Jump to content

[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485


Nereid
 Share

KSP 1.1.0  

810 members have voted

  1. 1. Is FinalFrontier working in KSP 1.1.0?

    • Yes
      264
    • No
      64
    • It doesn't matter; this poll was just created to remove the outdated old one...
      511


Recommended Posts

@Brigadier Tried to recreate it this morning but I could not get it to happen instead I got a crash when going EVA. I didnt get a crash log and dont know how to upload the whole log to the forms so here is where it crashed:

[LOG 10:44:11.897] 6/7/2016 10:44:11 AM,KerbalAlarmClock,BaseLoadDone. Alarms Count (Should be 0):0
[LOG 10:44:11.897] 6/7/2016 10:44:11 AM,KerbalAlarmClock,No Alarms to Load
[LOG 10:44:11.898] 6/7/2016 10:44:11 AM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:0
[WRN 10:44:11.898] [UiApp] Awake: CurrencyWidgetsApp
[WRN 10:44:11.899] [UiApp] Awake: ResourceDisplay
[WRN 10:44:11.899] [UiApp] Awake: KSPedia
[LOG 10:44:11.899] [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop False
[LOG 10:44:11.899] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
[LOG 10:44:11.903] ScaleModList: listSize 82 maxListSize 838
[LOG 10:44:11.904] ScaleModList: listSize 82 maxListSize 829
[LOG 10:44:11.912] ScaleModList: listSize 123 maxListSize 829
[LOG 10:44:11.921] ScaleModList: listSize 164 maxListSize 829
[LOG 10:44:11.922] ScaleModList: listSize 205 maxListSize 829
[WRN 10:44:11.922] [KnowledgeBase] OnAppLauncherReady 136772
[LOG 10:44:11.928] ScaleModList: listSize 246 maxListSize 829
[LOG 10:44:11.928] FF: using stock toolbar button
[LOG 10:44:11.928] 11
[LOG 10:44:11.980] [Kopernicus]: No new objects this time. (Probablility is 50%)
[LOG 10:44:11.981] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
[LOG 10:44:11.982] [UIApp] OnDestroy: ContractsApp
[LOG 10:44:11.990] 6/7/2016 10:44:11 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue
[LOG 10:44:11.990] 6/7/2016 10:44:11 AM,KerbalAlarmClock,Skipping version check
[LOG 10:44:11.997] ScaleModList: listSize 287 maxListSize 829
[LOG 10:44:11.998] [FlightIntegrator]: Vessel Surface has been unloaded 1.79769313486232E+308, applying analytic temperature 297.984928823654
[LOG 10:44:12.004] [SCANsat] All Height Maps Generated
[LOG 10:44:12.005] [MessageSystem] Reposition 0.02 136773
[LOG 10:44:12.009] [Scatterer] Sunflare: loaded new transmittance table
[LOG 10:44:12.059] [PlanetariumCamera]: Focus: Surface
[LOG 10:44:12.062] 6/7/2016 10:44:12 AM,KerbalAlarmClock,Vessel Change from 'No Vessel' to 'Surface'
[LOG 10:44:12.067] [UIApp] Adding ResourceDisplay to Application Launcher
[LOG 10:44:12.068] ScaleModList: listSize 287 maxListSize 788
[LOG 10:44:12.068] [UIApp] Adding ResourceDisplay to Application Launcher
[LOG 10:44:12.069] ScaleModList: listSize 287 maxListSize 747
[WRN 10:44:12.075] [ResourceDisplay] OnAppStarted(): id: -3194490
[LOG 10:44:12.075] [GenericAppFrame] Reposition 0.0918132 136777
[WRN 10:44:12.076] [ResourceDisplay] OnAppStarted(): id: 272592
[LOG 10:44:12.076] ResourceDisplay already exist, destroying this instance
[LOG 10:44:12.077] [UIApp] OnDestroy: ResourceDisplay
[LOG 10:44:12.077] ScaleModList: listSize 287 maxListSize 747
[LOG 10:44:12.091] CURRENCY WIDGET False False False
[LOG 10:44:12.092] [UIApp] OnDestroy: CurrencyWidgetsApp
[LOG 10:44:12.108] [UIApp] Adding KSPedia to Application Launcher
[LOG 10:44:12.109] ScaleModList: listSize 287 maxListSize 747
[LOG 10:44:12.222] UIMasterController: ShowUI
[LOG 10:44:12.226] Flight State Captured
[LOG 10:44:12.226] Saving Achievements Tree...
[LOG 10:44:12.226] Saving Achievements Tree...
[LOG 10:44:12.227] Saving Achievements Tree...
[LOG 10:44:12.227] FF: saving hall of fame scenario module (at 54960.8861596652)
[LOG 10:44:12.228] FF: saving hall of fame (21 logbook entries)
[LOG 10:44:12.228] FF: hall of fame saved in 0ms
[LOG 10:44:12.236] [KCT] Writing to persistence.
[ERR 10:44:12.237] Object reference not set to an instance of an object

