Jump to content

Asteroid Retrieval Mission (Didn't expect it to bounce..)


Recommended Posts

So, I just landed my first asteroid on Kerbin, only class c, but hey, it was going to impact, so I thought I would make the landing a little smoother.

First attempt landed in the sea (guess what, it sinks)

Second attempt was perfect, but I didn't anticipate the bounce, so it destroyed my command pod with all three oranges. So that's another quicksave reload.

Third time's the charm, and the asteroid rolled about a hundred meters or so before it settled down. It did spawn two small babies, which i didn't really expect.

I would be very much surprised I was the first to do this, so who else have landed an asteroid, and who has landed the largest?

screenshot2.jpg

Edited by Ruinsage
Link to post
Share on other sites

Pretty sure Asteroids are just like Kerbals - They reproduce by spores released when they hit the ground at high velocities.

Anyway, the only one of these I've managed to "land" also bounced, four or five times. Big Class-E. No babbys made. :( The art of asteroid husbandry clearly requires more than just bouncing....

Link to post
Share on other sites
Pretty sure Asteroids are just like Kerbals - They reproduce by spores released when they hit the ground at high velocities.

Anyway, the only one of these I've managed to "land" also bounced, four or five times. Big Class-E. No babbys made. :( The art of asteroid husbandry clearly requires more than just bouncing....

You probably forgot to play Jaz music in the capsule

Link to post
Share on other sites
Third time's the charm, and the asteroid rolled about a hundred meters or so before it settled down. It did spawn two small babies, which i didn't really expect.

Are you just talking about particle effects, or did the asteroid actually 'break apart?'

If it's the latter, my next ship is totally going up to fire a crapload of SRB's at an asteroid.

Edit: Poo, just saw the correction of the 'babies' thing.

Edited by vger
Link to post
Share on other sites
...When I tried with a size C, I just broke my parachutes :( ...

I found that by right-clicking on the parachutes, lowering the "minimum pressure" and "deployment altitude" as low as they can go (.01 and 50 meters), you get a lot more drogue-style slowing and simple atmospheric drag before they crack open. On top of that, by adding another set, and setting the deployment altitude the next step up from lowest (300m), you can greatly reduce the opening shock of all the 'chutes opening at once at higher altitudes and speeds. It's the only way I've managed to land of my more wonky structures, prior to the joint strength update in 23.5! :P

Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...