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Work-in-Progress [WIP] Design Thread


GusTurbo

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I think it's finally time for my "public announcement". those of you that know me on discord know that for the past 4 months i'v been working on a project in the same vane as servo's fighter-a-day, except it's bomber-a-day. these pre-war bombers have been killing me and it's real slow progress, but I'v made it to 15. these are the wings for that beast, they weigh 51 tons.

If you're interested in helping me with bomber-a-day, shoot me a message and i'll let you know if it's taken. all i ask is that you make it to the best of your ability, that it is recognizable and that it flies. doesnt have to be pure stock, doesnt have to use DLC, it can even be modded (as long as it's great).

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I've been quite busy these past few evenings, ever since I decided to make an unapologetically detailed replica of what is arguably the most famous plane in history - the Ryan NYP, better known as the Spirit of St. Louis

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One way I keep myself motivated to finish builds and ensure they're of consistent (ideally high and consistent) quality is to start working on the hardest part first. That sets the tone for the build, since it's the "weakest link" in making the craft look good. In this case, it was getting the wing right. With that done, I moved to the empennage, which caused me more trouble than I anticipated (ellipses are hard). After that came the relatively simple aft fuselage. Any time I get the chance to use the trick of inverted radial intakes, it's a good day. This section also includes probably my favorite detail I've ever put on a craft - the windmill generator for the magnetic compass which Lindbergh used to navigate across the Atlantic.

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Today's work consisted of the relatively minor task of adding the struts under the horizontal stabilizers, then the tricky forwards fuselage. It took a lot of trial and error and different ways of approaching the build to get to this point. I'm also really happy with how the cylinders on the Wright J-5 Whirlwind engine came through. I'm also quite pleased with how the spinner turned out - there's another classic trick there which I'm proud of.

Now, the only bits that remain are the undercarriage and wing bracing, plus detailing around the door/periscope area.

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Double post be darned, there's updates to be made!
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Visually, the plane is finished, but as I should have expected, it is far from flight-worthy. The engine is fairly anemic, so it is capable of taking off, but only for short hops at the moment. There are also control issues - as you may have noticed, the visual horizontal and vertical stabilizers, as well as the ailerons are all non-functional. That means that the true control surfaces have to be hidden in the fuselage (for pitch and yaw) or buried in the wing root (for roll)

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It certainly doesn't help that I'm trying to get a 20t plane into the air on a single medium BG motor either.

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9 hours ago, Servo said:

 There are also control issues - as you may have noticed, the visual horizontal and vertical stabilizers, as well as the ailerons are all non-functional.

Use servos to deflect control surfaces. They could be quite faster than stock elevons. Also clip 2-4 propelles so plane will have more thrust

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Today I built a functioning airstair! 

I always wanted slightly more fidelity (and nice looks) from my aircraft and as I'm building a small Avro RJ-style airliner at the moment, I decided to give it a crack with the new robotic parts. It works quite well and doesn't interfere with the aesthetics of the craft as much as my crude stock "landing can-clipped-into-fuselage" doors do.

 

 

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More progress with my revamped BCorp styled base on the mun...

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I made this last time in like 0.25 or something, and it looked a bit different, but this variation isnt insane with part count (that whole base is ~300 parts which is nothing compared to the old one which wasnt even close to this size).

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The turret even works, albeit it is extremely hard to hit a specific target with it (unguided short range missiles arent very practical when dumb fired with manual elevation/traverse controls).  Still, its the 1st time i actually used the dlc robot parts to make a turret which is viable to some extent (previously all my vehicles used fixed weapons or BDA mod).

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I really like my new habitation module, its half the parts of the old one, fits like 4 times the crew, and is prettier imo with less crappy seams in the design.

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Landing pad has a robotized claw for fuel transfers to whatever lands there (itll fit anything but a heavy dropship which is like almost as big as this entire base).

So yeah, all thats left to do is give this thing some sort of LRM battery (guided missiles are way more viable in stock not to mention way better range potentially able to nail a tank on the other side of the planet) and itll be fully finished.  While modular based with assembly required take a bit of time to get right and arent super easy to make, i really like the fact that it feels like a real base and not what i normally do for cities which includes large number of separate modules that each has its own engine onboard and are scattered randomly around to give the appearance of streets and grid layout (and ofc due to legs being bugged since 1.0, the buildings always drift around and move from where i placed em 1st...