[LOG 10:44:12.237] [MessageSystem] Save Messages
[LOG 10:44:12.247] Game State Saved as persistent
[LOG 10:44:12.468] [Kopernicus]: AtmosphereFixer => Patched AtmosphereFromGround for Thatmo
[LOG 10:44:12.490] FF: vessel Untitled Space Craft (unloaded) has reached orbit around Kerbin
[LOG 10:44:13.226] Unpacking Surface
[ERR 10:44:13.973] [KCT] ERROR! An error while KCT loading data occurred. Things will be seriously broken!

[LOG 10:44:23.842] FF: kerbal status change: Valentina Kerman from Assigned to Available at time 54972.4661596633
[LOG 10:44:23.843] FF: creating new hall of fame entry for kerbal Valentina Kerman
[LOG 10:44:23.843] FF: creating new hall of fame entry for kerbal Andan Kerman
[LOG 10:44:23.844] FF: creating new hall of fame entry for kerbal Gilena Kerman
[LOG 10:44:23.844] FF: creating new hall of fame entry for kerbal Leethis Kerman
[LOG 10:44:23.845] FF: creating new hall of fame entry for kerbal Kencas Kerman
[LOG 10:44:23.845] FF: creating new hall of fame entry for kerbal Samantha Kerman
[LOG 10:44:23.845] FF: creating new hall of fame entry for kerbal Stephanie Kerman
[LOG 10:44:23.846] FF: creating new hall of fame entry for kerbal Miuki Kerman
[LOG 10:44:23.846] FF: creating new hall of fame entry for kerbal Natany Kerman
[LOG 10:44:23.846] FF: hall of fame refreshed
[LOG 10:44:23.847] FF: kerbal status change: Valentina Kerman from Available to Assigned at time 54972.4661596633
[LOG 10:44:23.848] FF: hall of fame refreshed
[LOG 10:44:23.849] [Progress Node Reached]: SurfaceEVA

Link to comment
Share on other sites

Hi I don't know if this has been requested before, but would it be possible to add in a feature to re-arrange the order of precedence for ribbons while in game? I do not mean physically dragging and dropping, but maybe add an option to assign a number precedence.

The reason I ask is because some of my kerbals are totally cluttered with all of the "has orbited Kerbin, has orbited the Mun, etc." I would still like to have those awarded, I just think they are a lower priority than something like the Wings or Space Wings for RP purposes.

Link to comment
Share on other sites

15 hours ago, MemeBeam said:

@Brigadier Tried to recreate it this morning but I could not get it to happen instead I got a crash when going EVA. I didnt get a crash log and dont know how to upload the whole log to the forms so here is where it crashed:

The entire log is needed.  You need to use a file sharing sight like Dropbox.  Instructions are in this post.

 

Link to comment
Share on other sites

15 hours ago, MemeBeam said:

@Brigadier If the crash happens again I will send you it but for now it hasn't been a problem I speculate it was because I completely reset module manager by deleting all of its created files or Could have been caused by me switching mods so much.

Just post it to a site, such as Dropbox, and post the link.  Don't drop it directly in the forum.

Link to comment
Share on other sites

Hey @Nereid!

I love Final Frontiers very much, especially when coupled with TextureReplacer faces pack each Kerbal truly becomes special.

I personally never liked ribbons because of their bulky shape and minimalistic design. I got used to medals, tokens and souvenirs: first, because they're each very unique, second, they're easier to display in quantities because of the equilateral shape. What do you think? Would you make a new layout setting for displaying medals? I would cooperate to make a medals pack.

zLxw52f.png

Link to comment
Share on other sites

I have a problem. Just downloaded the latest version on a new install and my Kerbals are not earning any ribbons.

My mods are:

KIS, KAS, Kerbal Alarm Clock, Chatterer, Chute Safety Indicator, Drogue Chute Plus, Kerbal Engineer, Kerbal Joint Reinforcement, MechJeb2, Surface Lights, Trigger Tech, Waypoint Manager, Planetary Base, Final Frontier
 

Link to comment
Share on other sites

@Nereid:  In previous editions of your plug in (which has continued to amaze me), there was the ability to remove awards from Kerbals. This option no longer exists, as I am sure you are aware of. Is there any way to remove an award from a Kerman?  Is there any way we can get this feature back?

Also, I have created a few custom ribbons that I use and that I've been asked to make available. I do not want to release any more of them (than the three ribbons I already have) until I get your official "okey-dokey"... Of course, I will let you review the artwork first, if you so desire.

