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[WIP] (0.23.5) Procedural Parts' mod compatibility extra tanks


Eggman360

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V0.1.2 Update :D

Changelog-0.1.2: (None Save Breaking)

*Parts that should start empty now do

Edited tanks include Kethane, CO2 and waste and waste water tanks, and even those pre-set groups that contain them.

*Added the missing weak RTG functionality to the service module part in the KSP Add-on file.

*Updated the Add-ons to work with V 0.9 of the procedural parts mod, Seeing as the Procedural parts mod has alteres the way the configs are stored in its library you MUST delete all the old parts from my last add-on version.

*The service modual no longer contains liquid fuel or oxidiser, if its requested I'll put them back in.

*The tanks have a paint job in the VAB/SPH parts catalogue to make them look slightly different at a glance, the procedural Kethane tank for example looks green.

Requirements

For all these you'll need to download all the assets required for the procedural parts mod as the downloads above ONLY contain the parts.config files I've made, for the models and textures you'll need to download the files from:

http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-The-next-phase-of-Stretchy-SRBs

Recommended

Green skull Inc texture set, these look great and will definitely make things easier to identify :)

http://forum.kerbalspaceprogram.com/threads/77420-Green-skull-inc-texture-packs

Downloads

Here are the download links for the various mods I've catered for so far, if you have only a few then just take the ones you need, but if you have all of them, then just grab the "All" Download :)

V0.1.1 (April 16 2014, 1.00 PM)

Mods currently supported:

Kethane: https://www.dropbox.com/s/hl00o9fh12dtg63/ProceduralParts%20Addon%200.1.2%20Kethane.rar

TAC Life Support: https://www.dropbox.com/s/bdknmt21g4i0c3q/ProceduralParts%20Addon%200.1.2%20TAC.rar

Extra-planetary Launchpads: https://www.dropbox.com/s/u6n219jerf4ky08/ProceduralParts%20Addon%200.1.2%20Extra%20Planetary.rar

Interstellar: https://www.dropbox.com/s/4bifinsju6ahf2s/ProceduralParts%20Addon%200.1.2%20Interstellar.rar

KSP Add-on: https://www.dropbox.com/s/l918onsbxvflv9s/ProceduralParts%20Addon%200.1.2-KSP%20add-ons.zip

(So far this is just a service module that adds a procedural battery and mono-prop storage tank with a weak RTG inside, that generates only 18 electricity per minute)

and All in One: https://www.dropbox.com/s/ser5faw0k1xf6ec/ProceduralParts%20Addon%200.1.2%20All.rar

Standing issues

These add-on parts are currently in alpha so please watch for updates :)

But a fix for this is rapidly on its way thanks to Swamp_ig :)

Currently the wet and dry weights are slightly off yet these will be tweaked very soon :)

Fixed Issues

(Fixed)Due to the way it's currently written tanks for resources such as Kethane, CO2 and tritium that start empty in the original mods don't with these procedural ones, but the amount in the tanks CAN be adjusted using the right click GUI in the VAB/SPH manually just like any other tank :) so you can set it to start empty you just have to do it manually. (Fixed)

Welcome!

For any of you looking for a mod that adds procedural tanks in a balanced and GUI friendly way I have to recommend the Procedural Parts mod :http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-The-next-phase-of-Stretchy-SRBs

I'm working with the developer of that awesome mod and I'm contact with the developers of other incredible mods such as

Kethane, TAC Life Support, Extra-planetary Launchpads and Interstellar.

The tanks can not only be set to which resource they should contain, but even pre-set combinations that make sense.

My main goal here is to have both balance and flexibility between the procedural parts mod and the original mod the tank is to be used with.

Here's just a sneak peak at what I've made for compatibility with TAC Life Support as an example, note that the textures can be edited in game using this right click GUI.

This a picture of 2 procedural tanks with a TAC container between to compare size, as the TAC tanks are slightly thinner, this is as close as I could get, as the length setting below was too skinny.

As far as I know the "Is Shielded" tag is from Ferram Aerospace and has not been added by me, it must add that automatically.

This is to show tanks when set to use only one resource (Note the resource volumes):

sR03f8e.png

This is just setting it to generic (Note the resource volumes):

OpvkPPM.png?1

And Here is a set of pictures to show the other possible settings that it can have, and remember, all these pictures are from the same part dragged from the part catalogue and are just being altered with a single click on that GUI, (Note the resource volumes, and some resources are even paired in a way that makes sense, but paired containers contain half of each resource, except O2 and CO2, as TAC allows the oxygen canister to hold 1920 units for each):

AHYLURB.png

You may realise the weight values, I haven't tweaked these yet, as they are objective tests, as opposed to hard data calculations, as will need to test the tanks during flight to see how the weights measure up.

Here's a look at how Kethane measures up, note that the cone in the last picture has had its internal volume set as close as I could make them to the original and procedural Kethane tanks, and its capacity is teasingly close! lol

vCT33Kc.png

In this last picture the tank on the left and the right is the same part from the VAB/SPH, the one on the right has just had its dimensions set during the build phase in the hanger with the right click GUI.

The way I'll be doing this is having a single tank for a selection of mods that can use the features above, and the downloads with all be separate so if you have 3/5 mods then you only download what you want or have.

Of course all these parts are integrated in the tech tree and in an incredible feature by swamp_ig (the author of the procedural parts mod) even allows size restrictions on the tanks depending on what tech you have, as more advanced tech tree progress allows bigger and bigger tanks.

