ZodiaK 311 Posted June 30, 2014 Share Posted June 30, 2014 that new decoupler/heatsheild looks amazing! good job!how's that TKS going? any pics? Quote Link to post Share on other sites
Beale 18,705 Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) that new decoupler/heatsheild looks amazing! good job!how's that TKS going? any pics?Thanks .TKS is unfortunately not much progress.Here is the low down:Tantares will be re-done. The new art style will be closer to stock than old one.This will mean much better IVA (no more empty shell with panels).Because the new Tantares is a new style (windows, details, etc.)I would like to establish this style well, then create TKS (Think I'll call it the Alnair actually) in same new style.All I have of TKS at the moment is shaping and scaling models.It is a difficult beast, even with the new-found freedom of 1.875m parts.Scale is good! (New Tantares will be more or less exact same size as old one.)I hope people understand. It is needed that things are all good before more content comes. Edited June 30, 2014 by Beale Quote Link to post Share on other sites
SuperWeegee4000 88 Posted June 30, 2014 Share Posted June 30, 2014 These are really interesting parts. I love the way you've done the Salyut look-alike. Quote Link to post Share on other sites
Darth Lazarus 762 Posted June 30, 2014 Share Posted June 30, 2014 wait ... Tantares will be bigger now? 1.875m ? Quote Link to post Share on other sites
Beale 18,705 Posted June 30, 2014 Author Share Posted June 30, 2014 wait ... Tantares will be bigger now? 1.875m ?No no!Pardon my English it was worded wrong.New Tantares will be the same size as the old Tantares, and this size is a good scale alongside TKS.Sorry for confusion! Quote Link to post Share on other sites
Darth Lazarus 762 Posted June 30, 2014 Share Posted June 30, 2014 No no!Pardon my English it was worded wrong.New Tantares will be the same size as the old Tantares, and this size is a good scale alongside TKS.Sorry for confusion!thank Kod ... because i use the Tantares together with my Stock Soyuz TMA on my stock Soyuz 2-3 launcher .. and it's 1.25m on the last stage (by over 400 Parts for the Rocket without payload xD) Quote Link to post Share on other sites
Mihara 382 Posted June 30, 2014 Share Posted June 30, 2014 One thing, I did not know stock prop buttons had functions, can you give an example?Stock prop buttons don't. There is InternalButtonLight InternalModule, which, to my knowledge, has never actually worked. They do have colliders, though, which allows one to repurpose them.By the way, you can distribute the RPM version of the interior in the same download and people with RPM will see RPM while people without will see regular interiors: https://github.com/Mihara/RasterPropMonitor/wiki/Making-an-IVA-that-works-both-with-and-without-RasterPropMonitorAs long as you don't make your own prop models, the memory penalty for doing that is a few kilobytes at most. Quote Link to post Share on other sites
Beale 18,705 Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) These are really interesting parts. I love the way you've done the Salyut look-alike.Thanks! The IVA for Salyut is a little iffy, I think though.Stock prop buttons don't. There is InternalButtonLight InternalModule, which, to my knowledge, has never actually worked. They do have colliders, though, which allows one to repurpose them.By the way, you can distribute the RPM version of the interior in the same download and people with RPM will see RPM while people without will see regular interiors: https://github.com/Mihara/RasterPropMonitor/wiki/Making-an-IVA-that-works-both-with-and-without-RasterPropMonitorAs long as you don't make your own prop models, the memory penalty for doing that is a few kilobytes at most.Hey thanks a million for this! I will have a read.It was daunting the thought of managing two separate IVA setups.I love RPM, thanks for making it! Edited June 30, 2014 by Beale Quote Link to post Share on other sites
