CollectingSP Posted April 26, 2021 Share Posted April 26, 2021 Sorry for necroing btw Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 26, 2021 Share Posted April 26, 2021 58 minutes ago, CollectingSP said: Quick question: Who would want to see a NASA ribbons pack with irl awards? i have made one, but I’m just wondering how many people would use it. 31 minutes ago, CollectingSP said: Sorry for necroing btw I'd be curious to see that. Those could be fun additions! And for a game that's been out for as long as this, and with mods themselves being older than many people's pets, the concept of 'necroing' doesn't really apply here. That warning message is set for *way* too short a span, IMO. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted April 26, 2021 Share Posted April 26, 2021 (edited) on top of that, I'm considering making it a full-blown operation to include every U.S. government/DOD award. That includes other agencies, like the CIA, FBI, USPHS, etc. Also included would be department of defense agency ribbons, e.g. millitary ribbons Edited April 26, 2021 by CollectingSP Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted April 29, 2021 Share Posted April 29, 2021 Do it! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 29, 2021 Share Posted April 29, 2021 On 4/26/2021 at 11:40 AM, CollectingSP said: Who would want to see a NASA ribbons pack with irl awards? Yes Please! Quote Link to comment Share on other sites More sharing options...
theleg Posted May 6, 2021 Share Posted May 6, 2021 Does this work with KSP 1.11.1? Quote Link to comment Share on other sites More sharing options...
modus Posted May 6, 2021 Share Posted May 6, 2021 Sure. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted May 8, 2021 Share Posted May 8, 2021 (edited) snip Edited May 9, 2021 by CollectingSP Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted May 9, 2021 Share Posted May 9, 2021 (edited) On 4/29/2021 at 10:44 AM, Caerfinon said: Yes Please! On 4/29/2021 at 10:30 AM, SmarterThanMe said: Do it! On 4/26/2021 at 12:43 PM, Beetlecat said: I'd be curious to see that. Those could be fun additions! And for a game that's been out for as long as this, and with mods themselves being older than many people's pets, the concept of 'necroing' doesn't really apply here. That warning message is set for *way* too short a span, IMO. Did it! have fun with it guys! Edited May 9, 2021 by CollectingSP Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 17, 2021 Share Posted July 17, 2021 FF doesn't correctly count days for JNSQ, which has 12-hour days. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 17, 2021 Share Posted July 17, 2021 32 minutes ago, TaintedLion said: FF doesn't correctly count days for JNSQ, which has 12-hour days. You might want to ask in the JNSQ thread to see if the planet pack adjusts this. It sounds like a simple MM patch is needed. Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 17, 2021 Share Posted July 17, 2021 (edited) 5 hours ago, TaintedLion said: FF doesn't correctly count days for JNSQ, which has 12-hour days. Brigadier has it right - if you're using the version of Kronometer that is included in JNSQ, then days will not be correct - there's a patch in the most recent pages of that thread which fixes it. Edited July 17, 2021 by panarchist Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 17, 2021 Share Posted July 17, 2021 5 hours ago, panarchist said: there's a patch in the most recent pages of that thread which fixes it. Is there a link? Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 18, 2021 Share Posted July 18, 2021 12 hours ago, TaintedLion said: Is there a link? I think I was mistaken - I was remembering the Kronometer fix, not FF. I'm actually surprised FF is doing any kind of date/time calculation to begin with. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 18, 2021 Share Posted July 18, 2021 1 minute ago, panarchist said: I think I was mistaken - I was remembering the Kronometer fix, not FF. I'm actually surprised FF is doing any kind of date/time calculation to begin with. Oh, so there's no way to get FF to display JNSQ days? Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 18, 2021 Share Posted July 18, 2021 40 minutes ago, TaintedLion said: Oh, so there's no way to get FF to display JNSQ days? Not unless someone rewrites the code. I looked in FF's utilities folder in Nereid's Github, and the Kerbin day and year are hard-coded. Basically, it works correctly if you're on 6 hour or 24 hour day (Kerbin or RSS), but it doesn't work for JNSQ or any other system using a non-6/24 day or a non-standard year. Quote Link to comment Share on other sites More sharing options...
limelier Posted September 5, 2021 Share Posted September 5, 2021 (edited) While FF seems to work mostly okay in 1.12, I did run into one game-breaking issue with GPP. It seems that in my current save, it reliably starts spamming the log with lines similar to the following, and freezing the game: [LOG 21:08:18.718] FF: kerbal status change: Nevan Kerman from Available to Available at time 27174758.4321371 [LOG 21:08:18.718] FF: hall of fame refreshed [LOG 21:08:18.719] FF: kerbal added: Bill Gaelan Full log file, and list of mods, here. Edit: Apologies, turns out FF is probably not causing the freeze. It still occurs after it has been removed. Still, perhaps knowing that it spams the log so much in this situation would be useful. Edited September 5, 2021 by limelier Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted September 27, 2021 Share Posted September 27, 2021 Can people confirm if this is working for 1.12.x (I'm not sure if @Nereid is around, but...)? It seems to have died for me. Quote Link to comment Share on other sites More sharing options...
modus Posted September 27, 2021 Share Posted September 27, 2021 (edited) Works for me. Edit: using your stuff too btw Edited September 27, 2021 by modus Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted September 27, 2021 Share Posted September 27, 2021 Not working for me. Doesn't allow ribbons to be awarded manually or automatically. I wonder what's going on... Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 13, 2021 Share Posted October 13, 2021 So is this truly working? I am reading mix things. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 13, 2021 Share Posted October 13, 2021 On 9/27/2021 at 7:14 AM, SmarterThanMe said: Not working for me. Doesn't allow ribbons to be awarded manually or automatically. I wonder what's going on... It is for sure a "you" thing, it works fine. Quote Link to comment Share on other sites More sharing options...
razark Posted October 13, 2021 Share Posted October 13, 2021 3 hours ago, therealcrow999 said: So is this truly working? I am reading mix things. The best way to find out is to install it and see. Everyone has a different mix of mods, and no one can tell you if there's some odd interaction in your mix that no one has run into yet. Of course, make a second copy of your install and try it there, first. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted October 13, 2021 Share Posted October 13, 2021 Working for me on 1.12.2 Quote Link to comment Share on other sites More sharing options...
modus Posted October 13, 2021 Share Posted October 13, 2021 Same here. Quote Link to comment Share on other sites More sharing options...
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