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in case you're unfamiliar with HolidaytheLeek's Forever war story, i highly recommend you check out his, xenome's squiddy's, apple and my own original craft on kerbalX, i highly suggest you do, we have a lot more planned for it, but for now, these two are what are going up soon, this long range escort fighter, and this cowboy biplane

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Working on my new project the Zaku II. Working out the kinks still but this will be the basic overall design. I'm trying to create a working hand model next to see if I can incorporate a into holding objects by gripping. but the claws are practical as well. I haven't fully been able to test the flight capabilities but trying to figure out if I will upgrade to liquid fuel boosters instead of thrusters.

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On 2/25/2020 at 4:35 PM, Seanburg2006 said:

That's beautiful, is it fully stock or is there modded parts? 

Thank you and it is stock, I also have the DLCs but do not believe any of those parts were used for this build. ...............< correction it has a couple>

Edited by Kerbalwerks
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Moar Munar Madness! Here we have the main transport shuttle and a rover that I think can handle some craters at reasonable speeds. Next up is the base, and then figuring out how to pack it all into three launches. (It's for the Mun STS-2-4 challenge if you're interested.)

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Working on a new quad Vtol called Manti.CORE Crewed Observation Reconnaissance Electric Vehicle

 

Multi role. Capable of transporting and lifting vehicles and rescue. Takes a stealthy design. Still wip but almost finished. Removed tanks and thrusters now relying all on propellers now. 

 

Edited by InterstellarKev
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Space Dock Azimuth
Update: 02.27.2020

So many attempts, so many failures, I've even almost threw in the towel on this project. But after all these struggles I'm finally seeing some progress here and the Kraken didn't like it so I'll have to start from the most recent save, thank you KSP for that.
I have to admit @Kerbalwerks got me pumped up to revisit this project yesterday. His Dock is looking amazing. Also I couldn't post yesterday because the image sharing site I use was having some Kraken trouble themselves it seemed.

The OP of the Project where the idea began November-ish of 2018. I think this is my largest project to date and the part count is getting very high, I may get that total and post it at a later date.

It was lookin' so nice here

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After many different approaches that were tested, getting the section close to the Space Dock then making a maneuver around to the rear of the section I am docking is working best. To avoid hitting the docking ports too hard I released the section just before contact to allow it to connect with its own weight.

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Here the Kraken decided to shake it violently until it hurt my feelings....lol
We know these things happen so I always try my best to remember hitting the save key often during these huge projects.

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Edited by Castille7
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6 hours ago, Castille7 said:

Space Dock Azimuth
Update: 02.27.2020

So many attempts, so many failures, I've even almost threw in the towel on this project. But after all these struggles I'm finally seeing some progress here and the Kraken didn't like it so I'll have to start from the most recent save, thank you KSP for that.
I have to admit @Kerbalwerks got me pumped up to revisit this project yesterday. His Dock is looking amazing. Also I couldn't post yesterday because the image sharing site I use was having some Kraken trouble themselves it seemed.

The OP of the Project where the idea began November-ish of 2018. I think this is my largest project to date and the part count is getting very high, I may get that total and post it at a later date.

 

 

Eww very shiny , I would pull up to that and go inside to have a drink, great work , finish it!

9 hours ago, InterstellarKev said:

UlnnEAP.png

iOw3FsU.png

S5kZ78z.png

GJrDI4B.png

3XSZQia.png

5bCt9m9.png

jn2ZSnJ.png

vMFfuzG.png

 

 

Working on a new quad Vtol called Manti.CORE Crewed Observation Reconnaissance Electric Vehicle

 

Multi role. Capable of transporting and lifting vehicles and rescue. Takes a stealthy design. Still wip but almost finished. Removed tanks and thrusters now relying all on propellers now. 

 

 

 

I would definitely fly in this, I like the use of the sticky pads makes me think it would set down nice and quiet like, although I am sure the blades would be making a racket.

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1 hour ago, Kerbalwerks said:

Eww very shiny , I would pull up to that and go inside to have a drink, great work , finish it!

 

 

I would definitely fly in this, I like the use of the sticky pads makes me think it would set down nice and quiet like, although I am sure the blades would be making a racket.

Well today is your lucky day 

Finished this morning 

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