kiwiak Posted January 25, 2014 Share Posted January 25, 2014 Maybe this coudl encourage to actually create return missions instead leaving kerbals stranded most times Quote Link to comment Share on other sites More sharing options...
reschke Posted January 25, 2014 Share Posted January 25, 2014 I love this mod....I now have something to play for other than just because. Quote Link to comment Share on other sites More sharing options...
DennyTX Posted January 25, 2014 Share Posted January 25, 2014 Mother of gods...This was my old dream. and i got it. Many thanks. Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 25, 2014 Author Share Posted January 25, 2014 I love you; I requested this almost exact thing a couple months ago. Thank you!A possible suggestion: could you please add an option to hide all of the dead kerbals? I appear to have quite a few...I'm planning to add some buttons for filtering already. That's why there is still plenty of space on the right of the hall of fame. Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted January 25, 2014 Share Posted January 25, 2014 I'm planning to add some buttons for filtering already. That's why there is still plenty of space on the right of the hall of fame. Excellent! I had another idea, perhaps you could add the ability to add notes to kerbals? You could type a sentence or two about your favourite kerbals and be able to see it when you look at the list. Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 25, 2014 Author Share Posted January 25, 2014 (edited) Excellent! I had another idea, perhaps you could add the ability to add notes to kerbals? You could type a sentence or two about your favourite kerbals and be able to see it when you look at the list.Notes would be a little bit trickier. But we will see. I would have to write this in another file. Currently I'm writing into saves/<game>/halloffame.ksp only.PS: To the right hand side of the name for each kerbal is a colored button. Green indicates an active kerbal, red a dead kerbal. In a future version a blue button will indicate a kerbal currently on a mission. Edited January 25, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted January 25, 2014 Share Posted January 25, 2014 Notes would be a little bit trickier. But we will see. I would have to write this in another file. Currently I'm writing into saves/<game>/halloffame.ksp only.PS: To the right hand side of the name for each kerbal is a colored button. Green indicates an active kerbal, red a dead kerbal. In a future version a blue button will indicate a kerbal currently on a mission.I'm a klutz when it comes to programming, so I don't feel like I would be much help Looking forward to the blue button though! Quote Link to comment Share on other sites More sharing options...
Xarian Posted January 25, 2014 Share Posted January 25, 2014 It's an awesome idea, and I like to see all kinds of mods that allow for kerbals to have their own 'self'.I think that you should have all of the text customizable through a cfg. This includes the 'Final Frontier Hall of Fame' title, Ribbons title, ribbon titles, and ribbon descriptions. The reason is mainly for our own customization and immersion, but also to fix your typos. It will also allow language edits. Quote Link to comment Share on other sites More sharing options...
Chestburster Posted January 26, 2014 Share Posted January 26, 2014 How about ribbons which we can award our brave kerbals by hand? Like customizable ribbons for bravery, test flights or rescue missions? Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted January 26, 2014 Share Posted January 26, 2014 How about ribbons which we can award our brave kerbals by hand? Like customizable ribbons for bravery, test flights or rescue missions?Good idea! I wonder how customizable the ribbons would be able to be? Quote Link to comment Share on other sites More sharing options...
theSpeare Posted January 26, 2014 Share Posted January 26, 2014 I'm not sure if this has already been mentioned, or you've already implemented it, but repeating the same missions should award "notches" on your ribbons. I don't really know what it's called, but for example instead of rewarding the same ribbons you'd just keep the one ribbon and add little icons that accumulate on it to represent how many counts it has. Quote Link to comment Share on other sites More sharing options...
