TaintedLion Posted July 26, 2015 Share Posted July 26, 2015 Has anyone tried this in 1.04?I have used it in 1.0.4 with no game-breaking problems except one; whenever I do an EVA around a planet with an atmosphere, it gives me the "Entered atmosphere of..." ribbon. Quote Link to comment Share on other sites More sharing options...
Amilianus Posted August 5, 2015 Share Posted August 5, 2015 Is there a way to the problem where the first ship to land back on Kerbin gets all the credit and the second ship gets nothing. For example, I sent up two ships to dock in orbit around kerbin (which was my first docking in that save) and then the two ships went on different missions ( one went to the Mun and the other to minmus) only the first ship to retun was awarded ribbons(for the docking) but the second received no credit what so ever( except for its minmus credit). Can this be fixed? Quote Link to comment Share on other sites More sharing options...
damerell Posted August 6, 2015 Share Posted August 6, 2015 Is there a way to the problem where the first ship to land back on Kerbin gets all the credit and the second ship gets nothing. For example, I sent up two ships to dock in orbit around kerbin (which was my first docking in that save) and then the two ships went on different missions ( one went to the Mun and the other to minmus) only the first ship to retun was awarded ribbons(for the docking) but the second received no credit what so ever( except for its minmus credit). Can this be fixed?I think docking is thought of as involving a docker and a dockee... Quote Link to comment Share on other sites More sharing options...
jonahkrw Posted August 7, 2015 Share Posted August 7, 2015 Hello, I ran into a problem with FF. I love this mod, but it doesn't seem to work with the rescue missions.Whenever I try to have the kerbal I am rescuing board my vessel, they are duplicated in the ship but remain on the ladder as well putting menow with one kerbal in my vessel and their doppleganger outside ready to be sacrificed to the Kraken.I'm not familiar with the coding in the files but I think it has some error with the boarding logic that arises when a crew member is createdfrom a rescue mission and boards your vehicle from eva.I confirmed that removing this mod fixes the error. Also, I am running on Win 7x64. Any help? Quote Link to comment Share on other sites More sharing options...
Gryphon Posted August 7, 2015 Share Posted August 7, 2015 Hello, I ran into a problem with FF. I love this mod, but it doesn't seem to work with the rescue missions.Whenever I try to have the kerbal I am rescuing board my vessel, they are duplicated in the ship but remain on the ladder as well putting menow with one kerbal in my vessel and their doppleganger outside ready to be sacrificed to the Kraken.I'm not familiar with the coding in the files but I think it has some error with the boarding logic that arises when a crew member is createdfrom a rescue mission and boards your vehicle from eva.I confirmed that removing this mod fixes the error. Also, I am running on Win 7x64. Any help?The Kerbal clone bug has appeared with several mods. My guess is that it's due to a change in stock that is just exposed by mods.Anyway, I'd suggest that you follow the steps and provide the information suggested here. That is important info for anyone trying to assist you. Quote Link to comment Share on other sites More sharing options...
jwenting Posted August 7, 2015 Share Posted August 7, 2015 Some observations:quite often I get a "landed on Kerbin" ribbon while waiting for takeoff on the launchpadI've had ribbons for entering an atmosphere while transiting tens of thousands of kilometers over DunaI've been credited with entering the sun's atmosphere for being in interplanetary space near Kerbin's orbitJeb has an Eve atmospheric EVA ribbon he got 200km up in spaceJeb has a sun close orbit ribbon, he's never been closer to the sun than Eve orbitQuite often I get a heavy vehicle landing ribbon while sitting on the pad waiting to launchNice mod, but it seems to detect some things it shouldn't Quote Link to comment Share on other sites More sharing options...
