SXT requires a specific file-structure for it to work. If you have a look at the .cfg of one of the parts you'll see something like this.   MODEL {     model = SXT/Parts/Command/Mk3Cockpit/Goose     texture = Mk3Fuselage , Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage     texture = Mk3CockpitShuttle , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle     texture = Mk3CockpitShuttle_LUM , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM     scale = 1 , 1 , 1 } So for t
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