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Fun! List the mods you currently play with 2014 edition


jpinard

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metaphor:

Toolbar

AIES (everything except what Stretchy or PF makes redundant)

Visual Enhancements and ATM (I've hand-reduced some textures; I do *not* disable mipmaps or force rescaling in ATM, except capping normal maps).

Crew Manifest

DRE

Editor Extentsions

Engine Thrust Control

Engine Ignitor

Exsurgent Engineering (latest dev build, for the gimbal)

F1 Rocket Engine

FASA

FAR

Firespitter

FusTek

I^3 radial chute

Jeb's Big Stick

Procedural Fairings

KJR

Hyperedit

Space Shuttle Engines (just the OMS right now)

Kerbal Alarm Clock

KSPX

KW Rocketry (batteries, side tanks, engines, solids, RCS)

ECLSS

MJ2

My own personal cfg edits (add ejection module to cockpits, fix various little issues, etc)

NovaPunch (Solids, decouplers, engines, LES, struts, pointy nosecone [only one I know of!], the mini parachute, solids)

Part Highlighter

Procedural Dynamics

RCS Build Aid

RealChute

RealFuels (RftS engines obvs)

Realism Overhaul

RSS

RT2

ReStock

Reaching for the Stars--has some unreleased stuff beyond what's in the thread, like rescaled FASA parts.)

RLA Stockalikes

SDHI

Sam Hall's Mk2 Cockpit IVA

StretchySRB

TAC Fuel Balancer

Taverio's Pizza and Aerospace

Vanguard / EVA Parachutes

TreeLoader for RPL

Soon to be reenabled when I stop needing a "lite" dev install for RSS:

(And stuff I haven't updated since .22 since I'm not playing much these days...)

BobCat's Soviet Historical Pack and Soviet Engines

Mission Controller Extended

Space Factory (Vostok, especially)

TouhouTorpedo's Mk3 Expansion, Mk3 Crew module, and Mk4 system

B9

Kosmos (and some tweaks I made to it for RftS, which you all will see if I ever get to the mid 50s...)

Lionhead probe parts and MEM (repainted to match Kosmos)

SelectRoot

Spacejunk Bay (I guess it's now Wolf Aerospace)

Alternate Resource Panel

Fusebox

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Most of this is pretty standard for me. I'm still testing RAM usage and lag in-game, but this is stretching the limits of my laptop. This is just a directory listing of my GameData folder with the obvious stuff removed; unfortunately it's gotten to the point where I can't remember everything I have installed. Probably going to remove Chatterer because I play with the sound off most of the time these days (~my wife~).

000_Toolbar
B9_Aerospace
BoulderCo
Chatterer
DeadlyReentry
Engineer
EnhancedNavBall
ExsurgentEngineering
FerramAerospaceResearch
Firespitter
Hyomoto
JSI
Justin (my personal tweaks and minor parts)
KAS
Keramzit
KerbalJointReinforcement
KineTechAnimation
kommit_nucleonics
KWRocketry
ModsByTal
ModularFuelTanks
ModuleManager_1_5_6.dll
ModZero
NearFuture
NothkeSerCom
PorkWorks
PreciseNode
ResGen
SelectRoot
SH_mods
SurfaceLights
TextureReplacer
ThunderAerospace (fuel balancer)
TreeLoader
TriggerTech

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I only just starting using Mods as I ran out of things to do.

- Kethane

- KAS

- City Lights and Clouds

- Planet Factory

- Sido's Urania System

- Texture Reduction mod

- Kerbal Alarm Clock (can't believe I forgot that! Best mod around!)

I'm now considering installing MechJeb for its improved SAS funcitons.

I haven't really used Kethane or KAS much, I mostly prefer using stock parts.

Edited by Merinsan
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Thanks to KSP allowing us to load outside of Steam, I have 5 different versions of the game.

Thanks to Nathan's list, I know how my 6th one is going to look with all the realism stuff in it. Love this! Also, it's evident there are some mods I should have had in all my games like Kerbal Alarm Clock. Hopefully there's an easy guide to using it.

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