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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]


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ERONA HAS NOW TAKEN OVER DEVELOPMENT, AND TSG HAS LEFT! A NEW THREAD MAY BE STARTED, AND ONCE MADE, WILL BE LINKED HERE.

 

 

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Hello one and all, welcome to the Better Atmospheres release page.

Better Atmospheres is mainly an EVE pack, however, it uses other things such as RSS and Texture replacer. Created by the config work of Thesonicgalaxy, the wonderful art by Erona, and some of the stuff EVE comes with.

What does this mod do?

Well my friend, it uses EVE, RSS, Texture replacer, and Custom Asteroids to improve the Kerbol System.

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Atmospheres from space

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Using EVE, atmosphere's from space are much more noticable and have quite an effect on the land below.

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Atmospheres from ground

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Atmospheres from the ground are also improved, no more white on kerbin!

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New Kerbin clouds

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Kerbin now has less clouds than before, and high altitude wispy ones. Enjoy sunny days and flying through more than just one patch of clouds.

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Ring Systems with asteroids

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Jool has been equiped with a Ring System, as well as trackable asteroids to land and possibly set up bases on.

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Aurora Borealis

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Kerbin, Eve, Jool, and Laythe all have their own unique aurora. Eve being a Dark Blue. Kerbin being a mix of Green, Blue, and purple. Jool being a mix of Blue and yellow. Finally Laythes being a Dark Green.

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Realistic white Kerbol with new flares

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Kerbol now has been turned white, a much more realistic color. New flares are also included.

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Finally, here's a trailer of it all in action.

 

 

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Looks great! What do I need to use this?

The full package comprises four standalone parts:

EVE for the clouds and atmosphere effects:

http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21

Texture Replacer for the Skybox and Kerbin texture:

http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-5-10-(7-6-2014)-IVA-Helmets-Removal

Custom Asteroids for Joolian asteroid rings.

http://forum.kerbalspaceprogram.com/threads/80483-0-23-5-Custom-Asteroids-1-0-0

KittopiaTech Ingame terraforming tools for the Joolian ring system.

http://forum.kerbalspaceprogram.com/threads/68619-0-24_2-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-18

I also highly recommend Distant Object Enhacement.

 

Alright, installed that stuff. Now where can I download this pack?

There are a few places to download this pack.

DROPBOX LINKS

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MEDIAFIRE LINKS

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CURSE AND KERBAL STUFF LINK

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ASSET FILE

Here's the Asset file for the sunflare FOR 0.25!!.

http://www./download/lci8dl4enj8k651/ASSET+FILE.zip

Here's the Asset file for the sunflare FOR 0.90!!.

http://www./download/767nraop7ducy1f/ASSETFILE+90.zip

Here's the Asset file for the sunflare FOR 1.0.5!!.

https://www.dropbox.com/s/tto5j1pznowvduf/sharedassets9.assets?dl=0

BETTER ATMOSPHERES MANUAL!

 

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And with that, you now have Better Atmospheres! Enjoy!

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This work is licensed under a .

 

Edited by Thesonicgalaxy
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I downloaded this version, and everything is in place except laythe has only the highest cloud layer, tenuous atmospheres for rest of jool moons and eeloo isnt there.

Edit: jk i got everything except the lower laythe clouds to work

Edited by tychochallenge
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So no more texture replacer required?

Nope.

was there supposed to be a config file for the city night textures?

Nope.

Nice job! Duna and Eve's atmosphere looks particularly nice :)

Still want me to work on the rss config and volumetrics?

Yep.

what about bop?

Nope.

Okay seriously though, Bop's surface is too messed up. Trying to add anything to it won't work.

BTW, just wanted to inform you that you misspelled NathanKell's and pingopete's name :P

WELL LOOK IT WAS 5AM AND I'M SORRY ;.;

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It seems a little glitchy; there is a layer of dark that acts like a cloud or atmosphere layer.

Quoting myself

Is the cloud shadow layer suppose to hover above the ground? It looks as if it is hovering 30m AGL.

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It's hard to get it to appear on the ground without that hovering look.

iirc rbray is looking to implement a system that wraps the 2D layers to the PQS (terrain) for stuff like city textures, but would also be able to eradicate this problem too :)

quote_icon.png Originally Posted by NathanKell viewpost-right.png

See here: https://github.com/NathanKell/RealSo...ystem.cs#L1200

Input is any spherical mesh and a PQS controller; it will adjust the spherical mesh's vertices to comport with the PQS.

Not quite true; see the source for asmi's ECLSS here: https://bitbucket.org/asmi/ksp/src/0...ns/?at=default

asmi has working multithreading for running resource checks for on-rails craft.

"PQSMeshWrapper? How did I miss this?! How well does it work? I implemented my own version using the PQS surface height functionality, but it doesn't seem to work that well (hence all the terrain clipping). This could have MAJOR implications for things like cities if it really works."

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I am not a programmer, but I had an interesting thought to add some form of city to the planet- bear with me, I am not a programmer...

Maybe a city that remained at a fixed altitude, spanning the planet, like another surface of the planet, and then the texture over that.... Like for a planet embedded in kerbin...

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New release looking spiffy! I'[m still experimenting with different volumetric tex's, these worked quite nicely, although a little bit too transparent. A few tweaks probably need to the texture scale and some obvious atmosphere cut off at high alt but really look great on virtually every front sonic! :D

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