jonahkrw Posted August 8, 2015 Share Posted August 8, 2015 (edited) The Kerbal clone bug has appeared with several mods. My guess is that it's due to a change in stock that is just exposed by mods.Anyway, I'd suggest that you follow the steps and provide the information suggested here. That is important info for anyone trying to assist you.Thanks Gryphon, here's that informationKSP: 1.0.4 Final Frontier causing issues when rescued Kerbals attempt to enter rescue vesselWin 7x64Mods installed:Final Frontier 0.8.6-1370ModularFlightIntegrator 1.1.1.0FAR 0.15.4PreciseNode 1.1.3DeadlyReentry 7.2.2Module Manager 2.6.7StageRecovery 1.5.7ScienceAlert 1.8.9RasterPropMonitor 0.21.2Kerbal Alarm Clock 3.4.0.0Chatterer 0.9.6Trajectories 1.4.3KAS 0.5.4KIS 1.2.1USI Tools 0.4.2ActiveTextureManagement 5-0CommunityResourcePack 0.4.3CommnityTechTree 2.1ContractConfigurator 1.6.3ContractPack-RemoteTech 2.0.0ContractsWindow 5.3EditorExtensions 2.12EVE (City Lights & Clouds) Low Res 7-4Firespitter.dll v7.1.4ImprovedChaseCamera 1.5.1KerbalEngineer 1.0.18.0KerbalJointReinforcement 3.1.4KSP-AVC 1.1.5.0NavHud 1.2.1Docking Port Alignment Indicator 6.2ProceduralFairings 3.15ProceduralFairings-ForEverything 0.0.3QuickExit 1.31QuickHide 3.02QuickScroll 1.31RcsSounds 4.3RemoteTech 1.6.7RKE_Joystick 1.2.1SCANsat 13.4ScienceAlertKarbonite 0.6.3Karbonite+ 0.4.1WaypointManager 2.4.2WheelSounds 1.2Reproduction steps:Go on a contract rescue mission with an extra seat for a kerbal to rescue. When attempting to have the rescued kerbal enter your vessel, duplicate bug will occur, leaving one kerbal inside and their exact twin on the outside. Attempting to have twin kerbal enter from an empty module temporarily fixes the bug, but on exit and attempt to reenter, the bug will reoccur.Log:Log file Edited August 8, 2015 by jonahkrw Quote Link to comment Share on other sites More sharing options...
FuzzyLlama Posted August 8, 2015 Share Posted August 8, 2015 Running KSP.x64 on Gentoo, and FF takes forever to load at game start. KSP sits at a black screen, and the last line of the log file is something about 'Loading Final Frontier'. FF was installed via CKAN and is up to date. Uninstalling allows the game to quickly jump to parts loading screen and run as expected. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted August 10, 2015 Share Posted August 10, 2015 Came up with a stack of ribbons to show different specialisations as scientists (i.e., one Kerbal might be a geologist, another might be an astronomer and so on):Left to right, top to bottom: Geologist, Planetary Scientist (Generalist), Astronautical Engineering, Botanist, Physicist, Chemist, Atmospheric Scientist, Doctor/Physiologist, Astronomer, Cartographer/Surveyor, Computer Scientist and Biologist. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 10, 2015 Share Posted August 10, 2015 Those look very cool Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted August 23, 2015 Share Posted August 23, 2015 How do you create new ribbons for planet packs? It like to create a set for New Horizons, but there is no instructions anywhere to do this. Quote Link to comment Share on other sites More sharing options...
dom700 Posted August 29, 2015 Share Posted August 29, 2015 How do you create new ribbons for planet packs? It like to create a set for New Horizons, but there is no instructions anywhere to do this.Personally, I just downloaded the ribbons for Planet Factory (first post contains the download) and adjusted the config, it was surprisingly simple.(Atmosphere ribbons probably won't work correctly, but from what I am reading, they don't anyway ) Quote Link to comment Share on other sites More sharing options...
Gaarst Posted September 27, 2015 Share Posted September 27, 2015 Is there any chance to make this mod compatible with RSS ?A mod update or a config file out there, I don't really care. Or if anyone knows how to do it, can they tell me so I can do it myself ?Thanks Quote Link to comment Share on other sites More sharing options...
Panel Posted October 2, 2015 Share Posted October 2, 2015 This looks like a great mod, I'll definitely check it out. I'm guessing that it won't work on my old saves, though, so I'll wait until I start a new one. Quote Link to comment Share on other sites More sharing options...
artao Posted October 2, 2015 Share Posted October 2, 2015 (edited) This looks like a great mod, I'll definitely check it out. I'm guessing that it won't work on my old saves, though, so I'll wait until I start a new one.I installed and ran it with my current career, and it seems to be working fine.However, it doesn't pick up anything that has previously been done by your Kerbals .. and auto-awards events as Final Frontier sees things. As such, the next Kerbalnaut you put in orbit will receive the First Kerbal in Orbit ribbon, etc. And altho you can assign ribbons yourself, there are some (such as that mentioned) that are not available for manual award.The variety of available ribbons is pretty cool tho, and seems extensive. I'm pretty early in my career, so I was quickly able to go thru and give all my Kerbalnauts an appropriate set of "beginner" medals (such as giving them their Wings for flying a plane in atmospher, or being a Qualified Operator (aka went thru pilot school) etc ...No place to enter manual notes tho .. at least not that I could find.An odd omission is that it doesn't show a Kerbalnauts "class" or skill level. .. Dear Nereid, could you perhaps look into that? of course, YMMV Edited October 2, 2015 by artao Quote Link to comment Share on other sites More sharing options...
