Thesonicgalaxy 274 Posted April 23, 2014 (edited) ERONA HAS NOW TAKEN OVER DEVELOPMENT, AND TSG HAS LEFT! A NEW THREAD MAY BE STARTED, AND ONCE MADE, WILL BE LINKED HERE. Hello one and all, welcome to the Better Atmospheres release page. Better Atmospheres is mainly an EVE pack, however, it uses other things such as RSS and Texture replacer. Created by the config work of Thesonicgalaxy, the wonderful art by Erona, and some of the stuff EVE comes with. What does this mod do? Well my friend, it uses EVE, RSS, Texture replacer, and Custom Asteroids to improve the Kerbol System. Atmospheres from space Using EVE, atmosphere's from space are much more noticable and have quite an effect on the land below. Javascript is disabled. View full album Atmospheres from ground Atmospheres from the ground are also improved, no more white on kerbin! Javascript is disabled. View full album New Kerbin clouds Kerbin now has less clouds than before, and high altitude wispy ones. Enjoy sunny days and flying through more than just one patch of clouds. Javascript is disabled. View full album Ring Systems with asteroids Jool has been equiped with a Ring System, as well as trackable asteroids to land and possibly set up bases on. Javascript is disabled. View full album Aurora Borealis Kerbin, Eve, Jool, and Laythe all have their own unique aurora. Eve being a Dark Blue. Kerbin being a mix of Green, Blue, and purple. Jool being a mix of Blue and yellow. Finally Laythes being a Dark Green. Javascript is disabled. View full album Realistic white Kerbol with new flares Kerbol now has been turned white, a much more realistic color. New flares are also included. Javascript is disabled. View full album Finally, here's a trailer of it all in action. i04 Looks great! What do I need to use this? The full package comprises four standalone parts: EVE for the clouds and atmosphere effects: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21 Texture Replacer for the Skybox and Kerbin texture: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-5-10-(7-6-2014)-IVA-Helmets-Removal Custom Asteroids for Joolian asteroid rings. http://forum.kerbalspaceprogram.com/threads/80483-0-23-5-Custom-Asteroids-1-0-0 KittopiaTech Ingame terraforming tools for the Joolian ring system. http://forum.kerbalspaceprogram.com/threads/68619-0-24_2-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-18 I also highly recommend Distant Object Enhacement. Alright, installed that stuff. Now where can I download this pack? There are a few places to download this pack. DROPBOX LINKS MEDIAFIRE LINKS CURSE AND KERBAL STUFF LINK ASSET FILE Here's the Asset file for the sunflare FOR 0.25!!. http://www./download/lci8dl4enj8k651/ASSET+FILE.zip Here's the Asset file for the sunflare FOR 0.90!!. http://www./download/767nraop7ducy1f/ASSETFILE+90.zip Here's the Asset file for the sunflare FOR 1.0.5!!. https://www.dropbox.com/s/tto5j1pznowvduf/sharedassets9.assets?dl=0 BETTER ATMOSPHERES MANUAL! And with that, you now have Better Atmospheres! Enjoy! This work is licensed under a . Edited December 3, 2015 by Thesonicgalaxy 17 Share this post Link to post Share on other sites
DasBananenbrot 75 Posted April 23, 2014 (edited) YAAAAY This is so awesome.Laythe is way more Laythal now Badum tssss Had to make that joke when I saw the description Edited April 23, 2014 by DasBananenbrot 2 Share this post Link to post Share on other sites
blackheart612 1,968 Posted April 23, 2014 Nice! Congrats with... well, putting it here because it was already released a while ago and been using it 1 Share this post Link to post Share on other sites
FenrirWolf 96 Posted April 23, 2014 Mun looks kinda funky. Either way, I'll have to try it out myself and see what it's like in person. Share this post Link to post Share on other sites
Lifeforce87 6 Posted April 23, 2014 Great work, gonna try it out this evening! 1 Share this post Link to post Share on other sites
jordanjay29 36 Posted April 23, 2014 So no more texture replacer required? Share this post Link to post Share on other sites
Drew Kerman 1,656 Posted April 23, 2014 was there supposed to be a config file for the city night textures? Share this post Link to post Share on other sites
Jovzin 81 Posted April 23, 2014 Nice. Kerbin now really looks like Earth. Good job friend really great and good job. Share this post Link to post Share on other sites
WWEdeadman 149 Posted April 23, 2014 This looks really amazing. Share this post Link to post Share on other sites
