Proot

[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]

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On 18.04.2014 at 4:02 AM, Proot said:

- KSPRC in RSS?

Yes and no. Probably can be adapted without much trouble, but it has not been designed for it, and is not contemplated atm. If you play RSS and want to adapt it, please, share the results to reach as many people as possible.

@Gooner, the answer is in the original post. SO many dudes just ignore it.

Edited by atomontage

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Most likely cause for duplicating Kerbals is KIS (Kerbal Inventory System) and KKS (KerbalKrashSystem) not playing nicely together.

Thanks for your answer,

The only mods I use are the KSPRC ones and also Engineer Redux. Actually I noticed that this bug is more specific than I thought: it only occurs when I perform an EVA in space high over the Sun. EVAs work normally in space around Kerbin, as well as landed at Kerbin and Minmus ( I haven't tried other locations). Would it help if I upload the output_log.txt file?

Edited by Shaal
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1 minute ago, atomontage said:

Its in the original post. SO many dudes just ignore it.

That post wasnt ignored, its 2 years old and alot can change in that time. And also the reason im asking is actually because of that post and i didnt want to read 123 pages to see if anything has changed as yet as the post states...... " Probably can be adapted without much trouble, but it has not been designed for it, and is not contemplated atm. If you play RSS and want to adapt it, please, share the results to reach as many people as possible. "

I was wondering if it has been adapted yet hence my question "is it working out of the box"

 

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Hey Proot, I just want to commend you on the amazing work you've done here for graphic junkies and casual KSP players alike. Keep up the good work!

I have two  questions though, keep in mind my pc is slow and about eight years old, so one of the questions I'm asking may be answered in the mod itself. Unfortunately,  I can't answer it considering my rig's processing power. 

1.) Do you think you'll ever try experimenting with volumetric auroras, instead of just a pretty, flat texture that spins around the poles, having the Aurora Borealis and Australis actually have a depth to them as they do here below?

001115_Gaute-Bruvik_www.nordnorge.com_Ka

2.) Do you recommend just plugging in the 1.1.3 version of Kopernicus into KSPRC or waiting until you update KSPRC itself. I'm not very knowledgeable when it comes to modding so I don't know if there's a difference between the Kopernicus in the KSPRC .zip file and the main Kopernicus mod itself.

Edited by HereComesTheBoom
Forgot a question

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Hello!

This mod is absolutely epic, so I am not complaining, knowing that this is still prerelease etc.

Anyway I landed a probe on Eve and as I landed I started running into a series of visual weirdness. First of all the transition between the "orbital scene" and "ground scene" was really really rough.
It was almost as if the whole planet suddenly changed color from one shade of purple to a totally different shade of purple. The cloud layer only appeared on very low altitudes (around 2500 meters or so).
When I got through the bottom cloud layer, then the land below me was constantly flickering between ocean and land (eventually solved this with alt+enter). The latter is probably a scatterer issue.

When landed it seems that the bottom cloud layer is only rendered immediately on top of the landed craft. Maybe I can somehow configure the render distance? 
Currently it sort of gives a cartoonish impression like there is a rain cloud constantly following my craft =). 

So main question is: Is it supposed to be like this at the moment, or has something gone borked? 

 

 

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On 28/06/2016 at 7:30 AM, Silent1_87 said:

Are u guys getting snow ball kerbin bug too since 1.1.3 i think its sccater fault but im not sure maybe Kopernicus. 

 

On 28/06/2016 at 7:51 AM, SmashBrown said:

Yup i'm getting it on the start menu.

I'm getting it in game too, seems to be becoming increasingly annoying. Sometimes when I jump back to the space centre and back again it fixes.

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I am trying to adapt the mod to RSS, which includes adding geysers to certain other objects. However, my question at the moment is what defines a landClass? Take, for instance, BaseBeach, what does it mean? Is it mapped to the beaches biome or what? This is the hardest part at the moment, the rest should be fairly easy.

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On 27/06/2016 at 0:16 AM, mystershow said:

Hello everyone!

Since 1.1.3, it seems like KSRPC doens't load the terrain texture anymore. Or at least I am unable to see bushes, trees or rocks.

I tried to launch KSRPC alone on a fresh install but I have the same issue.

The rest seems to work as well as before. Keep on the good work!

I seem to have a similar issue. Kopernicus up to date, terrain scatters enabled.

