Jump to content

[Showcase] Showoff Your Rep-Worthy Crafts


Redrobin
 Share

Recommended Posts

I was the first person to make a duna SSTO that used ion engines

CCED7DF8A982C2282339D2FB4FF07D7AEFF9F665

I also managed this back in early .23.5, Not sure if anyone else had landed a asteroid on the VAB on rocket engines legitimately before this though. May have been the first but I have no clue.

FDD16B02A121F04D64CCA00885983125E48CFC10

Here is a bunch of the significantish stuff I have made over the years

527E6AB2D4208843FFB08A62FB9AD6EE0423C94B

0B9F2ECC939BAC476071AEB0519A98794251A1F6

9B575EFF1C0D4BB9F5E3A4605609454662CF9C87

0EA125B625880F1864570106053C5164A7363CF2

30F56CB02933029013D91E942726919C1C0955FF

My first major undertaking, It involved moving a massive vessel I had constructed into Duna orbit (it was pretty huge for me at the time and was during my very early days)

816A1D9EB1ACC8B6799045EF490A35FDDB44E4FF

D8C7974C46C33754EC2F6A1FE5CFEA4E57D7A7B2

First Jool Space Station (also the only)

26691552AB39A588EB25C395242278DBF0BC75CC

My First Jet and Ion engine SSTO

22B537860C0DCDA3C3FE4EBF28A8750515B1F8FF

A big, modular laythe base in route getting a gravity assist by the mun

C384DA0A415B7C6B6D4095DFBC017B935447BD90

Another Duna Station

59239833BF3292729378074846D1A7DC68A01679

SLS Orion99D4F2FFA01E07D08DE661D43C0EEA37605AE025

SLS Block II

C9D9F055CE75D9E501E8D5719DF4A16CEE99D68B

A very nice looking SSTO

2E05C32932CB25AA9932BC67122BF47C126F31EB

A mega carrier with launch tube and lots of room

037E41B211057FB6A96B4B2B17513FCEF063276E

E0985B9B1A51106370DC3F1FFEF19F20473723BF

And a very cool semi realistic craft that has a more realistic launch system

1CB87DBB6913DFDF366F74443A50FDDF244EFBE8

09521DFACC0848A2A5D02317D73A13E39ADC8FC4

And last but not least, Kerbal Pool Program

F8A95C7851872057E4B3F991B3E586F3BF09BDB7

Edited by DerpenWolf
Link to comment
Share on other sites

Just a little surface base!

http://i.imgur.com/nU1cl6S.png

http://i.imgur.com/wCREfoc.png

Now I just need to figure out how to get it to Ike.

Awwww, that's adorable! :D

A well placed skycrane with an array of reaction wheels might do the trick. You won't get to launch it on a pretty rocket without some clever building, but it may be the easiest way to do it without integrating a set of rockets and tanks to the base itself.

Link to comment
Share on other sites

Quite happy with this one:

Did somebody tell you that Mk2 cargo bays are too small to hold anything useful?

Stop listening to that person. They don't know what they're talking about.

Instead, come fly the new Kerbodyne Investigator. Long range, ample performance and two integrated exploration vehicles: probe and rover. Deployable, recoverable, highly capable. Explore the solar system for nothing more than the cost of the fuel.

Simple lift off.

screenshot657_zpscbf51337.jpg

And easy climb performance.

screenshot658_zps5733f04b.jpg

Stable under time acceleration.

screenshot659_zps15a1f93c.jpg

Cruise to orbit on the nuke.

screenshot663_zpsd5c616fd.jpg

screenshot665_zpsec716f44.jpg

5,000m/s of ÃŽâ€V still in the tanks.

screenshot666_zps42182699.jpg

Time for the first trick.

screenshot667_zpsdcbffb8c.jpg

Release the drone.

screenshot668_zps0d28ab4f.jpg

A full science payload, 10G thrust and a decent chunk of ÃŽâ€V. Sufficient RCS reserve on board to refill the probe several times over.

Use of thrust limiters recommended for fine manoeuvring; even at minimal throttle, this thing has a lot of kick. Action group 9 will disable the payload RCS during flight, while action group 8 toggles the probe's monoprop propulsion.

screenshot669_zpse33c37f7.jpg

Nuclear propulsion makes Munar or interplanetary travel easy. RAPIERs remain in reserve in case of the need for emergency thrust during landing.

screenshot670_zpsac1242fc.jpg

Vernors to soften the touchdown; simple to land in air or vacuum.

screenshot671_zpsdda66737.jpg

And now for the second trick; open the payload doors...

screenshot672_zps1b493830.jpg

...and drop the cargo.

screenshot674_zpsbdaa0318.jpg

Rovey goodness.

screenshot677_zps8ae9111c.jpg

Able to self-right with RCS if flipped. Onboard probe core permits unKerballed operation.

screenshot679_zps0b65ac04.jpg

To recover: first park your rover near the rear of the bay.

screenshot681_zps9b36e810.jpg

Raise the rover on its landing struts.

screenshot682_zps618b7852.jpg

Before lowering the plane's landing gear.

screenshot683_zpsfe74172b.jpg

Precise alignment not required.

screenshot684_zps04ca798f.jpg

Use the rover's RCS to push up the last few inches. The rover has sufficient thrust to fly even in full Kerbin gravity. Retract the struts after docking, and redeploy the mothership's landing gear.

screenshot685_zps78e0a810.jpg

Not bad aesthetically, either.

screenshot686_zpsedf1b0dd.jpg

screenshot676_zps0ac91ed3.jpg

Craft file at https://www.dropbox.com/s/akf8r1akrqoq1wy/Kerbodyne%20Investigator.craft?dl=0

Link to comment
Share on other sites

Does it count when we use non-stock parts? And never designed to fly?

