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Paul Kingtiger

Automatic Engine Fairings, way to turn off

Question

So, you're making an Apollo style launcher. The top of the LM has a docking port which attaches to the bottom of the CSM engine. Problem is that engine has a automatically generate fairing which sticks to the docking port when you undock.

Is there any way to avoid this as things stand now (without using a decoupler).

Secondly, and I guess this really belongs in Suggestions. Could we have the engine faring as a tweakable, so you can decide if you want it or not.

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I get rid of the fairings on docking ports by doing a quick save then quick load. Same with a few parts.

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I had this same problem, but it turns out the fairings seem to be non existent. I docked straight through them and they just went poof.

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Since there are already ways to deal with this, moved to gameplay questions rather than suggestions. Carry on.

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Having played around I can't get that method to work and even if I could, it only appears to work with decouplers, I'd still like the ability to have the auto fairings turn on and off as a tweakable.

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I've noticed I get "Jettison" as something on an engine I can set an action group to. I think it's supposed to release the fairing, but I've never seen it do anything. Maybe I don't have the right ship set up though.

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1. Why on earth would anyone NOT want a fairing on/over the engine as it sits on a ship or in a stack?

Hmm guess that's all

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I don't think people mind the fairing on the engine, so much as they mind what the fairing might do coming OFF the engine...

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once i stage, the prior stage falls either directly below me <if vertical or mid gravity turn> or directly to my rear <doing orbital operations for circularizing and so forth>. never have had any issues with it, besides, once the decoupler fires that fairing is like the boulders from terrain scatter, 100% visual only. at least in my experience. as for things like proc fairings, those either stay with the fairing base <non ejecting> or pitch away as they eject.

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Try putting multiple nuke engines next to each other. If you don't very carefully rotate them to the correct angles, when the fairing blow off, they knock the engines off. Definitely not 100% visual.

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That's very true and a bit annoying, though the LV-N is the only engine that does that for some reason. In fact I want to say that it was the first engine in the stock game to have a fairing.

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The nukes are a bit annoying. Oh why oh why can't they sleeve like the others? Lol.

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