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Fun! List the mods you currently play with 2014 edition


jpinard

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Hoping to see many people list the mods they currently play the game with. I'm sure everyone can use ideas of what works together, and makes the game ore compete...as do I!

Cheers!

Edited by jpinard
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Action group manager

DMagic orbital science

editor extensions

enhanced navball

SDHI service module

goodspeed fuel pump system

Kalculator

Kerbal Jjoint reinforcement

hyperedit

kerbontech Orion style capsule

Kethane

KSPX

KW Rocketry (getting removed, possibly replaced by LLL)

Mobius rocketworks

docking alignment indicator

Navball docking alignment indicator

Near Future propulsion

notepad (yeah, it's now an ingame tool XD)

6S service compartments

Porkworks (habitats and megatruss, propulsion items removed)

precisenode (only for conics modes)

radial drag chute

RLA Stockalike

RLA RTGs

SelectRoot

Mk 2 cockpit internal

Simple part organizer

kerbal alarm clock

tweakable everything

Ubiozur Welding Ltd.

VOID

That enough for ya?

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And I thought I had a lot.

FAR

ISP Modifer (Far to Real Life setting)

Navyfish Docking Port

My Vertical Velocity mod

Procedural Fairings

Kethane

Magic Industries Robotics

Exo-Planet launch pads

Orbital Construction

Precise Node

Kerbal Engineer

Protractor

Alarm Clock

I'm currently toying with RemoteTech 2 and seeing if I like any of the life support mods out there.

The lack of any part mods is deliberate, for a mod to be worth it (to me) it has to add something new to the game.

Next up I'll probable check out one of the solar system replacement mods, see how those are coming along.

D.

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And I thought I had a lot.

-snip-

I'm currently toying with RemoteTech 2 and seeing if I like any of the life support mods out there.

The lack of any part mods is deliberate, for a mod to be worth it (to me) it has to add something new to the game.

Next up I'll probable check out one of the solar system replacement mods, see how those are coming along.

D.

If you notice, about 3/4ths of mine are not part mods. They are plugins that make the game do something different and/or make my life easier. I was toying with Arcturus thrust corrector, which makes ISP scale your thrust, not fuel consumption, but it doesn't seem to work in .23. ;.; I was looking forward to using that for the added realism (I can overbuild something to whackjob-level, it wouldn't make it harder).

I'm also thinking about adding your vertical thrust mod to help with the Tylo landing for my Grand tour. It requires finer thrust control than I can manage with tapping ctrl and shift.

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I'm also thinking about adding your vertical thrust mod to help with the Tylo landing for my Grand tour. It requires finer thrust control than I can manage with tapping ctrl and shift.

Exactly why I wrote it in the first place. My keyboard is "heavy" in that the slightest tap of my finger on the shift key was a throttle change of 7 to 10% so powered skycranes landings were essentially impossible.

Even on the mun with a pretty basic lander I'd pogo all over the place until I ran out of fuel and crash. :(

If you do install it let me know how it goes. I'm currently re-writing the height control algorithms from scratch for the next version, but the velocity control part is rock solid.

D.

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Mods I use:

Resources I use:

(No I didn't just put this together for this thread :) I made the list for my YouTube series so had it handy. I just updated it yesterday and it's already out of date though as I've added a couple more to the list. That's why it references numbers a lot, that's roughly the episode where the mod first appears)

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Toolbar

AIES

Visual Enhancements

DeadlyReentry

KerbalEngineer

FAR

Procedural Fairings

Kerbal Joint Reinforcement

HyperEdit

KWRocketry

Mechjeb

NovaPunch

Planet Factory

RealChute

RealFuels

Realism Overhaul

Real Solar System

RemoteTech

StretchyTanks

TAC Life Support

Tree Loader

Realistic Progression Light Tech Tree

Kerbal Alarm Clock

Universe Replacer

Better Than Starting Manned

Alternis Kerbol

Planet Factory Creator's Edition

Not all mods are on the same copy of KSP, the last 3 mods each have their own install.

5thHorseman, that's my delta-v map but here is a slightly clearer one.

NathanKell, what mods do you play with?

Edited by metaphor
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Here's my current list:

• Blizzy Toolbar

• Aviation Lights

• Blizzy Achievements

• Porkworks Habitat Pack

• RPM – Raster Prop Monitor – Mk2 cockpit no longer needed

• Final Frontier – tracks Kerbalnauts progress

• Ferram4 Ferram Aerospace Research (FAR) – aerodynamics

• Ferram4 Kerbal ISP Difficutly Slider

• KW Rocketry – More stock-like parts, lots of engines – fairings video at website

• Nathan Kell Deadly Re-entry

• Scansat

• Remotetech 2 – Remote Satellite System

o Community fix

• Crowd Sourced Science Logs

• RealChute Parachute Systems

• Kethane

• Docking Port Alignment Indicator

• Wehrner Checklist

• Kerbonov Cockpit

• Nothke Service Compartment tubes

• ALCOR Advanced Capsule – Apollo like capsule with advanced displays

• Modulemanager

• Escapadie Telescopic Landing Legs

• Hangar Extender

• Home Grown Rocket 2-man pod

• Enhanced Navball

• Porry Planet Pack (Verviedi Planets). New sun with planets orbiting that sun.

• Tarsier Space Telescope

• RCS Sounds

I'd like to use the following as I have Universe Replacer right now:

• Rbray89 – Visual enhancements clouds and city lights

o HD Cloud Improvement

Been trying to use Urania Planetary Pack but it keeps crashing even with texture reduction

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