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Project Odyssey: adventures getting home from an alternate dimension


Felbourn
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Hey guys I think these are the removed parts you're looking for https://www.dropbox.com/s/023d94n9khvq3ib/OLD%20CHAKA.zip?dl=0

EDIT: and possibly this one https://www.dropbox.com/s/cb06a6rr8f835sw/KOSMOS%20-%20CHAKA%20LANDER%20ENGINE.zip?dl=0

*these items are not included in the latest Chaka version*

I knew there was a reason I liked you. (And your textures are freakin awesome.)

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I knew there was a reason I liked you. (And your textures are freakin awesome.)

P.S.

I still have the original files. It's ebookah who will need to say if he gets it working. I could technically find a way to repack the old files if...

* not at work

* I have time

As it is I think there will be no Odyssey episode this week because Alexandria has taken all my time to complete episode 1.

http://forum.kerbalspaceprogram.com/threads/99452-Project-Alexandria-a-history-of-spaceflight-done-in-Real-Solar-System

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Hey guys I think these are the removed parts you're looking for https://www.dropbox.com/s/023d94n9khvq3ib/OLD%20CHAKA.zip?dl=0

EDIT: and possibly this one https://www.dropbox.com/s/cb06a6rr8f835sw/KOSMOS%20-%20CHAKA%20LANDER%20ENGINE.zip?dl=0

*these items are not included in the latest Chaka version*

Could you add the "GameData\CMES\Hab\Plugins"

as well?

It is also missing.

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Hey guys I think these are the removed parts you're looking for https://www.dropbox.com/s/023d94n9khvq3ib/OLD%20CHAKA.zip?dl=0

EDIT: and possibly this one https://www.dropbox.com/s/cb06a6rr8f835sw/KOSMOS%20-%20CHAKA%20LANDER%20ENGINE.zip?dl=0

*these items are not included in the latest Chaka version*

Thank you so much. I'll give it try.

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I got it up and running with all vessels loading. Thank you Felbourn for all the help, all your hard work to bring us the show, and letting us download your save game. Thank you to YANFRET for the missing files.

You're probably the first.

Now... start a new saved game and relaunch each one. ;)

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First thing is first, I got to do some studying up on Real Fuels. lol

Origami fixed. Thanks.

Near future was listed as this:

Near Future Technologies
http://forum.kerbalspaceprogram.com/threads/52042-0-24-2-Near-Future-Technologies-(16-08-14-All-packs-new-parts-balance-fixes)

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I should give up any illusion of being able to commit time to blog-like entries here, at this point, but I can still post the video links!

This is also a good spot to post my thoughts on Kethite conversions. Mol masses are from our world elements. Densities are from Community Resource Pack and Real Fuels mods.

Kethite = C3H10N6O7 (242 g/mol & 3 kg/L)

UDMH = C2H8N2 (60 g/mol & 0.791 kg/L)

NTO = N2O4 (92 g/mol & 1.45 kg/L)

Oxygen = O2 (& 1.141 kg/L)

LqdHydrogen = H2 (2 g/mol & 0.07085 kg/L)

Hydrazine = N2H4 (32 g/mol & 1.004 kg/L)

LqdMethane = CH4 (16 g/mol & 0.42262 kg/L)

Loose C and N are treated as Waste

Loose H and O can be converted to Hydrogen, Oxygen, or Water

Kethite to hypergolic* fuels: 4x(C3H10N6O7) + ElectricCharge -> 5x(C2H8N2) + 7x(N2O4) + 2x©

others TBD

*Note: My Kerbal tech is using a 2.1 NTO to UDMH ratio, not the more efficient 2.61 ratio. We are not that advanced yet.

Edited by Felbourn
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Hello Bob,

I'd like to ask, where did you get the extra satellite antennas from ? Especially the large one with the six hexagons. I did a few searches, but came up empty, and I'd like to add one or 2 to my install as well. Will continue looking in the meantime.

Thanks for those high quality videos you are doing, and I am really looking forward to Kethite and RSS Jupiter missions !

[EDIT] found the large ones, Origami thing. :wink: sorry to bother you and thanks again !

Edited by Francois424
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  • 2 weeks later...

My saved game does not even load in 0.90 so I guess for now there's no worries about me maybe rebooting into 90 :)

Not happening.

Probably not happening even if I can get it to load. I have not had stability issues with 0.25 so we're staying in this version until Odyssey finishes.

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My saved game does not even load in 0.90 so I guess for now there's no worries about me maybe rebooting into 90 :)

Not happening.

Probably not happening even if I can get it to load. I have not had stability issues with 0.25 so we're staying in this version until Odyssey finishes.

I am currently following a similar principle, only because I am waiting for all of my mods to update to .90 before updating to that

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