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9 hours ago, blu3wolf said:

I seem to have a similar issue. Kopernicus up to date, terrain scatters enabled.

could u list your mods please?

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AlcubierreStandalone

Karbonite

KarbonitePlus

KaribouExpeditionRover

MalemuteRover

UKS

USI-ART

USI-FTT

USI-NuclearRockets

USI-LS

USITools

USI-Core

CommunityResourcePack

FirespitterCore

ModuleManager

USI-UKS-Shared

AlternateResourcePanel

AmpYearPowerManager

AtmosphereAutopilot

BetterBurnTime

Chatterer

ContractConfigurator-CleverSats

ContractConfigurator-ContractPack-SCANsat

ContractConfigurator-FieldResearch

ContractConfigurator-KerbinSpaceStation

ContractConfigurator-RoverMissionsRedux

ContractConfigurator-SoundingRockets

ContractConfigurator-Tourism

TriggerAu-Flags

WaypointManager

REPOSoftTech-Agencies

ContractConfigurator

SCANsat

SpacetuxSA

DMagicOrbitalScience

EditorExtensionsRedux

KerbalAlarmClock

KSP-AVC

LaunchNumbering

OuterPlanetsMod

RealChute

SafeChute

Toolbar

PreciseManeuver

CommunityTerrainTexturePack

Kopernicus

ModularFlightIntegrator

B9PartSwitch

ExtraPlanetaryLaunchpads

EvaFuel

KAS

KerbalJointReinforcement

FinalFrontier

KerbalAtomics

CryoEngines

CryoTanks

DeployableEngines

Strategia

CustomBarnKit

ChampagneBottleRedux

ContractConfigurator-InterplanetaryMountaineer

DeepFreeze

FerramAerospaceResearch

KerbalEngineerRedux

USI-SRV

USI-EXP

USI-SubPack

PersistentDynamicPodNames

CactEyeCommunity

Kerbulator

Mk1RPMInternal

PortraitStats

ShipManifest

RasterPropMonitor-Core

RealPlume

SmokeScreen

ContractConfigurator-RemoteTech

RemoteTech

EngineLighting

PersistentRotation

PlanetShine

PlanetShine-Config-Default

RasterPropMonitor

StationScience

DockingPortAlignmentIndicator

CactEyeCommunityDOEPatch

ContractConfigurator-KerbalAcademy

DistantObject

DistantObject-default

MagiCore

ContractConfigurator-GrandTours

AdvancedJetEngine

AsteroidDay

B9-PWings-Fork

CommunityTechTree

ContractConfigurator-AnomalySurveyor

FilterExtensions

FilterExtensionsStockRework

HideEmptyTechNodes

IndicatorLights

KerbalConstructionTime

KerbalFlightData

KerbalNRAP

KIS

NearFutureConstruction

NearFutureElectrical

NearFuturePropulsion

NearFutureSolar

ProceduralFairings

SixSeatMk3cockpit

FilterExtensionsDefaultConfig

NearFutureSpacecraft

SolverEngines

ConnectedLivingSpace

NearFutureElectrical-Core

NearFutureSolar-Core

NearFutureProps

RealPlume-StockConfigs

AGExt

BetterScienceLabsContinued

BZ1RadialAttachmentPoint

CustomAsteroids

DiverseKerbalHeads

CustomAsteroids-Pops-Stock-Inner

InFlightFlagSwitcher"
        
JDiminishingRTG

KSPRC

Notes

Poodmunds Nebula Skybox

Solar Science

Reentry Particle Effect

Texture Replacer

Final Frontier

 

Edited by blu3wolf

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1 hour ago, blu3wolf said:

