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0.24 / 0.25 customizable budget difficulty


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I think it would be great to be able to select a budget difficulty when starting a new career mode game.

I was thinking something along the lines of a multiplier that would be applied to parts costs in the game that would be selected when a new game is started or loaded from a save.

ie individual parts in a game client would cost (base Part cost X current games part cost multiplier) A player who wants an easier game may select a game with a 0.5 multiplier for parts that cost half as much (for less costly failures and more freedom to over design). Conversely a very experienced player looking for an extreme challenge could push up the costs to say 400%, with a x4 multiplier.

If squad was to implement such a system it should allow all players (regardless of skill) greater freedom to customize their gaming experience to what they enjoy. A new player could avoid being punished by the economy while building, flying, crashing in new entertaining ways. While veteran players build more efficient ships to fly to and land on all the things for fun and profit.

Thanks for your time and all your work on the game!

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Early tech parts, such as solar panels, could be quite pricy when they first appear, then go down in cost to reflect mass production and lower cost for production. That could be based upon use, additional tech unlocked, and time.

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