nebfer Posted March 15, 2018 Share Posted March 15, 2018 On 3/14/2018 at 1:40 PM, Galileo said: ATM is no longer necessary and hasn’t been in a very, very long time. The reason is that it’s been built into the stock system. On top of that, it hasnt worked since 1.0.5 On 3/14/2018 at 1:17 PM, Nereid said: It should work. I'm using it myself with 1.4.1. But why do you still use ATM? I'm not, or at lest I do not know if I am, it's just when looking up the problem (all ribbons being black in game, that is they show up as a black bar, the interface is just fine, it's like the ribbons are not loading correctly?), I ran into a few old posts (around page 20 of this thread no less) that describe this problem and mention ATM. Im running a fresh install, and only have a few mods installed (Kerbal engineer, Docking port alignment, experiment tracker and scansat, aside this one). Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 16, 2018 Share Posted March 16, 2018 I'm so glad this mod is updated to 1.4. One of my favourite all-time mods just for adding a degree of depth to the game. It's funny how such a simple thing as giving your kerbals badges can make them feel so much more alive and make you so much more invested. Quote Link to comment Share on other sites More sharing options...
razark Posted March 16, 2018 Share Posted March 16, 2018 27 minutes ago, benjee10 said: I'm so glad this mod is updated to 1.4. One of my favourite all-time mods just for adding a degree of depth to the game. It's funny how such a simple thing as giving your kerbals badges can make them feel so much more alive and make you so much more invested. Among all the different mods, this and Chatterer are two that I can't do without. Even though they really add nothing to gameplay, they are unparalleled in adding the immersion that makes KSP such a great experience. Final Frontier gives the Kerbals individuality. They're no longer simply interchangeable parts, but take on a life of their own far more than a few experience points and simple level-based abilities could ever provide. Quote Link to comment Share on other sites More sharing options...
Salamander Swagger Posted March 24, 2018 Share Posted March 24, 2018 I've only just started playing KSP about a month ago and feel I have enough of a grasp on the concepts of the game to peek into mods. I was really wanting something that tracked Kerbal accomplishments and when I found Final Frontier I knew I had to have it. Trouble is, I can't get it to work. I've tried looking at mod tutorials and searching for mistakes I could be making but near as I can tell it's as simple as downloading the most recent mod files and dropping the Final Frontier folder in the gamedata folder. My understanding is that once you install the mod you should see a little movable menu on the Kerbal Space Center screen that let's you see Kerbal achievements. Any help that can be provided would be greatly appreciated. I don't have the Making History expansion. I'm using KSP version 1.4.1.2089 via Steam. I'm trying to use the 1.4.x version from Github. (https://github.com/Nereid42/FinalFrontier/tree/1.4.x) Upon unzipping the FinalFrontier-1.4.x folder from the zip file I move it to the gamedata folder that has the Squad folder and then launch the game and nothing. This image shows the folder dropped into the gamedata folder https://imgur.com/WMvytWE This image shows the game launched afterwards with no menu to view Kerbal accomplishments that I believe should be visible upon installing the mod. https://imgur.com/9zXPqM5 Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 24, 2018 Share Posted March 24, 2018 (edited) 2 hours ago, Salamander Swagger said: I've only just started playing KSP about a month ago and feel I have enough of a grasp on the concepts of the game to peek into mods. I was really wanting something that tracked Kerbal accomplishments and when I found Final Frontier I knew I had to have it. Trouble is, I can't get it to work. I've tried looking at mod tutorials and searching for mistakes I could be making but near as I can tell it's as simple as downloading the most recent mod files and dropping the Final Frontier folder in the gamedata folder. My understanding is that once you install the mod you should see a little movable menu on the Kerbal Space Center screen that let's you see Kerbal achievements. Any help that can be provided would be greatly appreciated. I don't have the Making History expansion. I'm using KSP version 1.4.1.2089 via Steam. I'm trying to use the 1.4.x version from Github. (https://github.com/Nereid42/FinalFrontier/tree/1.4.x) Upon unzipping the FinalFrontier-1.4.x folder from the zip file I move it to the gamedata folder that has the Squad folder and then launch the game and nothing. This image shows the folder dropped into the gamedata folder https://imgur.com/WMvytWE This image shows the game launched afterwards with no menu to view Kerbal accomplishments that I believe should be visible upon installing the mod. https://imgur.com/9zXPqM5 You are installing incorrectly. You need to dig further into the final frontier folder and just place the “nereid” folder into your gamedata folder. this will give you a general idea on how to install 99% of mods. Edited March 24, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Salamander Swagger Posted March 24, 2018 Share Posted March 24, 2018 (edited) 1 hour ago, Galileo said: You are installing incorrectly. You need to dig further into the final frontier folder and just place the “nereid” folder into your gamedata folder. Unfortunately, there is no "nereid" folder within the zip file. This image shows the next level directory upon going deeper into the "FinalFrontier-1.4.x" folder. I also performed a search for "nerid" within the top level directory of "FinalFrontier-1.4.x" and received no results. https://imgur.com/PGAZYJH I have seen a "Nerid" folder before in other .zips such as in the "FinalFrontier1.0.2-2131.zip" from where the mod is posted on Curse Forge. https://kerbal.curseforge.com/projects/final-frontier/files I assumed this was an older version of the file that hasn't been updated from the fact that it says 1.0.2-2131. Just in case I created a "Nerid" folder and dropped the "Final Frontier-1.4.x" folder into it, no change. Edited March 24, 2018 by Salamander Swagger Forgot the link to the image. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted March 24, 2018 Share Posted March 24, 2018 On 3/15/2018 at 9:22 PM, razark said: Among all the different mods, this and Chatterer are two that I can't do without. Even though they really add nothing to gameplay, they are unparalleled in adding the immersion that makes KSP such a great experience. Final Frontier gives the Kerbals individuality. They're no longer simply interchangeable parts, but take on a life of their own far more than a few experience points and simple level-based abilities could ever provide. Yup! Mod adds no game play, but adds so much depth! One of my must have mods! Just a little love here for the creator (probably again!)! Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 25, 2018 Share Posted March 25, 2018 (edited) 3 hours ago, Salamander Swagger said: Unfortunately, there is no "nereid" folder within the zip file. This image shows the next level directory upon going deeper into the "FinalFrontier-1.4.x" folder. I also performed a search for "nerid" within the top level directory of "FinalFrontier-1.4.x" and received no results. https://imgur.com/PGAZYJH I have seen a "Nerid" folder before in other .zips such as in the "FinalFrontier1.0.2-2131.zip" from where the mod is posted on Curse Forge. https://kerbal.curseforge.com/projects/final-frontier/files I assumed this was an older version of the file that hasn't been updated from the fact that it says 1.0.2-2131. Just in case I created a "Nerid" folder and dropped the "Final Frontier-1.4.x" folder into it, no change. You downloaded the source, not the mod. just use the link in the OP to download the mod. Edited March 25, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Salamander Swagger Posted March 25, 2018 Share Posted March 25, 2018 1 hour ago, Galileo said: You downloaded the source, not the mod. just use the link in the OP to download the mod. Geeeeeeeez.... XD Now I feel stupid. All that time and energy wasted because I missed that download button... XD Thanks all. Quote Link to comment Share on other sites More sharing options...
Nereid Posted March 25, 2018 Author Share Posted March 25, 2018 8 hours ago, Salamander Swagger said: Geeeeeeeez.... XD Now I feel stupid. All that time and energy wasted because I missed that download button... XD Thanks all. Another tip: Since 1.4.x the ribbons are blurred if the texture settings are not set to "fullres". Unfortunately "halfres" is the default. So change it to fullres if not already done. Quote Link to comment Share on other sites More sharing options...
Jungfaha Posted March 28, 2018 Share Posted March 28, 2018 On 3/25/2018 at 6:29 AM, Nereid said: Another tip: Since 1.4.x the ribbons are blurred if the texture settings are not set to "fullres". Unfortunately "halfres" is the default. So change it to fullres if not already done. Confirmed. Will their be a fix for this? Quote Link to comment Share on other sites More sharing options...
Nereid Posted March 28, 2018 Author Share Posted March 28, 2018 2 hours ago, Jungfaha said: Confirmed. Will their be a fix for this? Currently I do not know how to fix this. KSP is loading the textures not FF. But I will consider any suggestion... Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted March 29, 2018 Share Posted March 29, 2018 I don't want to hassle, but I know that you were working on a method for custom ribbon files to encode for one ribbon to supersede another. Any progress on that? Quote Link to comment Share on other sites More sharing options...
Jungfaha Posted March 29, 2018 Share Posted March 29, 2018 9 hours ago, Nereid said: Currently I do not know how to fix this. KSP is loading the textures not FF. But I will consider any suggestion... Sadly i don't know much about modding or developing. A guess in the wind would be.... figuring how ksp loads the texture of the images and then trying to reproduce the effect with the mod. In good faith, Sincerely, respectfully, & regards Oh& many thanx for "FINAL FRONTIER!" P.S. I may not be to mod savvy but if there is a way i could be of help pls advise. Quote Link to comment Share on other sites More sharing options...