garwel Posted October 3, 2015 Share Posted October 3, 2015 Nereid, thanks for the mod! It really adds to the immersion of the game. I think I found a bug there: 'Kerbin time' option in the Settings doesn't work. Whether I turn it on or off, event logs for Kerbals in Decoration Board still show 24-hour time, which is confusing. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted October 6, 2015 Share Posted October 6, 2015 (edited) Came up with a stack of ribbons to show different specialisations as scientists (i.e., one Kerbal might be a geologist, another might be an astronomer and so on)...Did a few more...Left to Right, Top to Bottom:1. Planetary Science (Generalist/Miscellaneous); 2. Geology; 3. Astronautical Engineering; 4. Botany5. Physics; 6. Chemistry; 7. Atmospheric Sciences; 8. Medicine9. Astronomy; 10. Cartography; 11. Computer Sciences; 12. Biology;13. Psychology (NEW); 14. Education/Outreach/Science Communication (NEW); 15. Astro-Economics (NEW); 16. Xenology (NEW). Edited October 7, 2015 by SmarterThanMe Quote Link to comment Share on other sites More sharing options...
IllicitMedic Posted October 6, 2015 Share Posted October 6, 2015 An odd omission is that it doesn't show a Kerbalnauts "class" or skill level. .. Dear Nereid, could you perhaps look into that? Yes it does, cycle through the filters. Quote Link to comment Share on other sites More sharing options...
artao Posted October 6, 2015 Share Posted October 6, 2015 Yes it does, cycle through the filters.D'OH!I didn't even realize those were buttons. Thx Quote Link to comment Share on other sites More sharing options...
parachutingturtle Posted October 9, 2015 Share Posted October 9, 2015 However, it doesn't pick up anything that has previously been done by your Kerbals .. and auto-awards events as Final Frontier sees things. As such, the next Kerbalnaut you put in orbit will receive the First Kerbal in Orbit ribbon, etc. And altho you can assign ribbons yourself, there are some (such as that mentioned) that are not available for manual award.I'm thinking about starting to use this mod. It would be great if I could add any ribbon to my kerbals when I do..Can you remove a ribbon given by the system? (In case I know the particular kerbal wasn't the first..) Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 9, 2015 Share Posted October 9, 2015 I'm thinking about starting to use this mod. It would be great if I could add any ribbon to my kerbals when I do..Can you remove a ribbon given by the system? (In case I know the particular kerbal wasn't the first..)There is an option in the UI to allow revoking ribbons. Personally I just go into the SFS file and delete them myself. The format is very simple, and you can award your own ribbons in this manner as well. All the ribbon codes are available for display via the settings menu Quote Link to comment Share on other sites More sharing options...
parachutingturtle Posted October 9, 2015 Share Posted October 9, 2015 Cool, thanks! I'll give it a try. Quote Link to comment Share on other sites More sharing options...
SmarterThanMe Posted October 12, 2015 Share Posted October 12, 2015 Can anyone think of any other areas of science that are important to space science? I think I need to add Hydrology... But besides that? Quote Link to comment Share on other sites More sharing options...
parachutingturtle Posted October 12, 2015 Share Posted October 12, 2015 (edited) Not necessarily a scientist, but NASA has a "planetary protection officer", which is one of the coolest job titles ever. Her job is to make sure there is no forward or backward contamination with any possible alien life encountered.By the way, can anyone tell me where are awarded ribbons stored in the persistent file? Edited October 12, 2015 by parachutingturtle Quote Link to comment Share on other sites More sharing options...
damerell Posted October 12, 2015 Share Posted October 12, 2015 By the way, can anyone tell me where are awarded ribbons stored in the persistent file?Last time I looked at this, while writing scripts to fix up disappearing ribbons, the useful search string was "FinalFrontierHallOfFameEntry". However, unless it has changed, it is slightly more complicated than one might like; some entries reflect ribbon awards directly, some reflect kerbals going on and returning from missions. Quote Link to comment Share on other sites More sharing options...
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