DennyTX

8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)

Recommended Posts

Just to let you know, Denny, we're still interested in this. :) Your Proton is the best out there.

I agree! I would give you rep but it says I cant. So everyone else!! You know what to do.

Share this post


Link to post
Share on other sites

This is truly an awesome mod...I use it fairly frequently. word of warning, unless you get the Kerbal Joint Reinforcement plugin, you WILL need to reinforce the joints with struts.

Share this post


Link to post
Share on other sites

Not sure if this thread is still alive, but I'm unsure where else is proper for posting. I'm trying to assemble OLDD's Proton; I have a working Proton-M (Briz-M), but I'm having a small bit of difficulty with the ZOND. Specifically, I don't see that there is any means (attachment points?) with which to fix the ZOND launch escape system to the ZOND payload shroud - or that there is anything that needs to go in between the two.

Anybody?

And, if DennyTX happens to see this, thanks a million for making wonderful models and generously sharing. In my opinion, your stuff is some of the best.

Share this post


Link to post
Share on other sites
Not sure if this thread is still alive, but I'm unsure where else is proper for posting. I'm trying to assemble OLDD's Proton; I have a working Proton-M (Briz-M), but I'm having a small bit of difficulty with the ZOND. Specifically, I don't see that there is any means (attachment points?) with which to fix the ZOND launch escape system to the ZOND payload shroud - or that there is anything that needs to go in between the two.

Anybody?

And, if DennyTX happens to see this, thanks a million for making wonderful models and generously sharing. In my opinion, your stuff is some of the best.

Grasiaz... ;)

well, seems like i'm playing KSP again and can restore something. But i just forgot about 8K82K, also thought i didnt released Briz family and ZOND IVA. Nevermind...

if someone can list me to found bugs, i could spent a couple of upcoming days and fix it. Seems like new version must be released.

Share this post


Link to post
Share on other sites

Hey DennyTX,

Thanks for your reply. I (think I) got it figured; found out that all I had to do was include a payload (of the proper height - more-or-less), and then the payload provided an attachment point for the ZOND launch escape system. I'm pretty much a novice with all of this, but I'm having a good time discovering many things. I still have some tweaking to do regarding the staging, but I'm getting there.

Thanks again for the terrific models.

cs

OLDD%20Proton%20ZOND.jpg

OLDD%20Proton-M.jpg

OLDD%20Proton%20ALMAZ.jpg

edit: Obviously, for the Proton-ZOND I cobbled together, I am simply using a 'dummy' payload. Earlier in this thread you posted images of an actual model of the ZOND that you were working on - but never finished/released? I suppose making that model available would be the ultimate solution to the issue I encountered. Your call, of course.

Edited by CurlSnout
clarification (?)

Share this post


Link to post
Share on other sites

Would be nice to have Luna 17 and the lunakhod as a payload Pretty please Denny

Edited by Virtualgenius

Share this post


Link to post
Share on other sites

Hey, Denny, could you please do us a quick favor and update the download link. It would go a long way toward getting the rocket much faster (and update the mod as far as what it shows on Curse)

Share this post


Link to post
Share on other sites

I LOVE your rocket, the Proton-K is one of my favorite rocket's of all time (as well as the Soyuz (Soyuz 2 to be exactly specific of model), Atlas-V-551 & Ares-1(due to its practical engineering)).

However, i have encountered an issue with the construction/assembly in the VAB.

The whole rocket fits together perfectly fine BUT the first stage aft base plate has no green connector spheres thus i cannot connect the engine thrust structure and engine. . . any ideas?

Would greatly appreciate a reply in regards to this as i plan on using your Proton for 75%+++ of my KSP launches.

Cheers.

Share this post


Link to post
Share on other sites

Well, this amazing mod is not working on KSP 1.0. You can't build it properly due to the new node attachment logic. You can use the Non-Strict part orientation check attachment, but that's cheating

I reallly like this mod, so made a config file to fix the nodes' orientations and be able to use this rocket without cheating. If you also want to use this amazing mod again, so there's the link for you :D

Download link

You probably will have to add some fins to the rocket, in the new aerodynamic system the rocket is very unstable. A solution that worked, at least for me, was using the Procedural fairings mod instead of Proton's fairings.

Share this post


Link to post
Share on other sites

Proper module must be added to simulate fairing covering the objects. Current fairings are just aestetic, and you're essentially flying with uncovered payload.

Btw, do you know that real Proton dumps a few tonnes of toxic UDMH into ground during each launch? It became a serious problem for Kazakhstan

Edited by Niemand303
No Russian here!

Share this post


Link to post
Share on other sites
Hello, could you guys please write in english? Thanks!

nothing important above. just explaining for one young russian boy the current policy of mod's developments ;)

Share this post


Link to post
Share on other sites

You can use the nodes fix I posted last page :)

For the fairings you can use the stock module like this (just add it to the part's cfg file)

I'm too lazy to make a MM cfg file

For the type A payload base:


MODULE
{
name = ModuleProceduralFairing

nSides = 107
nArcs = 2
TextureURL = OLDD/Proton/Fairing_Wall_4x_LEM

panelGrouping = 1
pivot = 0,0.4,0
axis = 0,1,0

baseRadius = 1.45
maxRadius = 1.75
capRadius = 0.1
snapThreshold = 0.1

xSectionHeightMin = 0.1
xSectionHeightMax = 8

edgeSlide = 0.15
edgeWarp = 0
noseTip = 0.7

UnitAreaMass = 0.03
UnitAreaCost = 6
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 1

// nodeOuterAftID = bottom
// nodeInnerAftID = top
}

And for the B type payload base:


MODULE
{
name = ModuleProceduralFairing

nSides = 106
nArcs = 2
TextureURL =OLDD/Proton/Fairing_Wall_4x_LEM

panelGrouping = 1
pivot = 0,0.45,0
axis = 0,1,0

baseRadius = 1.8
maxRadius = 2.2
capRadius = 0.2
snapThreshold = 0.1

xSectionHeightMin = 0.2
xSectionHeightMax = 9

edgeSlide = 0.15
edgeWarp = 0
noseTip = 0.7

UnitAreaMass = 0.03
UnitAreaCost = 6
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 1

// nodeOuterAftID = bottom
// nodeInnerAftID = top
}

Share this post


Link to post
Share on other sites

Thats awesome thankyou for doing that I love this rocket

The thrust vector is off centre how do we fix that

Edited by Virtualgenius

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.