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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485


Nereid

KSP 1.1.0  

853 members have voted

  1. 1. Is FinalFrontier working in KSP 1.1.0?

    • Yes
      275
    • No
      66
    • It doesn't matter; this poll was just created to remove the outdated old one...
      541


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This is
it's casuing a bunch of NREs in EventObserver.Update->FlightGlboas.get_ActiveVessel
No idea what that means, hope you can make something of it.

They're Null Reference Exceptions. I've also seen these (by the several thousands per second), but I couldn't tack them directly to FinalFrontier. They were especially bad in the presence of the new asteroids. Also had a bunch of "Array index is out of range" at the same time. They all started to show up after a "[Orbit Targeter]: Target is null" message in the log. Still not absolutely convinced these are from FF though....

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Here is what it looks like in the output_log:


NullReferenceException: Object reference not set to an instance of an object
at FlightGlobals.get_ActiveVessel () [0x00000] in <filename unknown>:0

at Nereid.FinalFrontier.EventObserver.Update () [0x00000] in <filename unknown>:0

at Nereid.FinalFrontier.FinalFrontier.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Posted this last week

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Great mod; gives your Kerbals a sense of value.

Having problems with accumulated mission time and the log book doesn't log events after the first mission.

Having the same issue here. Also Kerbals seem to come back even if permadeath is on. Otherwise excellent mod.

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Having problems with accumulated mission time and the log book doesn't log events after the first mission.

Check the .ksp file in your /save folder to make sure nothing new is being logged. I just copy/pasted a bunch of lines in mine to double a kerbal's missions and the log window would still only let me scroll down the first few entries. So stuff is being added, just not shown in the log. The mission time counter seemed to update alright though

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Having the same issue here. Also Kerbals seem to come back even if permadeath is on. Otherwise excellent mod.

I was wondering about that when Jeb missed Minmus and end up out of Kerbin's SOI. He died. 10 minutes later, he was a stowaway on the next flight. :wink:

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Since I spent to many years in service (point of reference), is there anyway to make some new ribbons for levels of meritorious service w/o using the custom ribbons and with the same overall color scheme (not pastels)? That is: Kerbin Achievement Ribbon, Kerbin Accommodation Ribbon, Kerbin Meritorious Service, and the "famous" Kerbin Distinguished Cross. Remove the "wings" ribbons, well, award wings wings: Spaceplane, pilot wings, and Kerbonauts wings?

Thank you!

Edited by Meridius
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Hi, I'm wondering if other people have problem with the GForce flag. I seem to get it when the kerbal leaves the small pod. Any clue?

Yes, we have the same problem, you're the third person to report it: http://forum.kerbalspaceprogram.com/threads/67246?p=1044318&viewfull=1#post1044318 http://forum.kerbalspaceprogram.com/threads/67246?p=1050823&viewfull=1#post1050823

No, I don't think anybody's figured out the cause, and I think Nereid is on vacation.

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I was wondering about that when Jeb missed Minmus and end up out of Kerbin's SOI. He died. 10 minutes later, he was a stowaway on the next flight. :wink:
Having the same issue here. Also Kerbals seem to come back even if permadeath is on. Otherwise excellent mod.

Read somewhere here that the permadeath enabled button does the opposite and disables it.

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ok I'm definitely noticing problems with the logging now. Bob's been on 4 mission and only 2 are shown for him. Especially when, oddly enough, the last time I looked he had 3. What the....

Manually rebuilding the log isn't a huge issue, but it would be nice if nereid could include the full list of log tokens. The lists so far are still incomplete in both terms and meaning.

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Yup im using ATM, could be the cause, worked until recently but there has been a major update. I'll see if i can black list FF stuff.

It worked perfectly, thanks Cydonian. If anyone else has problems with this you can use this Active Texture Management Config, although I set the main scale to 4 instead of 2 to reduced memory use further, easy to change back just change "scale = 4" to "scale = 2".

Edited by Blipser
Added bugfix.
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