Proot

[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]

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21 minutes ago, J534 said:

Hi all, just wondering how does this mod compare with SVE and SVT? Also does KSPRC work with KSP 1.3.x releases?

IMO this performs worse but looks more crisp and properly rough than SVT's terrain. In comparison to SVE and its EVE effects, however, SVE is a definite winner. It will work with 1.3 provided that you download the latest versions of all the dependencies.

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6 hours ago, r4pt0r said:

Proot has not posted in a half year, hope he is ok.

He was around during summer... perhaps we won't know what he was working on for a while, but at least the 1.1.2 version ofKSPRC functions in 1.3 provided you download the latest versions of the dependencies.

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I have got everything working for this great mod but I can't seem to change the default skybox. I've tried everything, even a fresh install. All the examples I've found say the same. Place the images in 'default' in TextureReplacer but I'm having no luck. 

Anyone have any idea where I could be going wrong?

Thanks

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On ‎12‎/‎15‎/‎2017 at 11:24 AM, DaveyLeo10 said:

I have got everything working for this great mod but I can't seem to change the default skybox. I've tried everything, even a fresh install. All the examples I've found say the same. Place the images in 'default' in TextureReplacer but I'm having no luck. 

Anyone have any idea where I could be going wrong?

Thanks

Yeah, with this install, you don't have to put the skybox in texture replacer. In fact, I'm using texture replacer replaced and I didn't touch anything, only installed everything into my gamedata folder and I am not having a problem).

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6 hours ago, Refax said:

Will this mod be updated for 1.3.1 KSP ?

Read the last few pages of replies.

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I'm having trouble getting just the planet textures to work. I installed the KSPRC folder with just the terrain and pluginsdata folder, as well as Kopernicus. Am I missing something?

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3 hours ago, CodeFantastic said:

I'm having trouble getting just the planet textures to work. I installed the KSPRC folder with just the terrain and pluginsdata folder, as well as Kopernicus. Am I missing something?

As you can see: this mod is very old. So it don`t work with the newest KSP.

But you can use the KSPRC-Groundtextures  with Astronomers Visual:

There is an instruction to install KSPRC

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55 minutes ago, PaperPlanets said:

does this still work on 1.4?

thank

Read one comment above yours.

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2 hours ago, PaperPlanets said:

does this still work on 1.4?

thank

Parts of it can be made to work in 1.4 but no one has done it, yet

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5 hours ago, Drew Kerman said:

Parts of it can be made to work in 1.4 but no one has done it, yet

No one can do it. CC-BY-NC-ND license. All we can do is update its dependencies and hope the syntax lines up with the latest versions.

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12 hours ago, themaster401 said:

No one can do it. CC-BY-NC-ND license. All we can do is update its dependencies and hope the syntax lines up with the latest versions.

so maybe some people have done it they just can't release it. Gotcha. I'll be patching it up as needed once I move on to v1.4.x - just wanted to say to the original question asker it's fixable if you know what needs to be done. If not just ask for help

Edited by Drew Kerman

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On 8/12/2017 at 10:30 AM, THX-1138 said:

These are the instructions (with updated links to dependencies) to make KSPRC work with KSP v1.3.0:

1- Install a fresh version of KSP v 1.3.0  without  any other mods. 

2 - Install KSPRC v 0.7 Pre Release 3

3 - Delete the following Add-ons that KSPRC v 0.7 Pre Release 3 installed:  Texture Re-placer, Environmental Visual Enhancements (EVE), Scatter, Korpernicus, Kopernicus Expansion, Distant Object Enhancement and Planet Shine

4- Download and install the latest version of the following Add-ons/Mods that works with KSP v1.3.0:

5- Run KSP v1.3.0 with only KSPRC and test it.

Thanks but is there one for KSP 1.4 with the fixed Scatterer Bug?

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So , for parts to work all you guys need to do is to move KSPRC/Texutres/Squad folder to TextureReplacer/Default folder. Also some parts textures require renaming to their current counter part. Like oscar-b fuel tank , twitch and ant engine, all wheels and legs, and gigantor xl solar array. You can find those names in actual Squad folder of the game

 

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So i can even make my KSP look way more hardcore on GFX with this.. im in :D

 

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hello

i love this mod, but do you know how i can remove the "dirty effect" on screen when i'm on kerbin? (in flight or in the sapce center)

thanks

edit : sorry, problem come from KS3P, not from KSPRC :)

Edited by winproof

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