Check out the Release thread for the latest updates and take part on community votes and conversation :)

http://forum.kerbalspaceprogram.com/threads/76156-0-23-5-Procedural-mod-resource-storage-parts

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Edited by Eggman360
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Sweet! Cant wait for the release. This is something I had been wanting since the release of the procedural parts, and was sold on it instantly in my game.

A few parts for default are already release at: http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-The-next-phase-of-Stretchy-SRBs ,this thread is just for making parts that can hold fuels/resources for other mods :)

Thanks :) frankly I was losing hope that my "Add-on" idea wasn't going to float, I have permission to release the tanks I've made for Interstellar, kethane and extra-planatary Launchpads, but just waiting on the people from TAC Life Support, I'll be posting the downloads as separate "packs" for each separate mod, but they all work together of course.

The only thing I need to work on is weights, and see if the procedural tanks have the correct weight values when full and half empty, at this moment in time I think they are a little on the heavy side, but I could release what I have now I guess :)

Edited by Eggman360
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I absolutely want to see this for KSPI, Kethane and EL. Will be watching this closely!

The parts should be ready by the weekend, I have university work to be cracking on with but Fridays the last day, I'll post more pictures to show how the parts measure up

If anyone knows or has a dialog with TaranisElsu from TAC life support could you ask them to get in touch please, my add-on for TAC is finished and ready to go, and it's only using the name of his resources, which I'm not sure his/her permission is even needed but I REALLY don't want to step on anyone's toes and would rather wait until they say it's ok...

Does anyone know the rules for using resource names?

Edited by Eggman360
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I absolutely want to see this for KSPI, Kethane and EL. Will be watching this closely!

One other thing...unfortunately the tanks I've done for interstellar have an issue, they work perfectly with scale....but due to the way the mod is written the tanks will start full when the vessel is set to launch after building, the resource count can be clicked and dragged like normal in the VAB/SPH, but resources such as Helium-3 and anti-matter will start with full tanks, and due to the specialised storage of anti-matter in KSPI I've decided not to create a procedural tanks for anti-matter or Helium-3 anyway (yet).

So when I release these it's on a sort of "honour system" that players won't spawn in tanks full of helium-3 instead of making it properly :/

Edited by Eggman360
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A few parts for default are already release at: http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-The-next-phase-of-Stretchy-SRBs ,this thread is just for making parts that can hold fuels/resources for other mods :)

Thanks :) frankly I was losing hope that my "Add-on" idea wasn't going to float, I have permission to release the tanks I've made for Interstellar, kethane and extra-planatary Launchpads, but just waiting on the people from TAC Life Support, I'll be posting the downloads as separate "packs" for each separate mod, but they all work together of course.

The only thing I need to work on is weights, and see if the procedural tanks have the correct weight values when full and half empty, at this moment in time I think they are a little on the heavy side, but I could release what I have now I guess :)

No, this is exactly what I wanted. I had sent swamp_ig a private message a couple weeks ago about helping develop something along these lines as well (Rocket parts, Kethane, Ore, Water, Metals, etc.). However, current research at my job site has come to light lately, and my time has gotten rather limited rather quickly. If things do slow down here before you near completion, I would gladly like to help out where its needed.

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No, this is exactly what I wanted. I had sent swamp_ig a private message a couple weeks ago about helping develop something along these lines as well (Rocket parts, Kethane, Ore, Water, Metals, etc.). However, current research at my job site has come to light lately, and my time has gotten rather limited rather quickly. If things do slow down here before you near completion, I would gladly like to help out where its needed.

Ah cool :D

The only frustrating thing is that the parts are all finished but I'm waiting for permission I don't know if I actually need, lol, see my previous post regarding what I mean.

Edited by Eggman360
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It turns out the weights of the tanks are pretty good, in this picture...

The 1 is the original's mod filled with ore, 2 is the procedural one with the same volume of ore, 3 is the Original HUGE kethane tank and 4 one is the procedural one set to the Soyuz-Green texture

im not sure why I annotated the tanks with circles...just bored I guess? lol

rc0g40k.png

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How's this for a field test :D

TZA6u4a.png

GaaVsLb.png

As you can see the main section is actually made of two kethane tanks giving me an impressive 10217 units of kethane, and the front green curved section is actually an RCS tank which can hold just over 700 units of mono-propellant :)

PNq3jDP.png

Edited by Eggman360
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Cool!

I will put at the very least the xenon tank into the main mod.

Thanks :) this is pretty much a pre-release just to get a feel for how people think of it, I opened a poll on the release thread to get some extra feedback :)

You deserve most of this credit though, I just built on your amazing work :)

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Would it be possible to tweak the configs so the kethane tanks can't be filled on launch much like the actual mod?

Also textures would be good 0.o

For the textures did you download the original Procedural parts mod listed in the "requirements" section on the first post?

That is an issue that will be addressed with the next release coming in the next few days, due to the way its coded its not possible at this very moment in time, but it will be in very VERY soon.

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Just a Note to everyone this might be getting rolled into the core of the Procedural parts mod, so if this thread looks like it dies its likely that its been integrated, I'll post a headline on the first post if it becomes official :)

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Hmm sorry about that guys, try the drop box links on the release page while I sort this out, very unusual :S

http://forum.kerbalspaceprogram.com/threads/75761-WIP-%280-23-5%29-Procedural-Parts-mod-compatibility-extra-tanks

EDIT: Fixed!

Damn, it turns out I didn't update these Dropbox links to V 0.11, but at least none of you have managed to download an out of date version, thanks for the post so I could fix this :)

Enjoy :)

Edited by Eggman360
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