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[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]


Proot

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Pre-release version, updated to 1.1.2, available here:

http://spacedock.info/mod/690/KSPRC%20-%20Renaissance%20Compilation:%20artworks%20remake

Still have several issues, but let's test it. :)

No changelist, I must add several things yet. As example Kopernicus Expansion is not available yet, so Jool texture is just a "placeholder".

And beware with the terrain scatters outside Kerbin!!

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48 minutes ago, Proot said:

Pre-release version, updated to 1.1.2, available here:

http://spacedock.info/mod/690/KSPRC%20-%20Renaissance%20Compilation:%20artworks%20remake

Still have several issues, but let's test it. :)

No changelist, I must add several things yet. As example Kopernicus Expansion is not available yet, so Jool texture is just a "placeholder".

And beware with the terrain scatters outside Kerbin!!

Been dying to try this mod out in 64 bit KSP! Thank you for your work!

Edited by Breadland
64 bit, not bits
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Hey Proot, random question. Have you even been a fan of Miyazaki films? I.E. Totoro or Howl's Moving Castle or other studio Ghibli films? I had an interesting idea regarding Eve and EVE which I might end up implementing myself :)

Edited by Avera9eJoe
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55 minutes ago, Proot said:

Pre-release version, updated to 1.1.2, available here:

http://spacedock.info/mod/690/KSPRC%20-%20Renaissance%20Compilation:%20artworks%20remake

Still have several issues, but let's test it. :)

No changelist, I must add several things yet. As example Kopernicus Expansion is not available yet, so Jool texture is just a "placeholder".

And beware with the terrain scatters outside Kerbin!!

Woo hoo!

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4 hours ago, Proot said:

Pre-release version, updated to 1.1.2, available here:

http://spacedock.info/mod/690/KSPRC%20-%20Renaissance%20Compilation:%20artworks%20remake

Still have several issues, but let's test it. :)

No changelist, I must add several things yet. As example Kopernicus Expansion is not available yet, so Jool texture is just a "placeholder".

And beware with the terrain scatters outside Kerbin!!

I just gave it a try and it looks great, but I've taken a serious FPS hit (~60 down to ~30fps).  I ditched scatterer (its never been good to me) but the EVE configs were the killer.  Reverting back to AnyCPUs eve configs and I'm back at 60.  I'm now in the process of finding some middle ground between BoulderCo and KSPRC.

Update:I had to ditch EVE altogether.  It just wasn't worth the fps drop.  The visuals are nice from orbit, but disappearing into a fog for half the launch didn't look good.  Kerbin, the skybox and everything else still look great, but the could were too much for my machine.

Edited by Sandworm
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I just booted this up and had a poke around. Proot, my jaw dropped so hard that I have bruised my feet. Amazing work, man. Just really well done. The Kopernicus work that you have incorporated into this all will get taken for granted by its really just so good.

Waxing lyrical here.

EDIT: Can I ask whether you have heavily modified the stock Scatterer configs? Duna seems very bright/orange from the dark side of the planet.

Edited by Poodmund
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@Proot Magnificent as always! \(^-^)/

Can you answer two quetions:

  1. Is it possible to cancel out volumetric clouds to save some FPS during ascend and reentry without disappearing of cloud plain in close distance?
  2. What settings can help to make a right lowTex-midTex-highTex ground texture switching on a planet enlarged by Kopernicus (I personally use 3.2xKerbin size)? I can only guess it depends on (high-/mid-)lowNearTiling and (high-/mid-) lowMultiFactor... If so, can you describe how that parameters works?

Thx! :)

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9 minutes ago, ZobrAA said:

@Proot Magnificent as always! \(^-^)/

Can you answer two quetions:

  1. Is it possible to cancel out volumetric clouds to save some FPS during ascend and reentry without disappearing of cloud plain in close distance?
  2. What settings can help to make a right lowTex-midTex-highTex ground texture switching on a planet enlarged by Kopernicus (I personally use 3.2xKerbin size)? I can only guess it depends on (high-/mid-)lowNearTiling and (high-/mid-) lowMultiFactor... If so, can you describe how that parameters works?

Thx! :)

1. Not in a temporary way. You can delete the volumetrics in the config file, but that delete the volumetrics in any situation. It's how the EVE mod works.

2. Try to multiply the numbers for the distances in proportion (3.2x). I guess that should do the trick, but I don't know, I play in stock. :wink:

4 hours ago, Poodmund said:

I just booted this up and had a poke around. Proot, my jaw dropped so hard that I have bruised my feet. Amazing work, man. Just really well done. The Kopernicus work that you have incorporated into this all will get taken for granted by its really just so good.

Waxing lyrical here.

EDIT: Can I ask whether you have heavily modified the stock Scatterer configs? Duna seems very bright/orange from the dark side of the planet.

Thanks! All the scatterer configs are modified, but Duna is hard Because it has very high elevations. It still need to be tweaked. :wink:

 

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Awesome work, Proot, well worth the wait! Can't wait to see where you take this next.

