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Aerobatic Smoke


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Just some simple fun, and possibly a little bit of extra lag. Right now this is just a small powerless engine that you attach wherever you want, and it uses its own resource. You tie it to action groups to control it of course. The default lifetime of the smoke is fairly long. Yes, it uses SmokeScreen... :cool:

Download: http://www./download/q48rkgiqouawcba/AerobaticSmoke_Nazari_v1.zip

The nozzle is under the Utility category in the Hangar.

Edited by Nazari1382
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Just some simple fun, and possibly a little bit of extra lag. Right now this is just a small powerless engine that you attach wherever you want, and it uses its own resource. You tie it to action groups to control it of course. The default lifetime of the smoke is fairly long. Yes, it uses SmokeScreen... :cool:

Download: http://www./download/q48rkgiqouawcba/AerobaticSmoke_Nazari_v1.zip

The nozzle is under the Utility category in the Hangar.

This will be lovely for stalls and flat spins.

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Can you add colour in like in those great airplanes shows?

Yep, you can photoshop the image file in the part folder, and you can duplicate the part to make additional ones with more colors.

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Just a quick compatibility note: this mode was made to work only with KSP >= 0.23.5 as it use the new STAGE_PRIORITY_FLOW flow mode, it makes previous KSP release (0.23 at least) to hang forever on loading with

ArgumentException: The requested value 'STAGE_PRIORITY_FLOW' was not found.

at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0

at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0

at PartResourceDefinition.Load (.ConfigNode node) [0x00000] in <filename unknown>:0

at PartResourceDefinitionList.Add (.ConfigNode node) [0x00000] in <filename unknown>:0

at PartResourceLibrary.LoadDefinitions () [0x00000] in <filename unknown>:0

at GameDatabase+.MoveNext () [0x00000] in <filename unknown>:0

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