i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 someone know if it works on latest ksp? please dont tell me to go test it, that's why im asking, if i could test it i would [snip] Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 4, 2018 Author Share Posted April 4, 2018 4 minutes ago, i_like_kerbals said: someone know if it works on latest ksp? It works with 1.4.1. But change the texture settings to fullres. Quote Link to comment Share on other sites More sharing options...
i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 16 hours ago, Nereid said: It works with 1.4.1. But change the texture settings to fullres. ah ok but latest now is 1.4.2, i let steam keep things up to date. The mod might be unaffected by 1.4.2's update so was wondering if anyone plays it with latest great mod idea btw, im about to restart my career so i can use this but i dont want to install it and think it works then a year into my career something is actually not working, hence why i ask... i wouldnt be able to test it myself extensively and know if it is indeed working [snip] Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 4, 2018 Author Share Posted April 4, 2018 Just now, i_like_kerbals said: ah ok but latest now is 1.4.2, i let steam keep things up to date. The mod might be unaffected by 1.4.2's update so was wondering if anyone plays it with latest Seems I missed an update again. Well, I'm confident it will work with 1.4.2 but I don't know it. Today it's to late but tomorrow I will recompile it against 1.4.2 and release an updated just to be sure. This will include a warning for halfres textures as well. Quote Link to comment Share on other sites More sharing options...
i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 7 minutes ago, Nereid said: Seems I missed an update again. Well, I'm confident it will work with 1.4.2 but I don't know it. Today it's to late but tomorrow I will recompile it against 1.4.2 and release an updated just to be sure. This will include a warning for halfres textures as well. Ok great, i know this mod will make playing career a lot more fun since you take more interest in developing your kerbals. I do it anyway but now to have it integrated in the game, it is awesome. I am going to setup my ckan so i can download your mod... you may want to setup the max version as 1.4.9 because i doubt game updates will affect your mod unless it is something major that changes the game engine which i dont see happening in the 1.4.x versions Quote Link to comment Share on other sites More sharing options...
Snark Posted April 5, 2018 Share Posted April 5, 2018 Some content has been pruned from this thread because of gratuitous personal abuse. Folks, personal attacks are not okay under any circumstances ever. If you can't comport yourself like an adult, perhaps take a break until you've calmed down enough to be civil. And if you have a personal concern between yourself and another person, it's best to address the person (civilly) via private message, rather than post publicly. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 5, 2018 Author Share Posted April 5, 2018 (edited) On 30.3.2018 at 3:12 PM, DStaal said: I have a very dumb idea... Since KSP is rendering them at half-rez, could you double their native resolution? (DPI.) Then when they're rendered down to half, you get the same effective resolution as before. Ok. I have found a solution to this problem by examining the code of other plugins. FF is loading the textures from the pool of all textures in KSP and all textures are loaded at startup of the game. I have never noticed any problem in earlier versions of KSP and the benefit was reduced memory (because KSP is loading all the textures anyway, so there is no need to load them twice). KSP is now (maybe since a while?) loading png-images at the resolution of the texture settings, which leads to this blur. Other mods do load the textures directly. I will try to change the code to load the textures directly. This will cause a little memory overhead, but since KSP64 it doesn't matter anyway and it shouldn't be that much. EDIT: And now I'm puzzled. Loading the file directly will cause the same blur. EDIT2: Got it. QualitySettings.masterTextureLimit was set to 1 and affects any texture when they are read from disk. EDIT3: It's fixed. I will upload it, when I got some sleep. Edited April 5, 2018 by Nereid Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 5, 2018 Author Share Posted April 5, 2018 (edited) On 25.1.2014 at 11:30 PM, CalculusWarrior said: A possible suggestion: could you please add an option to hide all of the dead kerbals? I appear to have quite a few... It's already there: Just deselect the "dead" button in the Hall of Fame. Edited April 5, 2018 by Nereid Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 6, 2018 Author Share Posted April 6, 2018 Ok, the blurred ribbons should be gone now. A side effect: The ribbon graphics are a little bit sharper now. But this comes with a drawback. To assure the ribbons are loaded in fullres FF will change a global quality parameter in the Unity engine at startup. For some strange reason, the same loading method that works for other mods will not work in FF without this. The ribbons are now loaded directly even in fullres mode (and costs therefore twice the amount of RAM). This can be changed in the configuration (disable "Allways use direct texture load"). Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 28, 2018 Share Posted April 28, 2018 Huh! I just got an "Anniversary" ribbon for a pair of my kerbals. It didn't say of what mission, etc. and it's only day 43. Any idea how I can figure out what anniversary it is/was? Quote Link to comment Share on other sites More sharing options...
HeliosPh0enix Posted April 28, 2018 Share Posted April 28, 2018 Will the 1.4.2 version work with 1.4.1? Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted May 23, 2018 Share Posted May 23, 2018 Hello everyone, I made a custom ribbon pack for Final Frontier. I published it as a content mod in Spacedock. Would be very glad if @Nereid would tell me what he thinks! Btw, I am still wiling to improve the pack, creating new ribbons, so suggestions and feedback are most welcome, be them vague or concrete. My many thanks to nereid of course. Here is the forum link: https://forum.kerbalspaceprogram.com/index.php?/topic/175124-kerbal-medals-for-final-frontier-14x/ Quote Link to comment Share on other sites More sharing options...
