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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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I'm not sure if it's just me, but the "strap-on" boosters of the new R-7 are a bit OP. I've just launched my new Soyuz-style craft and they don't run out of fuel until almost 70,000m. The old ones worked pretty well from what I can remember.

 

Also, they are missing their plumes in outer space.

Edited by captainradish
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Latter two stages of Proton complete.

Bde0XGY.png
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GceDiNH.png
xTTbH6s.png

2 hours ago, Daelkyr said:

!nice

Savage

1 hour ago, captainradish said:

I'm not sure if it's just me, but the "strap-on" boosters of the new R-7 are a bit OP. I've just launched my new Soyuz-style craft and they don't run out of fuel until almost 70,000m. The old ones worked pretty well from what I can remember.

 

Also, they are missing their plumes in outer space.

Eh, it's tricky - they are balanced against the stock parts for size.

I would recommend playing the game in a 2x or 3x system for realistic performance.

Edited by Beale
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6 minutes ago, NeoFatalis said:

Are there going to be independent gimbal engines at some point? they can be very useful sometimes (and the stock one's are kinda ugly :P)

Thanks to remind me, I'll include some with the Soyuz rocket parts next.

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43 minutes ago, NeoFatalis said:

Are there going to be independent gimbal engines at some point? they can be very useful sometimes (and the stock one's are kinda ugly :P)

I second this. Could you add individual versions of all the engines that only come in clusters?

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23 hours ago, Beale said:

Zarya panels.

oKzQV1G.png
ULCpvGt.png
G59Sdz7.png

Beale, Zarya panels are have scissors folding mechanism.

9de10732371977.57ec7856291a2.jpg

8524998_orig.jpg

This pictures shows how it works.

And yet another interesting thing - elements of the panels a little transparent. On many photos we can see Earth through them.

Edited by Lexx Thai
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1 hour ago, Lexx Thai said:

Beale, Zarya panels are have scissors folding mechanism.

9de10732371977.57ec7856291a2.jpg

8524998_orig.jpg

This pictures shows how it works.

And yet another interesting thing - elements of the panels a little transparent. On many photos we can see Earth through them.

It's a nice differnt way to unfold, but as the armature is already set up for the MIR panels, it seems easier to re-use for Zarya panels :) 

Speaking of...

Github

- Zarya panels.
- 2.5m -> 1.25m Mounting plate.
- Reduced depth docking port.

Dve7zmV.png
RSCYKCG.jpg
Z6CtztS.png

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Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far:

Spoiler

// Created by KSP forum user plausse - First draft
Heavily leaning on work by panarchist for CxAerospace

@PART[Eridani_Node_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Acamar_Lab_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 3
        RecyclePercent = .6
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Eridani_Crew_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 2500
        maxAmount = 2500
    }

    MODULE 
    {
        name = ModuleHabitation
        BaseKerbalMonths = 18
        CrewCapacity = 5
        BaseHabMultiplier = 0
        ConverterName = Habitat
        StartActionName = Start Habitat
        StopActionName = Stop Habitat        
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.525
        }
    }    
    
    MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Eridani_Crew_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{
    MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 2500
        maxAmount = 2500
    }

    MODULE 
    {
        name = ModuleHabitation
        BaseKerbalMonths = 18
        CrewCapacity = 2
        BaseHabMultiplier = 0
        ConverterName = Habitat
        StartActionName = Start Habitat
        StopActionName = Stop Habitat        
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.525
        }
    }    
    
    MODULE
    {
        name = USI_ModuleFieldRepair
    }
}

@PART[Tantares_Habitation_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Habitation_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Orbital_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

@PART[Tantares_Orbital_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]
{
            MODULE
    {
        name = ModuleLifeSupport
    }
    
    RESOURCE
    {
        name = ReplacementParts
        amount = 100
        maxAmount = 100
    }
    
        MODULE
    {
        name = USI_ModuleFieldRepair
    }
    
                RESOURCE
        {
                name = Supplies
                amount = 227
                maxAmount = 454
        }

        RESOURCE
        {
                name = Mulch
                amount = 0
                maxAmount = 454
        }
MODULE
    {
        name = ModuleLifeSupportRecycler
        CrewCapacity = 2
        RecyclePercent = .25
        ConverterName = Life Support
        tag = Life Support
        StartActionName = Start Life Support
        StopActionName = Stop Life Support

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 0.4
        }
    }
}

 

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22 minutes ago, plausse said:

Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far:

Nice, very nice! :) 

 

 

Github

- Daddy port.

YXQ6Vqi.png
5gWgkdO.png

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5 hours ago, Beale said:

It's a nice differnt way to unfold, but as the armature is already set up for the MIR panels, it seems easier to re-use for Zarya panels :)

 

So, may I request you to make the scissor version of folding mechanism?:blush:

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18 hours ago, Lexx Thai said:

So, may I request you to make the scissor version of folding mechanism?:blush:

At this point in time, ISS parts are not so much a priority, but who knows in the future :) 

3 hours ago, NeoFatalis said:

exIyNYn.png

The new Mir Parts are great!

Looks nice! But, are you underwater? :D 

 

In the works... Old and new.

CQEwtrT.png
1Ngcn0k.png
6RzTcYu.png

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13 minutes ago, Moiety said:

Oeh, hope those’ll be done in time for me to send some up when I get back from vacation!

A few parts, if not the whole FGB craft.

Some more MIR texture changes + FGB docking compartment.
 

True, newer FGB models used no windows at the rear, but these are pretty minor (and colourful too!).

ztfvD48.png
7jHDuQG.png
fIsVq7Y.jpg

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49 minutes ago, NeoFatalis said:

If you are still planning to make Mir parts ,can you make a very big panels like the one's from ETS Mir (also I would really like to see the round generators from Mir 2, I've never seen those in any other mod)

mir-ortho-jpg.206145

mir1593.gif

The IRL Mir-2 (or Mir-1.5) parts are for sure in the works.

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