New version : 2.7.0 This version is the first one that uses the "new" Unity Shiruken particles system. For now it adds a new effect type (MODEL_MULTI_SHURIKEN_PERSIST) that will magically converts your old effects (MODEL_MULTI_PARTICLE_PERSIST) to the new system. The effect should looks exactly the same (as far as I saw in my tests) and it should improve performance a bit since it allocates a lot less memory each frame (technically it does not allocate any now). So how to use it ? You
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