Daishi 1,372 Posted January 17 (edited) In game! Got a neat shading trick hacked together that makes for a nice glowey Mystery-Goo, thanks to @cineboxandrew's wizardry Edited January 17 by Daishi 13 Share this post Link to post Share on other sites
Elkram 50 Posted January 18 17 hours ago, Daishi said: In game! Got a neat shading trick hacked together that makes for a nice glowey Mystery-Goo, thanks to @cineboxandrew's wizardry Awesome! 1 Share this post Link to post Share on other sites
Daishi 1,372 Posted January 23 Guess i had the energy for one more 12 Share this post Link to post Share on other sites
MaverickSawyer 1,466 Posted January 23 I, for one, am deeply appreciative of that one... The stock version is FAR too bulky for my tastes. Share this post Link to post Share on other sites
Elkram 50 Posted January 24 18 hours ago, Daishi said: Guess i had the energy for one more Looks fantastic, but What is it? Share this post Link to post Share on other sites
Daishi 1,372 Posted January 24 It's part of the stock science suite we're adding to US2 - our equivalent of the Atmospheric Fluid Spectro Variometer https://wiki.kerbalspaceprogram.com/wiki/Atmospheric_Fluid_Spectro-Variometer 1 Share this post Link to post Share on other sites
Elkram 50 Posted January 24 1 minute ago, Daishi said: It's part of the stock science suite we're adding to US2 - our equivalent of the Atmospheric Fluid Spectro Variometer https://wiki.kerbalspaceprogram.com/wiki/Atmospheric_Fluid_Spectro-Variometer Oh, lol, awesome then. 1 Share this post Link to post Share on other sites
Geonovast 3,760 Posted January 24 2 hours ago, Daishi said: It's part of the stock science suite we're adding to US2 - our equivalent of the Atmospheric Fluid Spectro Variometer https://wiki.kerbalspaceprogram.com/wiki/Atmospheric_Fluid_Spectro-Variometer I am so excited for this next release! Everything you guys do is incredible. US has been the perfect scratch to the itch I'd had since I started playing. Modular and deployable Thank you! 2 Share this post Link to post Share on other sites
Daishi 1,372 Posted January 28 Who wants an orbital revolver cannon i mean an advanced goo bay smh 10 Share this post Link to post Share on other sites
Dragon01 295 Posted February 7 Lose the warning stripes and it'll be perfect. Share this post Link to post Share on other sites
Garek 10 Posted February 8 So... this is all awesome. But may I ask what happened to the ProbeCore you showed earlier? Still WIP? What would also be awesome would be larger diameter cores (there are some 3.75m capsules in Near Future Spacecraft for example, also think avionics/RCS/Power package for larger boosters) and adapter fairings for the remaining size transitions, but I understand that would be a lot of modelling work away, even if you want to do that Share this post Link to post Share on other sites
Daishi 1,372 Posted February 11 On 2/8/2019 at 8:35 AM, Dragon01 said: Lose the warning stripes and it'll be perfect. Feel free to open up the files "AtlasShroudExternal01D.dds" and "AtlasShroudInternal01D.dds" in "C:\Kerbal Space Program\GameData\UniversalStorage2\Parts\Shrouds" and paint over the stripes for your own install. I personally like them; and believe they make sense as a warning on moving machinery that could seriously harm a kerbal if they don't keep their distance. On 2/9/2019 at 7:49 AM, Garek said: So... this is all awesome. But may I ask what happened to the ProbeCore you showed earlier? Still WIP? What would also be awesome would be larger diameter cores (there are some 3.75m capsules in Near Future Spacecraft for example, also think avionics/RCS/Power package for larger boosters) and adapter fairings for the remaining size transitions, but I understand that would be a lot of modelling work away, even if you want to do that The core is coming in the next update! Ideally we'll get these solar panels, the radiators, the probe cores, and the science parts finished and pushed as one set. Easier to work on multiple parts at once, visual design ends up being a little more consistent when you have a few things in front of you at one time. I've been busy with IRL stuff so i'm not really working as fast as i'd like, but that seems like a pretty common excuse for me nowadays. Branching into a new diameter is a huge can of worms though, but we are missing a few adaptor profiles so i'll have a think about how i'd approach it. 5 Share this post Link to post Share on other sites
Garek 10 Posted February 11 6 hours ago, Daishi said: The core is coming in the next update! Ideally we'll get these solar panels, the radiators, the probe cores, and the science parts finished and pushed as one set. Easier to work on multiple parts at once, visual design ends up being a little more consistent when you have a few things in front of you at one time. Awesome! 6 hours ago, Daishi said: I've been busy with IRL stuff so i'm not really working as fast as i'd like, but that seems like a pretty common excuse for me nowadays. Don't worry, this is "just" a hobby for all of us 6 hours ago, Daishi said: Branching into a new diameter is a huge can of worms though, but we are missing a few adaptor profiles so i'll have a think about how i'd approach it. Yeah, I expected that to be a bit more complicated, thank you for considering it for the future! Share this post Link to post Share on other sites
Daishi 1,372 Posted Wednesday at 12:05 PM Dmagic's magic strikes again Science parts are now functioning perfectly. 11 Share this post Link to post Share on other sites