Kitworks 15 Posted June 30, 2014 Share Posted June 30, 2014 Bae Caught Me Decouplin'I add Polaris Heatshield, huge improvement! I'm uploading new release now!It decouples anything below, but remains attached to pod!That's awesome! You're a modding fool! We're going to miss you when you go on hiatus soon. Quote Link to post Share on other sites
Darth Lazarus 762 Posted June 30, 2014 Share Posted June 30, 2014 well .. which is teh real one? Quote Link to post Share on other sites
DGatsby 298 Posted July 1, 2014 Share Posted July 1, 2014 Very nice! So these are scaled to 1.875m?I will add a link, if you are happy with it (I see you have some trouble with the nodes, I would follow the recommendation of changing the configs).Let me know .Hey Beale! I edited the .cfg to fix the node issue with the Polaris structure piece. And yes, they are upscaled to 1.875 I think it's ready now, so if you want, go ahead and link it! https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rar Quote Link to post Share on other sites
DGatsby 298 Posted July 1, 2014 Share Posted July 1, 2014 Weird - I had a little trouble with the nodes "migrating", but not enough to pose a real problem.But, relatively easy fix, no modeling required - the nodes are in the cfg.node_stack_bottom = 0.0, -0.2575, 0.0, 0.0, 1.0, 0.0, 2node_stack_top = 0.0, 0.2575, 0.0, 0.0, 1.0, 0.0, 1The second number describes the vertical distance, so find that in the part and raise it a bit, then test it in game. Probably a much easier way to do it but this is low-skill ha ha.Thanks again Kitworks! I just edited it, and reuploaded the files. Works great now! Quote Link to post Share on other sites
Kitworks 15 Posted July 1, 2014 Share Posted July 1, 2014 well .. which is teh real one? Not sure if its because of KSP, or because it's the only ship flying at the moment, or just long exposure... But I'm getting awfully fond of that lumpy little potato called Soyuz. Quote Link to post Share on other sites
DGatsby 298 Posted July 1, 2014 Share Posted July 1, 2014 It's not sleek like Apollo, but it is a beautiful little spaceship. Quote Link to post Share on other sites
Beale 18,705 Posted July 1, 2014 Author Share Posted July 1, 2014 Hey Beale! I edited the .cfg to fix the node issue with the Polaris structure piece. And yes, they are upscaled to 1.875 I think it's ready now, so if you want, go ahead and link it! https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rarOkay, I added the link to the front!Really nice, thanks for making these! Quote Link to post Share on other sites
OrbitalDebris 48 Posted July 1, 2014 Share Posted July 1, 2014 I've just spent about an hour playing with the new IVAs, very nice! One thing though, you may want to move the RPM displays closer to eye level... it makes my neck hurt just thinking about poor Jeb having to stare at this small screen between his feet Quote Link to post Share on other sites
Beale 18,705 Posted July 1, 2014 Author Share Posted July 1, 2014 I've just spent about an hour playing with the new IVAs, very nice! One thing though, you may want to move the RPM displays closer to eye level... it makes my neck hurt just thinking about poor Jeb having to stare at this small screen between his feet Yeah definitely! The current RPM was included "by accident" in the release, but I had decided, people can play with it if they want.The Polaris definitely needs the RPMS moving onto the wall or somewhere closer.Tantares IVA will have more along the lines of real Soyuz. That is, re-designed for two person. Quote Link to post Share on other sites