AlcubierreStandalone

Karbonite

KarbonitePlus

KaribouExpeditionRover

MalemuteRover

UKS

USI-ART

USI-FTT

USI-NuclearRockets

USI-LS

USITools

USI-Core

CommunityResourcePack

FirespitterCore

ModuleManager

USI-UKS-Shared

AlternateResourcePanel

AmpYearPowerManager

AtmosphereAutopilot

BetterBurnTime

Chatterer

ContractConfigurator-CleverSats

ContractConfigurator-ContractPack-SCANsat

ContractConfigurator-FieldResearch

ContractConfigurator-KerbinSpaceStation

ContractConfigurator-RoverMissionsRedux

ContractConfigurator-SoundingRockets

ContractConfigurator-Tourism

TriggerAu-Flags

WaypointManager

REPOSoftTech-Agencies

ContractConfigurator

SCANsat

SpacetuxSA

DMagicOrbitalScience

EditorExtensionsRedux

KerbalAlarmClock

KSP-AVC

LaunchNumbering

OuterPlanetsMod

RealChute

SafeChute

Toolbar

PreciseManeuver

CommunityTerrainTexturePack

Kopernicus

ModularFlightIntegrator

B9PartSwitch

ExtraPlanetaryLaunchpads

EvaFuel

KAS

KerbalJointReinforcement

FinalFrontier

KerbalAtomics

CryoEngines

CryoTanks

DeployableEngines

Strategia

CustomBarnKit

ChampagneBottleRedux

ContractConfigurator-InterplanetaryMountaineer

DeepFreeze

FerramAerospaceResearch

KerbalEngineerRedux

USI-SRV

USI-EXP

USI-SubPack

PersistentDynamicPodNames

CactEyeCommunity

Kerbulator

Mk1RPMInternal

PortraitStats

ShipManifest

RasterPropMonitor-Core

RealPlume

SmokeScreen

ContractConfigurator-RemoteTech

RemoteTech

EngineLighting

PersistentRotation

PlanetShine

PlanetShine-Config-Default

RasterPropMonitor

StationScience

DockingPortAlignmentIndicator

CactEyeCommunityDOEPatch

ContractConfigurator-KerbalAcademy

DistantObject

DistantObject-default

MagiCore

ContractConfigurator-GrandTours

AdvancedJetEngine

AsteroidDay

B9-PWings-Fork

CommunityTechTree

ContractConfigurator-AnomalySurveyor

FilterExtensions

FilterExtensionsStockRework

HideEmptyTechNodes

IndicatorLights

KerbalConstructionTime

KerbalFlightData

KerbalNRAP

KIS

NearFutureConstruction

NearFutureElectrical

NearFuturePropulsion

NearFutureSolar

ProceduralFairings

SixSeatMk3cockpit

FilterExtensionsDefaultConfig

NearFutureSpacecraft

SolverEngines

ConnectedLivingSpace

NearFutureElectrical-Core

NearFutureSolar-Core

NearFutureProps

RealPlume-StockConfigs

AGExt

BetterScienceLabsContinued

BZ1RadialAttachmentPoint

CustomAsteroids

DiverseKerbalHeads

CustomAsteroids-Pops-Stock-Inner

InFlightFlagSwitcher"
        
JDiminishingRTG

KSPRC

Notes

Poodmunds Nebula Skybox

Solar Science

Reentry Particle Effect

Texture Replacer

Final Frontier

 

You need more mods

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...

 

thats a MODLIST!

Spoiler

KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1  (6.3.0) 64bit
Filter Extensions - 2.6
Toolbar - 1.7.12
USI Tools - 0.7.4
B9 Part Switch - 1.4.3
Chatterer - 0.9.90.1289
Community Resource Pack - 0.5.4
Connected Living Space - 1.2.2
Contract Configurator - 1.14
Contract Pack: Clever Sats - 1.1.0.1
Contract Pack: RemoteTech - 2.0.2
DMagic Orbital Science - 1.3.0.2
Contract Parser - 1.0.4
Contracts Window Plus - 1.0.6.4
Progress Parser - 1.0.5
EditorExtensionsRedux - 3.2.14
Firespitter - 7.3
Docking Sounds - 2.1.1
Kerabl Optical Alignment System - 1.0.3
Interstellar Fuel Switch - 2.1
Kerbal Attachment System - 0.5.9
Kerbal Engineer Redux - 1.1.1
Kerbal Joint Reinforcement - 3.2
CraftHistory - 1.4.3
Kerbal Inventory System - 1.2.12
kOS - 0.20.1
KSP-AVC Plugin - 1.1.6.1
KWRocketryRedux - 3.0.3
LaserDist - 0.9
Infernal Robots - 2.0.5
Modular Rocket Systems - 1.12.7
ModularFlightIntegrator - 1.1.6
Docking Port Alignment Indicator - 6.4
NearFutureConstruction - 0.6.4
NearFutureElectrical - 0.7.5
NearFuturePropulsion - 0.7.3
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
Civilian Population - 1.8
Outer Planets Mod - 2.0
OPT Spaceplane Parts - 1.8.1.2
PlanetShine - 0.2.5
Precise Node - 1.2.3
QuickExit - 2.0
QuickStart - 2.0.0.1
RCS Build Aid - 0.8
RCS Sounds - 5.0
RealPlume - Stock - 0.10.8
RemoteTech - 1.7.1
IONRCS - 0.1.3
SCANsat - 1.1.6.3
Science Funding - 1.3
SETI-Contracts - 0.9.6.1
SETI-CommunityTechTree - 0.9.6.7
SmartParts - 1.8
StageRecovery - 1.6.4
ReentryParticleEffect - 1.0
Stock Visual Enhancements - 0.7.1
TarsierSpaceTechnology - 6.4
TextureReplacer - 2.4.13
Kerbal Alarm Clock - 3.7.1
TweakScale - 2.2.13
UbioWeldingLtd-Continued - 2.3.3
USI Core - 0.2.4
USI Alcubierre Drive - 0.4.4
Universal Storage - 1.1.0.11
KSP Interstellar Extended - 1.9.5
Water Sounds - 2.1

