Kartoffelkuchen

[1.7.2] KK Launchers - DELTA PACK v. 1.0 (15-06-19) / SpaceX pack v.5.3

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38 minutes ago, Coolinee Kerman said:

When will the Delta rockets be released, It's the middle of fall

have you been forgetting what EJ's been saying wrt the ULA pack? realistically never.

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On 10/23/2017 at 4:57 PM, Kerbal01 said:

have you been forgetting what EJ's been saying wrt the ULA pack? realistically never.

I don't watch EJ, pretty darn sure they will come out this year

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Fantastic!

I just downloaded your mod, but as I am using RSS/RO/RP0, I do not need all parts, I only wish to keep the:

Grid Fins, landing legs and the drone ship. All is fine untill here.

But it seems the grid fins use integrated reaction wheels for steering, instead of real aerodynamic steering. They do not seem to rotate in any way. FAR would I suppose allow them to steer the ship if they did rotate. Any known fix for these grid fins to make them usable with realism mods? or any other known mod that allow this?

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@Kartoffelkuchen I read that you plan to include a cargo Dragon and Dragon V2 capsule in this mod. I've been looking for a good/realistic Dragon capsule since LazTek's SpaceX mod. The closest I've found so far was DECQ's KerbalX Dragon capsule. But those have fixed docking ports and I intend to use the Dragon capsule in conjunction with the CBM docking ports from CxAerospace: Station Parts Pack. Are changable docking ports something you plan to have on your Dragon's?

And concerning the texturing: which version of the Dragon logo do you intend to use? The original one or the one seen on the pictures for the Red Dragon (with only the head)?

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On 11/14/2017 at 4:01 PM, Garlik said:

Fantastic!

I just downloaded your mod, but as I am using RSS/RO/RP0, I do not need all parts, I only wish to keep the:

Grid Fins, landing legs and the drone ship. All is fine untill here.

But it seems the grid fins use integrated reaction wheels for steering, instead of real aerodynamic steering. They do not seem to rotate in any way. FAR would I suppose allow them to steer the ship if they did rotate. Any known fix for these grid fins to make them usable with realism mods? or any other known mod that allow this?

Kerbal Reusability Expansion has gridfins that move, several sizes and tweakscale compatibility.

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Please do a compatibility update for the Atlas rockets. Really useful for role-players, seeing as the Atlas series is extremely commonly used.

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Sup Long time no see. :) Does this still work or is there anything which would Need an upgrade for the latest KSP Version since I lost track a Little bit... 

Haven't touched KSP in months, sorry for that. I'll probably release my part of the ULA mod within the next three weeks or so I guess during Holidays, not sure yet if I can step up and make sure everything works or if I'll just make it 'open source' or so so others can make sure everything is ok. That Thing would never be coming out, so I'll just do it somehow like that. I mean it is ridicolous, we started on this one like a year ago almost now, and still it is not out so yeah... it's my turn I guess. :) (Oh well let's at least hope ULA will not Claim Copyright or whatever for me using their logos heh).. 

That's it :)

 

Edited by Kartoffelkuchen

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2 minutes ago, Kartoffelkuchen said:

I'll probably release my part of the ULA mod

Good on you for doing that. It's not fair for you to make something and then be told it's not going to be released, especially after so long. :) 

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On 19/12/2017 at 4:39 PM, redmonddkgamer said:

Please Atlas mod update...

Hi, I'd like to say two things about this:

First, it's part of the guidelines of the forum (which are linked to up there, right next to Forums): 2.2 - Forbidden content, item p: "Demanding or pressuring for release dates or updates from Squad or content creators." These guys work for free (well, mod creators, not Squad), on their spare time, and give away their work under no obligation to do so. You already asked for an Atlas pack, now you sit and wait.

And, second, this is right two posts above yours:

On 18/12/2017 at 6:20 PM, Kartoffelkuchen said:

I'll probably release my part of the ULA mod within the next three weeks

So, really, be patient.

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@Kartoffelkuchen can you please make a Dragon spacecraft compatible with the Falcon 9?  I would really like to see that!

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10 hours ago, robm said:

Does anyone have script for lastest version of kos?

Stock or RO?

 

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Is this mod still being supported? Download site says it's outdated and not known to work with latest KSP. I'm using the Kerbalized spacex mod and I can't find the fairings that wrap around the dragon capsule. Looks kind of weird with the capsule sitting up on top of the second stage naked as a jaybird. Unless I'm just not seeing it. I'm a super new dorky Kerbal to this KSP. It's going to be great when I actually get to the point of kind of knowing what I'm doing. I'm not even close to being there yet.  I don't know Kerbal (it was supposed to be another word but I'll leave it alone).