 

Link to comment
Share on other sites

On 28/06/2016 at 8:11 AM, Kram45 said:

Hi, I'm new to this mod and I don't know what I'm doing wrong, but these are the only ribbos that appear for me 

 

 

WKDJVw3.png

 

I can almost guarantee that your folders are stuffed up because you've not installed it correctly.

On 24/06/2016 at 10:20 PM, adsii1970 said:

@Nereid:  In previous editions of your plug in (which has continued to amaze me), there was the ability to remove awards from Kerbals. This option no longer exists, as I am sure you are aware of. Is there any way to remove an award from a Kerman?  Is there any way we can get this feature back?

You need to "Allow Revocation" from the menu.

Quote

Also, I have created a few custom ribbons that I use and that I've been asked to make available. I do not want to release any more of them (than the three ribbons I already have) until I get your official "okey-dokey"... Of course, I will let you review the artwork first, if you so desire.

If you want a critical eye over your work, send me a PM if you like.

Can't speak for Nereid otherwise.

Link to comment
Share on other sites

I just came across this mod,  [yea.. I know]  and I have been doing a historical type career, so pretty much all of the Kerbal' haven't been outside o the Kerbin SOI.  I am assuming that this why they are not getting ribbons?  I am running 1.1.3 and I don't see a FF icon on the stock bar, I installed manually.,

Will the Kerbals have ribbons already and how do I see them?  If I don't see a graphical ribbon, what might I be doing wrong?

Link to comment
Share on other sites

You should see the FF icon as an option to put on the toolbar as soon as you install it.  If you don't then you must have messed up the install, with me its usually that I put the mod in the main directory, not /GameData

Link to comment
Share on other sites

On 6/16/2016 at 0:32 PM, SickSix said:

I have a problem. Just downloaded the latest version on a new install and my Kerbals are not earning any ribbons.

My mods are:

KIS, KAS, Kerbal Alarm Clock, Chatterer, Chute Safety Indicator, Drogue Chute Plus, Kerbal Engineer, Kerbal Joint Reinforcement, MechJeb2, Surface Lights, Trigger Tech, Waypoint Manager, Planetary Base, Final Frontier
 

Still having issues.

Link to comment
Share on other sites

So Val just got back from a suborbital mission. Up to 82km, and back down again - shy about a 100 m/s dv for circularisation. We'll get it next time.

On the way back down, it looked like she was going to hit the 30km mark at about the same time as slowing below mach 5. It was neck and neck for a bit, and ultimately the mach won - Val crossed the 30km line doing mach 4.95. Looking forward to at least another ribbon, we were surprised to discover that Val was awarded the mach II ribbon, rather than the mach IV ribbon. A decision has been reached, to award her the correct ribbon, but for future missions, might this be improved? Possibly in the next version of Final Frontier?

Link to comment
Share on other sites

1 hour ago, davidy12 said:

The distance in meters travelled around the planet/to another planet.

Right, so the Kerbal in Kerbinstationary orbit will have traveled 0 meters in 1 orbit, while the Kerbal in an 80km Kerbin orbit will have traveled ~503km.  Of course, that's assuming Kerbin as the reference frame.  They'll both have traveled quite a distance in the Kerbol reference frame - which you may think 'why do we care?', but if they were traveling to/from Duna then you might care.

On the other hand, if we are working on Kerbol reference frame than your Kerbal can travel at ~9km/s just by stepping out of the building on Kerbin.

Even calculating just based on current SOI has issues, as again you'll get things like someone in a lower orbit traveling further - and Kerbals in stationary orbits not traveling at all.

You could come up with a system that worked - but it'd be arbitrary and there would be a lot of choices made by fiat, for no other reason than 'we have to make a choice here, and I like this one.'  Which tends to spark internet forum wars, as people argue over the imagined merits of the various choices.  :wink:

Link to comment
Share on other sites

27 minutes ago, DStaal said:

Right, so the Kerbal in Kerbinstationary orbit will have traveled 0 meters in 1 orbit, while the Kerbal in an 80km Kerbin orbit will have traveled ~503km.  Of course, that's assuming Kerbin as the reference frame.  They'll both have traveled quite a distance in the Kerbol reference frame - which you may think 'why do we care?', but if they were traveling to/from Duna then you might care.

On the other hand, if we are working on Kerbol reference frame than your Kerbal can travel at ~9km/s just by stepping out of the building on Kerbin.

Even calculating just based on current SOI has issues, as again you'll get things like someone in a lower orbit traveling further - and Kerbals in stationary orbits not traveling at all.

You could come up with a system that worked - but it'd be arbitrary and there would be a lot of choices made by fiat, for no other reason than 'we have to make a choice here, and I like this one.'  Which tends to spark internet forum wars, as people argue over the imagined merits of the various choices.  :wink:

Yeah...everything's relativity relative.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...