 

Edited by Speadge

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Ah well, good to know it's not just me then. I do not have the high quality textures anymore either. 

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12 hours ago, AlimOncul said:

is this mod avaible on CKAN ? i dont have 1.1.2 install so i ask for 1.1.2 users :) 

No, but from what I've managed to look into, it could be, since all the mods that KSPRC configures use ModuleManager and so could have their existing configs modified by KSPRC. Obviously though that's a lot of work.

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12 hours ago, SmashBrown said:

You need more mods

yeah, but I figured I should play a stockalike game. Cut back a bit, you know.

The USI stuff is more stockalike than stock is, anyway.

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On 11/07/2016 at 9:59 AM, blu3wolf said:

I seem to have a similar issue. Kopernicus up to date, terrain scatters enabled.

Not sure what changed, but I have terrain scatters now.

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Hi, has anyone here had an issue where all ground textures are extremely dark? I've tested it on Moho and Eeloo and once I get close enough to the surface that the ground textures start to render over the map view texture, the ground is extremely dark - not quite black, but something you would expect at dusk even at midday. I've tried reinstalling, I'm just curious if anyone else has had the same problem? I'm running 1.1.2 and all I've done on that copy of KSP is install RSPRC. Thanks

Edited by hazard-ish

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31 minutes ago, hazard-ish said:

Hi, has anyone here had an issue where all ground textures are extremely dark? I've tested it on Moho and Eeloo and once I get close enough to the surface that the ground textures start to render over the map view texture, the ground is extremely dark - not quite black, but something you would expect at dusk even at midday. I've tried reinstalling, I'm just curious if anyone else has had the same problem? I'm running 1.1.2 and all I've done on that copy of KSP is install RSPRC. Thanks

no kopernicus update?

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3 hours ago, hazard-ish said:

Hi, has anyone here had an issue where all ground textures are extremely dark? I've tested it on Moho and Eeloo and once I get close enough to the surface that the ground textures start to render over the map view texture, the ground is extremely dark - not quite black, but something you would expect at dusk even at midday. I've tried reinstalling, I'm just curious if anyone else has had the same problem? I'm running 1.1.2 and all I've done on that copy of KSP is install RSPRC. Thanks

I had the same issue but with another mod. it's probably related to Kopernicus, but I' don't know if @Thomas P.is aware of this issue and until now I'm not able to find a reliable way to reproduce the issue.

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2 hours ago, Nansuchao said:

I had the same issue but with another mod. it's probably related to Kopernicus, but I' don't know if @Thomas P.is aware of this issue and until now I'm not able to find a reliable way to reproduce the issue.

IF its related to it and he hasnt updated kopernicus, as it seems...

...

Edited by Speadge

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Question about Kopernicus: Is it normal for these small, reddish plants to appear scattered throughout the grasslands?

They seem like underwater plants. I kind of wonder if they unintentionally replaced trees because of a glitch in my installation. 

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I don't know where it is, i just dropped KSPRC in, so I don't have a handle on it's function yet, however you likely have one or more errors in your CFG files, as it causes errors with sigma binary.

If I remove KSPRC (but leave the it's dependencies), the error goes away.

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