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Devnote Tuesdays: The "Work on ALL the Things" Edition


SQUAD

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<p><img src="https://31.media.tumblr.com/0ff9377afa68dc3ad3fe6844aaf1bd38/tumblr_inline_n17xrzO4Bq1rr2wit.jpg"/></p>

<p id="docs-internal-guid--61d692f-47b4-a103-5399-5716b5e7710d"><strong>Felipe (HarvesteR)</strong><span><strong>:</strong> It’s been a mad week, but development for the <strong>NASA</strong> mission pack is coming along nicely. Asteroids have their procedurally generated meshes now, and there have been many more usability improvements added, and more tweaking, tuning, rewriting and tinkering, and not a few sleepless nights in the process… Anyhow, today I was able to do the first complete run of the asteroid retrieval mission without any dev cheating, which means things are finally starting to come together… There’s still a long way to go here of course, but I can already say the changelog for 0.24 is shaping up to be a pretty interesting read.</span></p>

<p><strong>Alex (aLeXmOrA): </strong><span>Now that the <em><strong>KSP</strong></em> In-Game Logo Contest has been announced, I can safely say that I have been doing the submission page for your logos. I’m checking again that it’s working as it should, so it will be ready for next Monday. </span></p>

<p><strong>Marco (Samsonart):</strong><span> We’re beginning the QA phase for the tutorials, so I’ve been checking what feedback has been received and fixing a few bugs.</span></p>

<p><strong>Chad (C7)</strong><span><strong>:</strong> I’ve been working hard with Felipe on the <strong>NASA</strong> mission pack. We’ve made really good progress so far, and it’s shaping up to be a lot of fun to play. Right now I’m working on testing the parts, and adding new special FX/particles.</span></p>

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> Worked on some graphics for printing. Some very heavy stuff, I ran out of memory while trying to take some 8k captures from the game (all Max’s fault heh). I’m currently doing the polishing for the animation’s first sequence, three more to go. That will leave room for lip sync and audio design, but still a long way to go.</span><span> </span><span></span></p>

<p><strong>Miguel (Maxmaps): </strong><span>Setting up the bases for a nice metrics systems while dealing with a decent bit of travel planning for GDC and smaller things like helping danRosas with some assets. Super eager to see what comes out of the logo contest. It should be awesome.</span><span></span></p>

<p><strong>Jesus (Chuchito): </strong><span>Testing the UTP connections on the server.</span><span></span></p>

<p><span><strong>Bob (Calisker):</strong> My week went something like this - <a href="http://bit.ly/1ff6hQG"><strong><a href="http://bit.ly/1ff6hQG">http://bit.ly/1ff6hQG</a></strong></a></span><span></span></p>

<p><span><strong>Ted (Ted):</strong> </span><span>Begun QA Testing Marco’s new Tutorial Revisions. Very glad to be back in the swing of QA - as is the QA Team.</span></p>

<p><span><strong>Anthony (Rowsdower):</strong> Yay! The contest was announced. I don’t have to work anymore! Yeah, not really, but I’m really excited to see what logos you all come up with. Other than that, it’s been business as usual. Major props once again for Tanuki on her 24 hour Twitch stream. She battled against time and Pokemon and came out the victor. Kudos!<br/></span></p>

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Would anyone clarify what exactly is going to be included in stock .24 and separate NASA Pack, please? As far as I understand:

.24: new big NASA fuel tanks with engine(s)

NASA pack: other NASA parts, asteroids

Squad does not normally release a changelog before the release, due to the fact that things can and do change right up to the last chance they get. The NASA Mission pack has always been stated as a seperate download to 0.24 that will come out after 0.24, whether thats hours or days is unknown.

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