Nereid Posted March 29, 2018 Author Share Posted March 29, 2018 8 hours ago, SmarterThanMe said: I don't want to hassle, but I know that you were working on a method for custom ribbon files to encode for one ribbon to supersede another. Any progress on that? Time is a bit of a problem since a few months. So at the moment: no. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted March 29, 2018 Share Posted March 29, 2018 2 minutes ago, Nereid said: Time is a bit of a problem since a few months. So at the moment: no. All good. I'll see you when KSP updates next! Quote Link to comment Share on other sites More sharing options...
nebfer Posted March 30, 2018 Share Posted March 30, 2018 On 3/25/2018 at 7:29 AM, Nereid said: Another tip: Since 1.4.x the ribbons are blurred if the texture settings are not set to "fullres". Unfortunately "halfres" is the default. So change it to fullres if not already done. Yep this seems to have been the issue for me, was at quarter res, bumped it to full and their they are, they also show up in half res as well, but in quarter res or eighth res they only show up as black blocks. Quote Link to comment Share on other sites More sharing options...
DStaal Posted March 30, 2018 Share Posted March 30, 2018 On 3/28/2018 at 7:45 PM, Nereid said: Currently I do not know how to fix this. KSP is loading the textures not FF. But I will consider any suggestion... I have a very dumb idea... Since KSP is rendering them at half-rez, could you double their native resolution? (DPI.) Then when they're rendered down to half, you get the same effective resolution as before. Quote Link to comment Share on other sites More sharing options...
Nereid Posted April 1, 2018 Author Share Posted April 1, 2018 On 30.3.2018 at 3:12 PM, DStaal said: I have a very dumb idea... Since KSP is rendering them at half-rez, could you double their native resolution? (DPI.) Then when they're rendered down to half, you get the same effective resolution as before. This would increase their size by a factor of 4. And why? Just because the settings are halfres? I'm quite sure most players will use fullres. A better solution would be a message dialog, that FF will not work with halfres textures because their are of limited use anyway. Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 1, 2018 Share Posted April 1, 2018 I tend to assume most players use the default settings, in general. And increasing the size of the ribbons by a factor of 4 would still have them be smaller than a single addressable block (at least on disk), so it'd be minimal impact for this mod. (And it wouldn't increase by that much, because they are easily compressable.) Lots of other mods it would be a horrible idea - but for this mod, it might be workable. Just floating it as an idea. Quote Link to comment Share on other sites More sharing options...
i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 would this work if i installed it in the middle of playing my career, would it be able to track the stats of who did what missions prior to install? I wish I would have installed this day 1 of my career :*( Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 4, 2018 Share Posted April 4, 2018 9 minutes ago, i_like_kerbals said: would this work if i installed it in the middle of playing my career, would it be able to track the stats of who did what missions prior to install? I wish I would have installed this day 1 of my career :*( It would work - but it would not track achievements earned before you installed it. It would start tracking achievements as if you'd just started. Quote Link to comment Share on other sites More sharing options...
i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 (edited) 7 minutes ago, DStaal said: It would work - but it would not track achievements earned before you installed it. It would start tracking achievements as if you'd just started. yeah i had a feeling, I was hoping these were stats tracked by the game and his mod just uses the existing data but that was just me hoping... i guess i will have to use it next career it might be a good idea to also allow for users to award the ribbons manually, for people who installed midway into a career. Edited April 4, 2018 by i_like_kerbals Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted April 4, 2018 Share Posted April 4, 2018 29 minutes ago, i_like_kerbals said: yeah i had a feeling, I was hoping these were stats tracked by the game and his mod just uses the existing data but that was just me hoping... i guess i will have to use it next career it might be a good idea to also allow for users to award the ribbons manually, for people who installed midway into a career. Pretty sure that's already possible. Just check out the options on the Space Center FF screen. Quote Link to comment Share on other sites More sharing options...
i_like_kerbals Posted April 4, 2018 Share Posted April 4, 2018 25 minutes ago, Krakatoa said: Pretty sure that's already possible. Just check out the options on the Space Center FF screen. Yeah I will but i am one of those unfortunate idiots that will have ocd episodes and will end up restarting his career so my stupid kerbal missions are all recorded lol ... ugh i hate myself Quote Link to comment Share on other sites More sharing options...
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