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NASI Director

Thought For Food (Why Do We Play KSP?)

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Random Gravity Music Starts Playing

Why do we play Kerbal Space Program? Is it the allure of the science that brings us? Is it the constant action in the game that brings us in? Or is it none of the above?

For some, it could be both, however for me it's something much different. I play because I feel I owe it to the Kerbals. They've approved an unlimited budget and all the resources on their planet to the space program and have also appointed me as their administrator of their space program in hopes I can lead them to, hopefully one day, entire space colonization.

I've set them off constantly. "I need to do this, I have to do that," yet I haven't done anything to further their last hope other than a probe on a couple of moons and planets.

These Kerbals will (sometimes) happily risk their life for the greater good of all Kerbalkind. The engineers and scientists will work 24/7 for you, to continue their dream, their destiny, and possibly last hope. They work for you as an ant works for its queen or as a bee does for its hive. No human idea has this kind of dedication, initiative, or ambition. The mission controllers and researchers have dedicated their life to the only thing on their awfully small (but incredibly dense) planet.

YOU owe it to them, as administrator of their most funded agency, department, or even branch of military, to send them where no Kerbal has gone before, to let them reach their limits and then some. They are volunteering and sacrificing their time so YOU can help and lead them.

When you put off KSP, you let down the ones that made you their leader. You were their last hope and you failed them. Get on KSP! Go to your limits! Push yourself even farther! Go make a Grand Tour VTOL SSTO! Go without boundaries, for the only thing holding you back is yourself! Your skill level is irrelevant, only your experience counts but you will not make it anywhere being on the forefront of safety, being in your comfort zone! As a famous KSP Forumer once said: "I do not fear failure. Failure is data. I fear not learning from failure. Failure to learn from failure is stupidity."

Progress in KSP is measured both in failure and success. Your crash in a manned mission to Duna proves to be a learning experience for later on when you send an armada to Jool. Your success in achieving orbit for the first time gives you the information you need to do it time again and again. Your successive launches from Kerbin tell you what you need to know to orbit on Laythe or even Eve. Your many attempts to make it out to Eeloo are what the Kerbals strive for. That's what they will live and die for, whether or not they live to see it.

KSP is much more than just a game with explosions; it's almost a responsibility to those who depend on you.

Now go forth, fellow space program administrator, fellow space defense contractor! Go forth my fellow commercial space entrepreneurs, go with your comrades, the space enthusiasts and your science followers. Even you there, the forum lurker, join us and lead your space program to its ultimate achievement. The Kerbals need us, my fellow partners in space travel, let's not keep them waiting.

Edited by NASI Director
Edited title to draw attention (lol)

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For some, it could be both, however for me it's something much different. I play because I feel I owe it to the Kerbals. They've approved an unlimited budget and all the resources on their planet to the space program and have also appointed me as their administrator of their space program in hopes I can lead them to, hopefully one day, entire space colonization.

*some epic, but unimportant for the purpose of my quote, speech*

Now go forth, fellow space program administrator, fellow space defense contractor! Go forth my fellow commercial space entrepreneurs, go with your comrades, the space enthusiasts and your science followers. Even you there, the forum lurker, join us and lead your space program to its ultimate achievement. The Kerbals need us, my fellow partners in space travel, let's not keep them waiting.

You have just described the reason why i spend more time making rescue missions that actually doing something. I owe them. I screwed up the craft, i must save it.

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That speech, NASI, made me well up with a few tears. I feel the responsibility. I really do owe it to them.

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If I can't go to the moon IRL, I can at least make these little fu...fellas go. And just look how happy they are about it, even though they don't know that you just might have sent them to their untimely and potentially extremely gruesome deaths! They have a dream. I have a dream. They're extremely stupid, but have the resources. I am extremely smart, but I don't have the resources. It's a perfect symbiosis! And damn my sorry arse if I ever leave one of those adorable little science-fueled minions stranded!

"Please don't go. The Kerbals need you. They look up to you."

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*salutes with tears in eyes*

YES, SIR.

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God... this+ the music is very powerful... I now feal sad for every killed kerbal...

....

I need to send 1000 kerbals to Gilly. That's about how many I've killed in my career :(

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That one black stripe on my ribbons will be the only one. I've lost two Kerbals so far on this save. Not one more!

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Wait..SSTOVTOL is a GREAT idea! I haven't done something epic in a very long time!

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Yes, the Kerbals NEED me to put them in a tiny MK-1 command pod for a 350-day round trip in microgravity. LOL! It's almost cruel!

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I'm proud to say I've never lost a Kerbal. Only the one I left stranded on Laythe... And the other one I left in orbit around Tylo. Okay, I did strand them, but they didn't, you know, die. So they could've had it worse. Right?

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You have just described the purpose why i take a longer period creating preserve tasks that actually doing something. I owe them. I messed up the art, i must preserve it.

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I should add that I thought the phrase was "Food for thought."

It is, but thinking as a Kerbal would think...

Yes, the Kerbals NEED me to put them in a tiny MK-1 command pod for a 350-day round trip in microgravity. LOL! It's almost cruel!

Exactly! They're willing to have no leg room so their feet can touch the ground later!

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You know, every great once in a while you find a post on one of these forums for one of those games you play once in while and keep up with the latest goings on and whatnot, you find a great gem of a post that can bring a tear to an eye, or two, and it renews your scouring of forums for great works of literature and art. Kind of like a long run-on sentence... THIS is one of those. I feel honored to have been able to read it.

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This post is not going to help with my procrastination problems… but if I'm helping Kerbalkind achieve their dreams then it's not procrastination right?

Oh look over there, it's my University degree going up in flames!

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This post is not going to help with my procrastination problems… but if I'm helping Kerbalkind achieve their dreams then it's not procrastination right?

Oh look over there, it's my University degree going up in flames!

Totally worth it.

You know, every great once in a while you find a post on one of these forums for one of those games you play once in while and keep up with the latest goings on and whatnot, you find a great gem of a post that can bring a tear to an eye, or two, and it renews your scouring of forums for great works of literature and art. Kind of like a long run-on sentence... THIS is one of those. I feel honored to have been able to read it.

I'm just glad that my post caused several people have feelings :D

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Bringing the little green guys home is the name of the game for me. I play very conservatively for this reason. If I'm not positive I can bring them back, they don't go. I stick probe cores into my manned designs and then remove the crew if I'm trying something new. That, or massive over-engineering. I have no problem reverting or loading quick saves. I will not strand anyone, and I rotate crews on outposts. If they are going out of the Kerbin system, a habitat module must go with them. I take my administrator position seriously, and am proud to do so.

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