Has anyone else been encountering the sort of "wavy shadows" on the terrain? It was an issue before 1.1 as well. 

 

 

screenshot20_zpscexyzsg2.png

 

screenshot19_zpshwewneyj.png

 

Kind of hard to capture in a screenshot. Anyone know what's causing that? I don't have anything else that would be changing shadows besides KSPRC. 

 

Edited by Synthesis
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Im in the performance hit group :/ Trying to work out how to strip out some of the heavier stuff and use SVE EVE configs, but not much luck so far.

12 minutes ago, Synthesis said:

Awesome work, Proot, well worth the wait! Can't wait to see where you take this next.

Has anyone else been encountering the sort of "wavy shadows" on the terrain? It was an issue before 1.1 as well. 

Kind of hard to capture in a screenshot. Anyone know what's causing that? I don't have anything else that would be changing shadows besides KSPRC. 

 

Other than you know, clouds.

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1 minute ago, blu3wolf said:

Im in the performance hit group :/ Trying to work out how to strip out some of the heavier stuff and use SVE EVE configs, but not much luck so far.

Other than you know, clouds.

I'm pretty sure the clouds are part of KSPRC too--specifically EVE. I'm doing further experiments though (Gene in the Contracts screen is still missing a texture for his face). 

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I have the same issue with Gene.

I had EVE installed before so I dont really think of it as part of KSPRC. The issue for me is that if I have the KSPRC config for Kopernicus in the KSPRC folder, that stops SVE configs for EVE from working.

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20 minutes ago, Synthesis said:

Awesome work, Proot, well worth the wait! Can't wait to see where you take this next.

Has anyone else been encountering the sort of "wavy shadows" on the terrain? It was an issue before 1.1 as well. 

Kind of hard to capture in a screenshot. Anyone know what's causing that? I don't have anything else that would be changing shadows besides KSPRC. 

 

Known issue with Scatterer for some people. I guess it will be solved in the future. :wink:

Edited by Proot
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1 minute ago, Proot said:

Known issue with Scatterer for some people. I guess it will be solved in the future. :wink:

Good to know it's not just something on my end. This is an early release version (no reflectinos, etc.), so a few bugs are part of the journey. 

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33 minutes ago, Synthesis said:

Good to know it's not just something on my end. This is an early release version (no reflectinos, etc.), so a few bugs are part of the journey. 

you can turn off terrain shadows in scatterer config menus and that'll go away

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Hey @Proot! First, thanks heaps for your work on this - it looks fantastic.

[EDIT: Arg - by the time I managed to post this several others had already noted it and you'd replied. So...thanks and nevermind :)]

EDIT2: As an alternative to turning off terrain shadows, forcing OpenGL mode minimises the stripy effect making it far less irritating.

Edited by Spectra
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1 hour ago, skbernard said:

you can turn off terrain shadows in scatterer config menus and that'll go away

Yeah, it's definitely fixable--I was playing around with the EVE options and got it to go away quickly. Thanks though!

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Thanks for your hard work @Proot!

I gave the prerelease a try. Most of the stuff looks great! The parts, the planets, etc.

The problem seems to be the clouds. Kerbin's cloud layers seem to behave oddly. When viewed from orbit there's a cloud layer that's dark and shadowed even on the day side and even with no other cloud layer present above/under it. The volumetric clouds seemed completely broken for me. They looked like huge squares which cast a wavy glimmering shadow on the terrain on the day side, turned everything black and murky on the night side and gave a huge performance hit. In short - There's something wrong with them which causes them to look odd and cause scatterer to cast bad shadows, which I suspect is a cause for the performance hit.

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@Proot have you seen Nausicaa of the Valley of the Wind? I was imagining for a second the surface of Eve being covered in spores looking like the toxic jungle from that movie. Descending through the clouds would be like a curtain unveiling... The upper atmosphere colored in various shades of classic Eve purple, and under that would be a belt of clear and cloudless air that you fall through until a few hundred kilometers from the surface. The clouds below the clear belt however would a toxic looking mixture of these four colors. There'd also be spore particles brushing around in the stale air. I got really bored and made a very quick concept:

IutyQm6.png

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2 hours ago, Avera9eJoe said:

@Proot have you seen Nausicaa of the Valley of the Wind? I was imagining for a second the surface of Eve being covered in spores looking like the toxic jungle from that movie. Descending through the clouds would be like a curtain unveiling... The upper atmosphere colored in various shades of classic Eve purple, and under that would be a belt of clear and cloudless air that you fall through until a few hundred kilometers from the surface. The clouds below the clear belt however would a toxic looking mixture of these four colors. There'd also be spore particles brushing around in the stale air. I got really bored and made a very quick concept:

You made me want to watch Nausicaa again.

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8 hours ago, blackrack said:

You made me want to watch Nausicaa again.

It's kind of funny, I've got a group of people on skype who all wanted to see it while on call so we could chat at the same time. The plans haven't happened yet though

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