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[WIP]"KONQUEST:Modular components for permanent bases" by ASET (14/05/2014)


alexustas

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Thanks for the heads up. I fixed it, not that it really matters....

Regardless, I hope Alexustas' is well and his extended absence is due to a relaxing holiday. I certainly am excited for the day when we get to play with these parts!

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Hi, guys!

Unfortunately, I have a some troubles with a module SMA setup and I still cannot resolve their. Also, I have a lot of work issues IRL and I don’t keep a lot of free time.

But, don’t worry, work on KONQUEST right along continue:

in a module LGM added top hatches for parachute or another advanced equipment, also added static gears, that allow provide same altitude for each modules over surface

in a module SMA added possibility to place airlock with stair optionally or docking port

currently, I model a folding heat shield

VNpmEVx.png

I hope, I will be able to resolve my issues in a next week or later and I’m going to do a first public release.

See, also:

test possibility placing RCS into a LG module

But It’s not finish!

I have appeared idea like this (see under), after discuss about a module rove concept in a russian KSP forum

TKDJTmm.jpg

and I decided to implement it

I’m going to produce a first public release this system in the near future.

And, yes. This rover placed in a cargo module KONQUEST perfectly.

ZHTawHe.png

Edited by alexustas
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Hi, guys!

Unfortunately, I have a some troubles with a module SMA setup and I still cannot resolve their. Also, I have a lot of work issues IRL and I don’t keep a lot of free time.

But, don’t worry, work on KONQUEST right along continue:

in a module LGM added top hatches for parachute or another advanced equipment, also added static gears, that allow provide same altitude for each modules over surface

in a module SMA added possibility to place airlock with stair optionally or docking port

currently, I model a folding heat shield

http://youtu.be/CUFrYTaBM7w

http://i.imgur.com/VNpmEVx.png

I hope, I will be able to resolve my issues in a next week or later and I’m going to do a first public release.

See, also:

test possibility placing RCS into a LG module

http://youtu.be/S1bSBDwYQ3o

But It’s not finish!

I have appeared idea like this (see under), after discuss about a module rove concept in a russian KSP forum

http://i.imgur.com/TKDJTmm.jpg

and I decided to implement it

http://youtu.be/QgNwlZt9erc

I’m going to produce a first public release this system in the near future.

And, yes. This rover placed in a cargo module KONQUEST perfectly.

http://i.imgur.com/ZHTawHe.png

Wow, that's some awesome stuff. That rover especially looks awesome!

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No DL, no fun. Looks good but I'm curious if those orange docking ports are true docking ports or one needs to use one of the stock ports. That's not going to be fun to fly with as they hold about a weight of a fly. Struts struts moar struts or mods.

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ASET is happy to present a new product,

“KONQUESTâ€Â

modular components for permanent bases

http://i.imgur.com/2RfT29Wl.jpg

What is "KONQUEST"?

It is a kit of parts (D=5m) for constructing complete bases on the surface of planets and other bodies with non-negligible gravity.

KONQUEST contains:

  • A Crew Accommodation module (CAM), containing four comfortable single rooms.
    Length - 1.5m, capacity - 4 kerbals.
  • A Life Activity module (LAM) for rest and recuperation, socializing, eating snacks and performing other hygienic and medical procedures and exercises.
    Capacity - up to 8 kerbals, length 3m.
  • A Science module (SCM) for scientific research, experiments and storage of resulting data. Capacity:
    Up to 5 kerbals, length - 3m.
  • Greenhouse module (GM) providing natural oxygen and food for life support.
    Length - 1.5m.
  • Service Module (SM) - A light, unpressurized structural module designed to store other components within -- fuel tanks, generators, batteries, anything provided it doesn’t exceed 1.25m in diameter.
    Length - 1.5m.
  • Service Module/Adapter (SMA) - a light unpressurised hemispherical structural module analogous in function to the SM.
    Smaller diameter - 2.5m. Length - 1.5m.
  • Cargo module (CM) -- a light, unpressurised storage module with side doors and extending ramps for storage of vehicles and large components. Two of these modules can be chained together.
    Lengths - 1.5 and 3m.
    Maximum cargo size ~ 3.8x4.7x5.7 m.
  • Landing gear module (LM) -- a light unpressurised module with slots for landing legs or other similar devices, capable of storing miscellaneous equipment like the Service Module.
    It might be possible to use it to contain small engines or RCS thrusters.
    Length - 0.5m.
  • Low profile module cap (LPC).
    http://youtu.be/9K5ykyLpza4
    Also,
  • An extending 8m diameter heat shield (DennyTX volunteered to make this part.)
    http://youtu.be/8dCtfvhzKSU

Of course, various adapters, connectors and other auxiliary equipment is possible, send in your suggestions.

What can I do with "KONQUEST"?

Thanks to the modular design, you can build bases of any conceivable configuration, extending them over time as needed. Service modules permit you to use third-party components and continue to improve your base while keeping the same visual design and standard sizes.

What else would I need?


  • Obviously, to make the most of KONQUEST you will also need:
  • A life support mod of one kind or another.
  • A crew fitness and mental health mods (hopefully, some of the ideas discussed previously in the forums will materialize)
  • Crew and resource management mods.
  • Resource mining mods.
  • Science mods.
  • Other general building and base functionality mods like KAS, IR, DR, SCANsat, RT, PF, PP, etc.
  • IVA related mods like RPM, VesselView, KerbTrack, etc.
  • Something else that might turn up in the future.

What kind of problems should I expect?

These things are big. VERY big and VERY massive. :) You will have to put in a lot of effort to deliver them to target safely and assemble them at the destination. Determining how exactly to do that is your mission. Good luck!

In the plans:

Stage 1:

- Modeling and texturing of all the components.

- Basic configuration files.

- Initial publication and testing, patching as needed.

Stage 2:

- Optimizing of textures and models for performance.

- Publication and testing.

Stage 3:

- Game balancing for mass, durability, capacity, etc.

- Publication and testing.

Stage 4:

- Adding support for various mods mentioned above as needed.

- Patching, testing and publication.

Stage 5:

- Creating IVAs

- Publishing and testing.

- Releasing IVAs as a separate addon to the main package.

Design of "KONQUEST" modules is based on this great illustration...

http://i.imgur.com/izVZsS4.jpg

WIP gallery:

http://imgur.com/a/zRXyZ

WIP videos:

http://youtu.be/SMwfrTNEPJA

http://youtu.be/vDwntN5iRGE

Also, "Konquest Test Mission 03 - "SkyCrane" "

http://youtu.be/x6z0evu_-Tg

http://imgur.com/a/Kcgl9

http://youtu.be/R-_FIDXXiUc

assembling tests:

http://youtu.be/xFZs8789_vo

http://youtu.be/fc0hxzvjwVg

http://youtu.be/uqjnnYtWq9U

Questions to the audience:

- These modules are not meant to take off and land crewed. All kerbals within should die when acceleration exceeds about ~2G. Any ideas how to pull that off?

I’ll be happy to hear any comments, requests and suggestions. I also hope that plugin developers will show interest and come up with colony and station management addons.

I have a question. When will this be released?

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Edited by Creeperchair
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