acc Posted January 26, 2014 Share Posted January 26, 2014 suggtestion: rank system, so you can make jeb to major jeb or general jeb or keep it simple as a input field, so everybody can set a rank individually. Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 26, 2014 Author Share Posted January 26, 2014 (edited) I think that you should have all of the text customizable through a cfg. This includes the 'Final Frontier Hall of Fame' title, Ribbons title, ribbon titles, and ribbon descriptions. The reason is mainly for our own customization and immersion, but also to fix your typos. It will also allow language edits.FF is still some kind of 'proof of concept'. But a config file would make a lot things easier, so perhaps I will implement this in the next few days.I will be away on business until the mid of next week, so don't expect any major updates in the near future. But not so hard task like a config file may be possible.I'm not sure if this has already been mentioned, or you've already implemented it, but repeating the same missions should award "notches" on your ribbons. I don't really know what it's called, but for example instead of rewarding the same ribbons you'd just keep the one ribbon and add little icons that accumulate on it to represent how many counts it has.This is a little difficult. The event system of KSP triggers FF on any change in the flight. I keep track of the previous vessel state but even then: just entering an orbit (for example), leaving it and doing this over and over again will give a kerbal the ribbon multiple times. I could prevent this only by counting a ribbon once a mission (i.e. until a vessel is recovered), but this would take some work in the code.suggtestion: rank system, so you can make jeb to major jeb or general jeb or keep it simple as a input field, so everybody can set a rank individually.I've been thinking about the rank system, too. But its a bit out of the scope of FF at the moment. Edited January 26, 2014 by Nereid Quote Link to comment Share on other sites More sharing options...
Scotius Posted January 26, 2014 Share Posted January 26, 2014 And i thought we will have to wait for devs to come up with feature such as this - silly me Thank you very much for this mod Nereid. Instant download. Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 26, 2014 Author Share Posted January 26, 2014 Updated to 0.1.5:- fixed some typos- added a new ribbon: first kerbal in space (will not be rewarded backwards!)If you want to give the "first kerbal in space" ribbon in a ongoing game to another kerbal, just edit the halloffame.ksp in your save game folder: find the line "999999.999999 S1 Your kerbal" and change the name of "Your Kerbal" to another one. "999999.999999" is just a placeholder for a KSP-Timestamp. Quote Link to comment Share on other sites More sharing options...
Lifeforce87 Posted January 26, 2014 Share Posted January 26, 2014 Definetly a instant download.Thanks! :-) Quote Link to comment Share on other sites More sharing options...
m_robber Posted January 26, 2014 Share Posted January 26, 2014 This mod looks great! Any idea if it is compatible with the realism overhaul mods (realistic solar system, etc.)? Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 26, 2014 Author Share Posted January 26, 2014 This mod looks great! Any idea if it is compatible with the realism overhaul mods (realistic solar system, etc.)?It only checks the state of the active vessel. So it should be compatible with any kind of mod. Quote Link to comment Share on other sites More sharing options...
Horman Posted January 26, 2014 Share Posted January 26, 2014 /worship NereidThis is exactly what I was looking for! Will be added first, when I am home again! Quote Link to comment Share on other sites More sharing options...
Demon_82 Posted January 26, 2014 Share Posted January 26, 2014 I like this. It's a lot more convenient that writting Kerbal names in flags that you'll probably never read again xD Quote Link to comment Share on other sites More sharing options...
m_robber Posted January 26, 2014 Share Posted January 26, 2014 It only checks the state of the active vessel. So it should be compatible with any kind of mod.Awesome! Definitely adding this to my mod-list! Quote Link to comment Share on other sites More sharing options...
lyndonguitar Posted January 26, 2014 Share Posted January 26, 2014 It's a bummer that I wouldn't be able to use this now as I'm in a middle of a game, well, I guess I better wait for more features awesome job Quote Link to comment Share on other sites More sharing options...
Mecripp Posted January 26, 2014 Share Posted January 26, 2014 Have to say again love the mod and hope for more to come, Jeb and Bill just love there ribbons thin k there getting a big head. Quote Link to comment Share on other sites More sharing options...
Nereid Posted January 26, 2014 Author Share Posted January 26, 2014 Well, thank you for the kind feedback. If you have any idea for ribbons or even better: if can create some yourself, feel free to let me know.BTW: if somebody is able to create graphics for the ribbons (or medals in the future) just tell me. I'm still planing to use the graphics from Unistrut, but he wasn't online in this forum since dec-19-2014. Until then we have to use my graphics. Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted January 26, 2014 Share Posted January 26, 2014 Can't see the plugin's tab in the Toolbar...Debug console shows:[Error]: [Toolbar] [ERROR] error loading button texture: Nereid/FinalFrontier/Resource/IconOff_24 Quote Link to comment Share on other sites More sharing options...
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