Mokmo Posted May 24, 2018 Share Posted May 24, 2018 (edited) My game crashes with Final Frontier. It's already quite modded but somehow it made ksp pop my memory limit... took mod off, 2 GB more available at main menu... Definetly a weird interaction going on... 1.4.3 w/DLC EDIt: And now it might be something else entirely... But work tomorrow, can't trouble shoot it. Edited May 24, 2018 by Mokmo Quote Link to comment Share on other sites More sharing options...
Bloody_looser Posted May 30, 2018 Share Posted May 30, 2018 (edited) Nvm, was too long away from KSP and should've read changelogs. Keep up the great work. Edited May 31, 2018 by Bloody_looser My bad Quote Link to comment Share on other sites More sharing options...
Lefaen Posted July 18, 2018 Share Posted July 18, 2018 Good day ,can you tell me where the description of all the award ribbons is? I would like to translate them into Russian, purely for myself Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 30, 2018 Share Posted July 30, 2018 Hi, is there a version for RSS? Thanks Quote Link to comment Share on other sites More sharing options...
dannway Posted August 3, 2018 Share Posted August 3, 2018 Idk why but I have to enable all ribbons manually every time I load a save file Quote Link to comment Share on other sites More sharing options...
nismobg Posted August 16, 2018 Share Posted August 16, 2018 If you use this version with the new 1.4.5 KSP it will load about 4 extra gigs to memory somehow. Weird ! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 16, 2018 Share Posted August 16, 2018 On 4/6/2018 at 5:18 AM, Nereid said: Ok, the blurred ribbons should be gone now. A side effect: The ribbon graphics are a little bit sharper now. But this comes with a drawback. To assure the ribbons are loaded in fullres FF will change a global quality parameter in the Unity engine at startup. For some strange reason, the same loading method that works for other mods will not work in FF without this. The ribbons are now loaded directly even in fullres mode (and costs therefore twice the amount of RAM). This can be changed in the configuration (disable "Allways use direct texture load"). This change is probably what's causing the reported memory issues. Take a look at the ToolbarController, I have a function there which bypasses the issue. If you don't want to use the ToolbatController, then copy the function Also, to avoid the game loading the textures 2x, put them into the PluginData directory. Quote Link to comment Share on other sites More sharing options...
Andrey.gr Posted August 24, 2018 Share Posted August 24, 2018 On 4/6/2018 at 12:18 PM, Nereid said: Ok, the blurred ribbons should be gone now. A side effect: The ribbon graphics are a little bit sharper now. But this comes with a drawback. To assure the ribbons are loaded in fullres FF will change a global quality parameter in the Unity engine at startup. For some strange reason, the same loading method that works for other mods will not work in FF without this. The ribbons are now loaded directly even in fullres mode (and costs therefore twice the amount of RAM). This can be changed in the configuration (disable "Allways use direct texture load"). Where to find this option ? "Allways use direct texture load" Quote Link to comment Share on other sites More sharing options...
BlackHat Posted August 25, 2018 Share Posted August 25, 2018 Open FF window in game. Bottom Right side above the "About" button is a "Config" button. Press it, the next to the last option is "Always use direct texture load (Requires Restart)" Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted September 1, 2018 Share Posted September 1, 2018 (edited) Well the mod works just fine in 1.4.3. I wanted to ask if there is a list of custom ribbon packs somewhere. Edited September 1, 2018 by Raptor42 Quote Link to comment Share on other sites More sharing options...
BlackHat Posted September 2, 2018 Share Posted September 2, 2018 (edited) 6 hours ago, Raptor42 said: Well the mod works just fine in 1.4.3. I wanted to ask if there is a list of custom ribbon packs somewhere. The First post has links to 3 threads of people who have created Custom Ribbon Packs. (3 different authors) Also CKAN has 18 ribbon packs (From the 2nd and 3rd ribbon pack links on the first post. The first Author "Araym" Ribbon packs are not on CKAN.) As a reminder, FF will not assign Ribbons from these packs. You have to manually add them to the kerbals in FF. (ie they are Role Playing Ribbons) Edited September 2, 2018 by BlackHat Quote Link to comment Share on other sites More sharing options...
STT1 Posted September 20, 2018 Share Posted September 20, 2018 I have made an add-on to this mod, find it here: It adds historically based awards, currently almost entirely military. Tell me what you think! Quote Link to comment Share on other sites More sharing options...
Robjon92 Posted October 9, 2018 Share Posted October 9, 2018 I have a problem with ribbons not showing, when for example when a kerbal is first in space, there is only a small white line or icon ( something like this -) when i hoover over it i get all text about it but the ribbon itself is not showing. i have other ribbon packs from STM and they work fine but all ribbons from Final Frontier does not. Any tips?? Quote Link to comment Share on other sites More sharing options...
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