Edited by MikeO89

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6 hours ago, MikeO89 said:

Is this mod still being supported? Download site says it's outdated and not known to work with latest KSP. I'm using the Kerbalized spacex mod and I can't find the fairings that wrap around the dragon capsule. Looks kind of weird with the capsule sitting up on top of the second stage naked as a jaybird. Unless I'm just not seeing it. I'm a super new dorky Kerbal to this KSP. It's going to be great when I actually get to the point of kind of knowing what I'm doing. I'm not even close to being there yet.  I don't know Kerbal (it was supposed to be another word but I'll leave it alone).

There are no Fairings for Dragon because Dragon has no fairings (let alone the Kerbalized Dragon has nothing to do with the Launchers Pack).
And yes, it works with latest KSP. It is outdatet but it works.

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9 hours ago, MikeO89 said:

Is this mod still being supported? Download site says it's outdated and not known to work with latest KSP. I'm using the Kerbalized spacex mod and I can't find the fairings that wrap around the dragon capsule. Looks kind of weird with the capsule sitting up on top of the second stage naked as a jaybird. Unless I'm just not seeing it. I'm a super new dorky Kerbal to this KSP. It's going to be great when I actually get to the point of kind of knowing what I'm doing. I'm not even close to being there yet.  I don't know Kerbal (it was supposed to be another word but I'll leave it alone).

crs-3_staticfire.jpg

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On 27/12/2017 at 4:31 PM, robm said:

Does anyone have script for lastest version of kos?

I would have but.. well my PC broke AGAIN and i lost it it is a WIP again and ill give it to you!

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13 hours ago, robm said:

Stock pls.

Spoiler

set TargetApoapsis to .
set TargetInc to.
set siteinc to 0.
set launcht to .
set fairingjetalt to .
set HED to (90+siteinc)-TargetInc.
set dPs to .
set gravturnstalt to .
set endangle to .
set Parkingorbit to 0.
IF parkingorbit = 1 {
set Orbitphasetime to .
set finalorbitalaltitude to .
}
set stage to 0.
set payloadjett to 300.
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
set count3 to 0.
set count2 to 1.
set count1 to 40.
AG9 ON.
UNTIL launcht < 420 {
print "T- " + count3 + ":" + count2 + ":" + count1.
print "NEXT EVENT: Strongback retract".
wait 1.
IF count1 = 0 {
set count1 to 60.
set count2 to count2-1.
}
set count1 to count1-1.
set launcht to launcht-1.
clearscreen.
}
AG8 ON.
UNTIL launcht < 60 {
print "T- " + count3 + ":" + count2 + ":" + count1.
print "CURRENT EVENT: Strongback retract".
print "NEXT EVENT: Engine chill".
wait 1.
IF count1 = 0 {
set count1 to 60.
set count2 to count2-1.
}
set count1 to count1-1.
set launcht to launcht-1.
clearscreen.
}
AG9 OFF.
UNTIL launcht < 15 {
print "T- " + count3 + ":" + count2 + ":" + count1.
print "CURRENT EVENT: Engine Chill".
print "NEXT EVENT: Guidance to internal".
wait 1.
IF count1 = 0 {
set count1 to 60.
set count2 to count2-1.
}
set count1 to count1-1.
set launcht to launcht-1.
clearscreen.
}
UNTIL launcht < 3 {
print "T- " + count3 + ":" + count2 + ":" + count1.
print "CURRENT EVENT: Guidance Internal".
print "NEXT EVENT: Engine Start".
wait 1.
IF count1 = 0 {
set count1 to 60.
set count2 to count2-1.
}
set count1 to count1-1.
set launcht to launcht-1.
clearscreen.
}
lock throttle to 1.
stage.
UNTIL launcht = 0 {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T- " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Engine Start".
print "NEXT EVENT: Lift off".
wait 1.
IF count1 = 0 {
set count1 to 60.
set count2 to count2-1.
}
set count1 to count1-1.
set launcht to launcht-1.
clearscreen.
}
stage.
lock steering to heading(HED, 90).
UNTIL altitude > gravturnstalt {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Lift off".
print "NEXT EVENT: Gravity Turn start".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
clearscreen.
}
set Pic to 90.
set turndone to false.
UNTIL turndone = true {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
lock steering to heading(HED,Pic).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Gravity Turn".
print "NEXT EVENT: Data transfer".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
clearscreen.
set Pic to Pic-dPs.
IF apoapsis > TargetApoapsis {
set turndone to true.
}
IF maxthrust < 1 {
wait 1.
AG7 ON.
wait 1.
AG6 ON.
set count1 to count1+2.
set stage to 1.
}
}
lock throttle to 0.
lock steering to heading(HED, endangle).
clearscreen.
print "CURRENT EVENT: Data transfer from 1st - 2nd stages".
IF stage = 0 {
wait 1.
AG7 ON.
wait 1.
AG6 ON.
set count1 to count1+2.
set stage to 1.
}
UNTIL altitude > fairingjetalt {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: atmospheric coast".
print "NEXT EVENT: Fairing jettison".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
clearscreen.
}
AG5 ON.
UNTIL eta:apoapsis < 30 {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Coast to apoapsis".
print "NEXT EVENT: Circularisation burn".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
clearscreen.
}
set peritarg to 90000.
lock steering to heading(HED,0).
lock throttle to 1.
UNTIL periapsis > peritarg {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Circularisation burn".
IF Parkingorbit = 1 {
print "NEXT EVENT: Coast to final orbit burn".
}
IF Parkingorbit = 0 {
print "NEXT EVENT: Payload Separation".
}
wait 0.5.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
clearscreen.
IF apoapsis > TargetApoapsis+20000 {
lock steering to heading(HED, -15).
wait 0.25.
}
IF verticalspeed < 1 {
lock steering to heading(HED, 15).
wait 0.25.
}
}
lock throttle to 0.
wait 1.
set count1 to count1+1.
IF Parkingorbit = 1 {
UNTIL Orbitphasetime = 0 {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Coasting to final orbit insertion burn".
print "NEXT EVENT: Final orbit insertion burn".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
IF count2 = 60 {
set count2 to 0.
set count3 to count3+1.
}
clearscreen.
set Orbitphasetime to Orbitphasetime-1.
}
UNTIL apoapsis > finalorbitalaltitude {
lock throttle to 1.
lock steering to heading(HED,0).
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Coasting to final orbit insertion burn".
print "NEXT EVENT: Final orbit insertion burn".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
IF count2 = 60 {
set count2 to 0.
set count3 to count3+1.
}
}
lock throttle to 0.
wait 1.
set count1 to count1+1.
}
UNTIL payloadjett = 0 {
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
print "T+ " + count3 + ":" + count2 + ":" + count1.
print "STAGE 2 DATA".
print "Speed: " + speed + " Meters Per Second".
print "Altitude: " + SHIP:ALTITUDE/1000 + " Km".
print "CURENT EVENT: Coasting to final orbit insertion burn".
print "NEXT EVENT: Final orbit insertion burn".
wait 1.
set count1 to count1+1.
IF count1 = 60 {
set count1 to 0.
set count2 to count2+1.
}
IF count2 = 60 {
set count2 to 0.
set count3 to count3+1.
}
set payloadjett to payloadjett-1.
}
stage.

