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dazoe

[0.23.5] Simple Trim Indicators

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Hello,

So, someone requested Trim Indicators a while ago. So, um, I created this. Hope people like it.

Installation...

Extract dll into Plugins or GameData directory.

6ozDhPrWKy919Qqko4pnGyUq0AR50.jpg

Spaceport Download

Source @ GitHub

License: MIT

Edited by dazoe

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Like this idea...if it can be dragged by mouse that will be even better.

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So simple, yet so valuable. Thank you! Also yes, if they could be mouse drag-able for trim adjustment, that'd be rad!

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Dragging by mouse would be much more involved. To make this i simply duplicated the indicators that were already there and scaled them and changed the values they displayed. To make it dragable I'd have to add quite a bit more to it.

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Double post didn't realize this was moderated and thought the forum glitches.

Edited by RED-404
spelling and double post

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Looks great. Simple and very useful, like all the best mods.

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Looks great. Simple and very useful, like all the best mods.

2nd that!! Along with "why is this not stock?" ;)

Many thousand thank you's for this mod.

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I predict that for few net months (years?) this will be bumped with "why no stock?!" posts :) like selectroot.

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I havent used the trim controls (even though I have them hot keyed to my G-keys) since the new SAS. But this is a really great mod. Agreed this should be stock. Great work.

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Finally, a no-more-guess visual trim info! Thanks!!!

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Awesome! This will come in so handy every time I accidentally set trim on my craft and can't tell why it's spinning!

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The only request I have is that you give it a sub-folder in GameData like all the other mods, just for organizational purposes.

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The only request I have is that you give it a sub-folder in GameData like all the other mods, just for organizational purposes.

Since it's just a DLL, you can probably move it in a folder yourself and it would still work. The only time plugins don't work when moved is when they're hard coded to load something from a specific folder.

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I created a "TrimIndicators" folder to stick the .dll into, it works fine. Thanks for this handy little mod, dazoe!

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