pingopete 628 Posted April 23, 2014 Nice job! Duna and Eve's atmosphere looks particularly nice Still want me to work on the rss config and volumetrics? Share this post Link to post Share on other sites
sebi.zzr 287 Posted April 23, 2014 can you add some moho glow particles in next release,so i don't get confused using BA and KSPRC. Share this post Link to post Share on other sites
blackheart612 1,968 Posted April 23, 2014 BTW, just wanted to inform you that you misspelled NathanKell's and pingopete's name Share this post Link to post Share on other sites
iDan122 259 Posted April 23, 2014 yay! thanks for the update! Share this post Link to post Share on other sites
Eskandare 987 Posted April 23, 2014 It seems a little glitchy; there is a layer of dark that acts like a cloud or atmosphere layer. Share this post Link to post Share on other sites
tychochallenge 18 Posted April 23, 2014 (edited) I downloaded this version, and everything is in place except laythe has only the highest cloud layer, tenuous atmospheres for rest of jool moons and eeloo isnt there.Edit: jk i got everything except the lower laythe clouds to work Edited April 23, 2014 by tychochallenge Share this post Link to post Share on other sites
Thesonicgalaxy 274 Posted April 23, 2014 So no more texture replacer required?Nope.was there supposed to be a config file for the city night textures?Nope.Nice job! Duna and Eve's atmosphere looks particularly nice Still want me to work on the rss config and volumetrics?Yep.what about bop?Nope.Okay seriously though, Bop's surface is too messed up. Trying to add anything to it won't work.BTW, just wanted to inform you that you misspelled NathanKell's and pingopete's name WELL LOOK IT WAS 5AM AND I'M SORRY Share this post Link to post Share on other sites
vanlock 1 Posted April 23, 2014 Congrats on the release, and Many THANKS to you and Pingopete and NathanKell and Erona for their big help ! Share this post Link to post Share on other sites
Eskandare 987 Posted April 23, 2014 It seems a little glitchy; there is a layer of dark that acts like a cloud or atmosphere layer.Quoting myselfIs the cloud shadow layer suppose to hover above the ground? It looks as if it is hovering 30m AGL. Share this post Link to post Share on other sites
Thesonicgalaxy 274 Posted April 23, 2014 Quoting myselfIs the cloud shadow layer suppose to hover above the ground? It looks as if it is hovering 30m AGL.It's hard to get it to appear on the ground without that hovering look. Share this post Link to post Share on other sites
pingopete 628 Posted April 23, 2014 It's hard to get it to appear on the ground without that hovering look.iirc rbray is looking to implement a system that wraps the 2D layers to the PQS (terrain) for stuff like city textures, but would also be able to eradicate this problem too Originally Posted by NathanKell See here: https://github.com/NathanKell/RealSo...ystem.cs#L1200Input is any spherical mesh and a PQS controller; it will adjust the spherical mesh's vertices to comport with the PQS.Not quite true; see the source for asmi's ECLSS here: https://bitbucket.org/asmi/ksp/src/0...ns/?at=defaultasmi has working multithreading for running resource checks for on-rails craft."PQSMeshWrapper? How did I miss this?! How well does it work? I implemented my own version using the PQS surface height functionality, but it doesn't seem to work that well (hence all the terrain clipping). This could have MAJOR implications for things like cities if it really works." Share this post Link to post Share on other sites
pingopete 628 Posted April 23, 2014 (edited) V4's Realsolarsystem files stopped rss from loading. But what if I want this with RSS Also I assume you got Nathan's permission to redistribute his files right Edited April 23, 2014 by pingopete Share this post Link to post Share on other sites
Mekan1k 86 Posted April 24, 2014 I am not a programmer, but I had an interesting thought to add some form of city to the planet- bear with me, I am not a programmer...Maybe a city that remained at a fixed altitude, spanning the planet, like another surface of the planet, and then the texture over that.... Like for a planet embedded in kerbin... Share this post Link to post Share on other sites
pingopete 628 Posted April 24, 2014 New release looking spiffy! I'[m still experimenting with different volumetric tex's, these worked quite nicely, although a little bit too transparent. A few tweaks probably need to the texture scale and some obvious atmosphere cut off at high alt but really look great on virtually every front sonic! Share this post Link to post Share on other sites