Paste it into a .ks file this is for falcon 9 FT

IMPORTANT: set ALL variables AND set stage 1 separation to AG7 and stage 2 ignition to AG6 fairings to AG5

TargetInc is where you have the wanted inclination

TargetApoapsis is self explanitory ALL MEASUREMENTS IN METERS

launcht is the time to wait before launch IN SECONDS 

count1 is the seconds counter

count2 is minutes

count3 is hours

dPs is degrees per second

angleend is the angle we want to end the pitch at 

i would recomend making the .ks directory in shops/script/boot as it will load it off the launch when you launch it from the VAB

Edited by kerbinorbiter

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Thank-you

Sorry for some dumb questions but just learning kos scripting, but how do I  set stage 1 separation to AG7 and stage 2 ignition to AG6 fairings to AG5, and not sure what orbitphasetime is?

this is what i've set variables to 

set TargetApoapsis to 120 .
set TargetInc to 0.
set siteinc to 0.
set launcht to 10.
set fairingjetalt to 50000.
set HED to (90+siteinc)-TargetInc.
set dPs to .5.
set gravturnstalt to 1.
set endangle to 0.
set Parkingorbit to 30000.
IF parkingorbit = 1 {
set Orbitphasetime to 720.
set finalorbitalaltitude to 300000.
}
set stage to 0.
set payloadjett to 300.
set speed to (SHIP:GROUNDSPEED+SHIP:GROUNDSPEED).
set count3 to 0.
set count2 to 1.
set count1 to 40.

Edited by robm

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orbit time phase is the time spent in the initial orbit altitude i.e you want to go to a GTO in 23 minutes after launch you put that time in seconds

stage 1 separation is done (by the interstage) in the Action groups settings

AG is basicaly Action Groups in KOS

Edited by kerbinorbiter

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