Sign in to follow this  
DMagic

ARM Pack [0.23.5] Mod Compatibility Thread

Recommended Posts

Enhanced Navball tested fine last night. I've not had any reported issues on this.

Share this post


Link to post
Share on other sites

Kerbal Alarm Clock is updated to support the new "Kerbin Year", and ARP is recompiled too

Share this post


Link to post
Share on other sites

Hello,

Infernal Robotics not working v23 for me not even with toolbar added - dont know why...I dont have room for them either in the game I am playing - sad.

Cdr Zeta

Share this post


Link to post
Share on other sites

What about people who wants to play on 0.23 ?

Does any kind of list like "backward compatible mods" make sense ?

(just because last KAS release DON'T work with 0.23 sadely)

thanks Dmagic for organizing this comprehensive report.

Share this post


Link to post
Share on other sites
Could someone confirm RemoteTech2?

Buggy in .23, why would it be any better in .23.5? Author has said wait until .24

What about people who wants to play on 0.23 ?

Does any kind of list like "backward compatible mods" make sense ?

(just because last KAS release DON'T work with 0.23 sadely).

Stop updating your addons?

Share this post


Link to post
Share on other sites

Near Future Propulsion appears to work fine, but is (maybe) pending balance changes to respond to the changed PB-ION.

RLA Stockalike is working for me as well.

Share this post


Link to post
Share on other sites

RendezMe-Modified, TP, ETC, EI, Tweakable Gimbal, KerbTown's launch site feature & Orbit-Manipulator-Series all seem working nominally.

Share this post


Link to post
Share on other sites

Anyone know about Firespitter or mods dependent on it? I'd like to add a note about that given how commonly it is used.

Share this post


Link to post
Share on other sites

I love how everyone panics when a new update comes out (including me :P) I want to update but I don't want to lose my save, especially due to how much time and effort I put into getting to the last node on the tech tree for interstellar (so close but not yet! ): ) I put over a 500 hours into 0.23 alone

Share this post


Link to post
Share on other sites
Anyone know about Firespitter or mods dependent on it? I'd like to add a note about that given how commonly it is used.

KSO/Kerbin Mini Shuttle is dependent on Firespitter, and that works, so at least the plugin still works. Can't say for the rest of the pack.

EDIT: Firespitter's been updated officially.

Edited by AngusJimiKeith

Share this post


Link to post
Share on other sites

The PartCatalog mod is broken for me,it doesn't show the new parts but everything else is fine.

Share this post


Link to post
Share on other sites

^Does PartCatalog go by what subfolder the parts are in in GameData? If so, the new parts are in NASAmission, not Squad.

Share this post


Link to post
Share on other sites
^Does PartCatalog go by what subfolder the parts are in in GameData? If so, the new parts are in NASAmission, not Squad.

I checked that,it doesn't show up as a sub folder and none of the parts show up under "all".

Share this post


Link to post
Share on other sites

I've released updates of the Toolbar Plugin, the Achievements Plugin, and PreciseNode.

Share this post


Link to post
Share on other sites
I checked that,it doesn't show up as a sub folder and none of the parts show up under "all".

Shows up under NASAmission for me, shows under all.

Share this post


Link to post
Share on other sites

All my mods seem to be working fine, save copied over with no issues, scansat maps are still there. I updated all the mods, of course.

In .23.5, I actually am getting much better performance, to my surprise and delight

Share this post


Link to post
Share on other sites

I'm using KSPX, SHDI SMS, RealChute, ProcFairings. All appear to be working correctly.

Share this post


Link to post
Share on other sites
RSS, RF, RO, and DREC all seem fine. RF doesn't support the new parts yet.

Luckily, the new fuel tanks are almost identical in size to KW tanks.

Share this post


Link to post
Share on other sites

VNG Parachutes seems to be having Issues. The parts are there, and I can Eject fine, but I can't deploy the chutes.

Share this post


Link to post
Share on other sites

A few that work and I haven't seen listed:

-Nothke's 6S Service Compartments

-Simple Part Organizer (though it's unmaintained...)

-Albert VDS' Hullcam VDS

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this