Because this little project grew out of a single objective. Build the biggest, most badass fully functional land vehicle the physics engine can support.

1C1C0CC09D478BA6B43372B5CAB26524BC7D3628

378E9D47D0B3049D812821054F330CCC6AB633F0

Sadly, it's weight is such that even with weapons stripped out, simply moving it across the runway tends to... well, see for yourself

FD478ABAEA25CE2ACC3172D237416DD35D0B8792

I suppose I could try and build bigger, but I think it's big enough.

E2B2278A69256C67689BDF55D63847A0BFA61F67

For the purpose comparison, here it is next to my mobile factory complex, a facility that has enough internal foundries, refineries, 3-d printers and external drills to supply not only its own needs (it can produce spacecraft from a deployable rear runway), but supply any facilities on a planets SOI.

D3817C0D34B0ADAEB90FFABE17841D5A96F130FB

Link to comment
Share on other sites

Does it count when we use non-stock parts? And never designed to fly?

Because this little project grew out of a single objective. Build the biggest, most badass fully functional land vehicle the physics engine can support.

http://cloud-4.steampowered.com/ugc/23969662606044038/1C1C0CC09D478BA6B43372B5CAB26524BC7D3628/

http://cloud-4.steampowered.com/ugc/23969662606093749/378E9D47D0B3049D812821054F330CCC6AB633F0/

Sadly, it's weight is such that even with weapons stripped out, simply moving it across the runway tends to... well, see for yourself

http://cloud-4.steampowered.com/ugc/23969662601767068/FD478ABAEA25CE2ACC3172D237416DD35D0B8792/

I suppose I could try and build bigger, but I think it's big enough.

http://cloud-4.steampowered.com/ugc/23969662629226389/E2B2278A69256C67689BDF55D63847A0BFA61F67/

For the purpose comparison, here it is next to my mobile factory complex, a facility that has enough internal foundries, refineries, 3-d printers and external drills to supply not only its own needs (it can produce spacecraft from a deployable rear runway), but supply any facilities on a planets SOI.

http://cloud-4.steampowered.com/ugc/23969662630925668/D3817C0D34B0ADAEB90FFABE17841D5A96F130FB/

A certain metal gear... :D

KDX-III King Sejong the Great.

kC9NTNT.jpg

gypBdR2.jpg

VLS Ripple Launch.

Javascript is disabled. View full album
Link to comment
Share on other sites

I have just started designing some landers and craft for a Laythe colony.

The first two landers contain habitat, laboratory, reactor, control room and a rover.

GYOOaCD.jpg

The third lander contains a jetboat so far. A fourth lander with the station core and a spaceplane will also join soon.

TtWjeyd.jpg

Link to comment
Share on other sites

LOLWUT....

Although i commend you for making it have a cannon barrel thats an actual weakspot as in will instantly blow up when shot at! Id still replace that with a 105 howitzer or something from BDArmory mod.....

Also, how stable (err or unstable) is it?

Once you learn to casually hover at 1/3 throttle, you're good to go.

I might make a cannon that actually works(single fire).

And btw, I want to keep the engines, since it was basically what I was aiming for. I like how they look.

Link to comment
Share on other sites

CIRA VI

Designer: Zekes

Status: COMPLETED

Cost: $3,189,410.00

The largest Zokesian Lifter yet, the Cira-VI has a massive 40 engines in the first stage, and is capable of putting over 800 tonnes of pure cargo into LKO.

Simply stage to fly. I recommend making the launchpad indestructible, or it probably will blow it up on launch.

Download: https://www./?8j35l61x6gy726c

2SpFjn6.png

Here is an edited video of it's launch of 779 tonnes of test fuel to orbit - the 3rd stage still had over 1000 m/s of D/V in it.

Link to comment
Share on other sites

May I present my most Rep-Worthy craft: The USS Armored Cruiser proof-of-concept.

It's an unfinished warship showcasing 2 360 degree rotating turrets. Did I mention this is totally stock?

screenshot200_zpsbac5237d.png

screenshot202_zps34684f7c.png

The turrets decouple from the hull. In the center of the turret, an I-beam sticks out the bottom through a hole in the hull. 4 landing struts mounted on this beam pointing up keep the turret from popping out(I don't know how you could manage to do that). 24 landing gear arranged in a ring at the base of the turret allow it to rotate. Reaction wheels apply the force needed to spin it around. The guns have 2 elevation settings, 1700m range and 2300m range, toggled with the "1" action group.

I'll post the craft file if anyone wants it; it's something like 2000 parts. It still needs engines, a superstructure, buoyancy, and a way to get it into the ocean with it and the space center in one piece.

Link to comment
Share on other sites

  • 2 weeks later...

A completely new approach to Kethane drilling. Essentially a self contained intermodal drilling rig that can function as a surface resupply point. Can also be outfitted with a skycrane or additional tanks as needed.

2FBwQPu.png

HogIWeH.png

and yes, it can be flown up with minimal expense with an SSTO. Drone-97_Heavy made it enough fuel to transport to the Mun.

ba9VH1p.png

Link to comment
Share on other sites

  • 2 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...