kujuman Posted January 13, 2014 Share Posted January 13, 2014 (edited) You can spawn particle systems on demand anywhere. See Deadly Reentry for reference.Thanks.This works fine using old style stock effects (the Particle Prefabs); specifically I tested "fx_smokeTrail_aeroSpike", which was referenced in the RAPIER config. I'm testing loading the MODEL_MULTI_PARTICLE by hand. Edited January 13, 2014 by kujuman progress Quote Link to comment Share on other sites More sharing options...
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