\USP10.dll:USP10.dll (76000000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18009

C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (74C90000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744

C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (75190000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18247

C:\Windows\SysWOW64\sechost.dll:sechost.dll (76C80000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385

C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76630000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18205

C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (74C20000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18270

C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (74C10000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\VERSION.dll:VERSION.dll (74B40000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385

C:\Windows\syswow64\ole32.dll:ole32.dll (76CA0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (76A00000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75390000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18222

C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (66440000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\GLU32.dll:GLU32.dll (66410000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\DDRAW.dll:DDRAW.dll (66320000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (72690000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177

C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (74F50000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (76C50000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621

C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (765A0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.17676

C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (764F0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621

C:\Windows\system32\dwmapi.dll:dwmapi.dll (70840000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\WINMM.dll:WINMM.dll (749C0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (769B0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\NSI.dll:NSI.dll (750F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385

C:\Windows\syswow64\IMM32.dll:IMM32.dll (76230000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514

C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (76A60000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (70E30000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570

C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (71E40000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514

C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (73480000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (71E60000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\webio.dll:webio.dll (73AB0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725

C:\Windows\system32\HID.DLL:HID.DLL (6B950000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\MSACM32.dll:MSACM32.dll (5E950000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385

C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP_Data\Mono\mono.dll'

C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (75FE0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (70E80000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254

C:\Windows\system32\uxtheme.dll:uxtheme.dll (70860000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385

C:\Fraps\FRAPS32.DLL:FRAPS32.DLL (6BC80000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Fraps\FRAPS32.DLL', fileVersion: 3.5.99.15618

C:\Program Files (x86)\Stardock\ObjectDock\DockShellHook.dll:DockShellHook.dll (04EC0000), size: 815104 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Stardock\ObjectDock\DockShellHook.dll', fileVersion: 2.10.0.810

C:\Program Files (x86)\Stardock\Object Desktop\WindowFX\wfx4.dll:wfx4.dll (6D040000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Stardock\Object Desktop\WindowFX\wfx4.dll', fileVersion: 5.1.0.4

C:\Windows\system32\d3d9.dll:d3d9.dll (60290000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (6B940000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (5ECE0000), size: 15196160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.3221

C:\Windows\system32\nvspcap.dll:nvspcap.dll (058F0000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 10.11.15.0

C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (75350000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18205

C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76B30000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18277

C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (75340000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\powrprof.dll:powrprof.dll (74990000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (5C8B0000), size: 1257472 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.3221

C:\Windows\system32\nvapi.dll:nvapi.dll (5C040000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.3221

C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (71A90000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514

C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (71990000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514

C:\Windows\system32\wdmaud.drv:wdmaud.drv (045F0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514

C:\Windows\system32\ksuser.dll:ksuser.dll (72720000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\AVRT.dll:AVRT.dll (73310000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (71950000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514

C:\Windows\system32\msacm32.drv:msacm32.drv (72590000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385

C:\Windows\system32\midimap.dll:midimap.dll (6C010000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\dsound.dll:dsound.dll (74A00000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385

C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (75100000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385

C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (04F90000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0

C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (736C0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (6C080000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (70920000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\rsaenh.dll:rsaenh.dll (708E0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (73510000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (736A0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (6BEE0000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (6BA70000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (6FA10000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (6EC40000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970

C:\Windows\system32\credssp.dll:credssp.dll (6B9A0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.17514

C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (70DF0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385

C:\Windows\System32\wship6.dll:wship6.dll (70E00000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385

C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (70EC0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 7.250.4311.0

C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (736D0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385

C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (736E0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283

C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP_Data\Mono\libmpg123-0.DLL:libmpg123-0.DLL (66240000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Jason Eller\Downloads\ksp-win-0-23-0\KSP_win\KSP_Data\Mono\libmpg123-0.DLL'

C:\Windows\system32\dbghelp.dll:dbghelp.dll (730D0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514

========== OUTPUTING STACK TRACE ==================

(0x0131B342) (KSP): (filename not available): Object::SetInstanceID + 0xb1582

(0x00F6A087) (KSP): (filename not available): CachedReader::GetEndPosition + 0x247

(0x00F6A7C1) (KSP): (filename not available): CachedReader::GetEndPosition + 0x981

(0x01210FCE) (KSP): (filename not available): RegisterModule_Navigation + 0x1be1e

(0x045DC8CA) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.AudioClip:SetData (single[],int) + 0x32 (045DC898 045DC901) [00BB4E70 - Unity Root Domain] + 0x0

(0x045DC079) (Mono JIT code): (filename not available): MP3Import:StartImport (string) + 0x141 (045DBF38 045DC0B3) [00BB4E70 - Unity Root Domain] + 0x0

(0x045CEC16) (Mono JIT code): (filename not available): SoundtrackEditor.SoundtrackEditor:LoadMp3s () + 0x126 (045CEAF0 045CED88) [00BB4E70 - Unity Root Domain] + 0x0

(0x045CDEFC) (Mono JIT code): (filename not available): SoundtrackEditor.SoundtrackEditor:Load () + 0x1c (045CDEE0 045CEA82) [00BB4E70 - Unity Root Domain] + 0x0

(0x045CDE24) (Mono JIT code): (filename not available): SoundtrackEditor.SoundtrackEditor:Start () + 0x1c (045CDE08 045CDEA9) [00BB4E70 - Unity Root Domain] + 0x0

(0x044FE629) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (044FE5E8 044FE67D) [00BB4E70 - Unity Root Domain] + 0x0

(0x100EFCF6) (mono): (filename not available): mono_set_defaults + 0x22bf

(0x1005D603) (mono): (filename not available): mono_runtime_invoke + 0x51

(0x0112FE39) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0xca9

(0x01130128) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0xf98

(0x0113051F) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0x138f

(0x0107E11E) (KSP): (filename not available): Behaviour::InitializeClass + 0xe9e

(0x01107ECD) (KSP): (filename not available): QuaternionToEuler + 0x310bd

(0x0119EA9D) (KSP): (filename not available): PlayerMainWndProc + 0x5ad

(0x011A01FB) (KSP): (filename not available): PlayerWinMain + 0x99b

(0x012E74E8) (KSP): (filename not available): Object::SetInstanceID + 0x7d728

(0x01318E10) (KSP): (filename not available): Object::SetInstanceID + 0xaf050

(0x7524338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12

(0x77239F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63

(0x77239F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

========== END OF STACKTRACE ===========

**** Crash! ****

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Friken fantastic I make music myself but hadn't looked into how to replace the music yet. I'l give it a go when I get my Blade Runner style music done might even do my own version of the omm song. deffo got to add the mos eisleybar music to the VAB.

THANKS!

Blade Runner style music? Sweet! I love that slow and thoughtful effect. Please post a link! And yes This is awesome I've been asking for this for a while now and it's finally been done.

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Really glad to see you're working on situation-specific audio :D

A couple things to consider: You'll probably need to come up with some way to cross-fade between tracks, the transitions will otherwise sound very jarring. Has anybody here offered to compose original material? This would also help smooth out those transitions. I'd be glad to help / collaborate with anybody up for the challenge.

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