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[1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3]


Proot

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Does the mun have working normalmaps now?

While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.

In fact I'm improving the previous results (reminder... these are PQS scales):

zfvER2E.jpg

RfSmFHi.jpg

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While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.

In fact I'm improving the previous results (reminder... these are PQS scales):

That seriously improves the mun surface a lot, I always disliked how flat it looked. Will this also be on the other planets?

I feel like KSP graphics mods have started moving really quickly in the past two weeks.

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That seriously improves the mun surface a lot, I always disliked how flat it looked. Will this also be on the other planets?

I feel like KSP graphics mods have started moving really quickly in the past two weeks.

You can do it with every planet, and with every surface. I check the Kopernicus logs and then I replace the things I want to change (Thanks to Thomas!). I hope that the incoming EVE new system for terrains could be so "flexible" as Kopernicus, or at least fully compatible.

When the plugins goes forward, everything goes after them. So it's people like you who boost this changes. Thanks. :wink:

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While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.

In fact I'm improving the previous results (reminder... these are PQS scales):

DUDE. OMG. That looks amazing. I'm running out of words to say here. I'm curious as to if you'll be doing this same effect with Laythe... I'm sending you a PM about a project I'm starting...

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While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.

In fact I'm improving the previous results (reminder... these are PQS scales):

Not...enough...rep...to...give! Awesome looking textures and enhancements there Proot. Thanks to you and all the mod makers who make this possible!

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While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.

In fact I'm improving the previous results (reminder... these are PQS scales):

Why this guy is not already hired by squad I cannot fathom :o

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That looks really amazing!!!! O_O

... does anyone know if there are mods in development that use particles to simulate moon dust? I would expect such effect when engines approach the surface!

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That looks really amazing!!!! O_O

... does anyone know if there are mods in development that use particles to simulate moon dust? I would expect such effect when engines approach the surface!

There's the effects in stock KSP, but no mods that I know of.

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I am just posting these "old" shots from KSP while having the best fun using Proot's KSPRC. Keep up the great work!

I am long ways from home and with broken ship to top it off!

full-544-99893-screenshot37.jpg

Going back home on this mission

full-544-91863-screenshot32.jpg

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I love those pics THX-1138!

A new one:

http://i.imgur.com/4JFckGC.jpg

:sticktongue:

DUDE. DUDE. DUDE. WOW. That is all. I wanna see your new laythe whenever you get to it ;). I've found that adding noise over oceans gets rid of a lot of DDS compression lines (As well as making wave patterns). It might come in handy for you :P

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