Kirondoll 28 Posted July 1, 2014 Share Posted July 1, 2014 Updated Deadly Reentry Patch (for Polaris Heatshield)@PART[Tantares_Crew_1]{@maxTemp = 2300MODULE{name = ModuleHeatShielddirection = 0, -1, 0 // underside of fuselagereflective = 0.25 // 25% of heat is ignored at correct angle}}@PART[spica_Crew_1]{@maxTemp = 2300MODULE{name = ModuleHeatShielddirection = 0, -1, 0 // underside of fuselagereflective = 0.25 // 25% of heat is ignored at correct angle}}@PART[Polaris_Heatshield_1]{@maxTemp = 1800MODULE{name = ModuleHeatShielddirection = 0, -1, 0reflective = 0.05ablative = AblativeShieldingloss{key = 650 0 0 0key = 1000 320 0 0key = 3000 400 0 0}dissipation{key = 300 0 0 0key = 500 90 0 0}}RESOURCE{name = AblativeShieldingamount = 1000maxAmount = 1000}}Heatshield value are the standard one used for a 2,5m heatshield enough for a interplanetary reentry. Quote Link to post Share on other sites
Darth Lazarus 762 Posted July 1, 2014 Share Posted July 1, 2014 hrm i noticed something strange: the service module of the taaatres got a bit lighter. the center of mass is at the decoupler bow. Or the mass of the orbital module was increased ... so i have to put the attitude RCS truster on the decoupler ring OR have to put additinal weight into the service module (4 mini yellow RCS tanks at the bottem) Quote Link to post Share on other sites
Beale 18,705 Posted July 1, 2014 Author Share Posted July 1, 2014 (edited) Updated Deadly Reentry Patch (for Polaris Heatshield)@PART[Tantares_Crew_1]{@maxTemp = 2300MODULE{name = ModuleHeatShielddirection = 0, -1, 0 // underside of fuselagereflective = 0.25 // 25% of heat is ignored at correct angle}}@PART[spica_Crew_1]{@maxTemp = 2300MODULE{name = ModuleHeatShielddirection = 0, -1, 0 // underside of fuselagereflective = 0.25 // 25% of heat is ignored at correct angle}}@PART[Polaris_Heatshield_1]{@maxTemp = 1800MODULE{name = ModuleHeatShielddirection = 0, -1, 0reflective = 0.05ablative = AblativeShieldingloss{key = 650 0 0 0key = 1000 320 0 0key = 3000 400 0 0}dissipation{key = 300 0 0 0key = 500 90 0 0}}RESOURCE{name = AblativeShieldingamount = 1000maxAmount = 1000}}Heatshield value are the standard one used for a 2,5m heatshield enough for a interplanetary reentry.AH!Totally slipped my mind.I'll upload it A.S.A.P. Thanks for the config! EDIT: updated.hrm i noticed something strange: the service module of the taaatres got a bit lighter. the center of mass is at the decoupler bow. Or the mass of the orbital module was increased ... so i have to put the attitude RCS truster on the decoupler ring OR have to put additinal weight into the service module (4 mini yellow RCS tanks at the bottem)This is strange, I have not changed anything in the service module in a long time.Could you read me the mass in the VAB, if possible? Edited July 1, 2014 by Beale Quote Link to post Share on other sites
Darth Lazarus 762 Posted July 1, 2014 Share Posted July 1, 2014 Orbital module: 0,3Command Module: 0,97Service module: 2,15 Quote Link to post Share on other sites
Beale 18,705 Posted July 1, 2014 Author Share Posted July 1, 2014 Orbital module: 0,3Command Module: 0,97Service module: 2,15I have the same values. Your issue sounds odd.Here is my layout:Though RCS is away from COM, the craft translates okay, with the Tantares' SAS turned on.I think this has been forever an issue, but not appeared before today because of my reliance on SAS. Quote Link to post Share on other sites
Darth Lazarus 762 Posted July 1, 2014 Share Posted July 1, 2014 currently soem work to do, will ook at it later this evening for more detials about this issue Quote Link to post Share on other sites
Horus 63 Posted July 1, 2014 Share Posted July 1, 2014 (edited) Recently added cargo module (Advanced Computing Orbital Module... computing what btw.?) could be extended with KAS support:MODULE{ name = KASModuleContainer maxSize = 80}!NB: link to 1.875 rescale is invalid Edited July 1, 2014 by Horus additional info Quote Link to post Share on other sites
Beale 18,705 Posted July 1, 2014 Author Share Posted July 1, 2014 Recently added cargo module (Advanced Computing Orbital Module... computing what btw.?) could be extended with KAS support:MODULE{ name = KASModuleContainer maxSize = 80}!NB: link to 1.875 rescale is invalidKAS support might be interesting...For the download, it is hosted by DGatsby, not myself, so maybe this person have moved the link. I'll have to wait and see if it will return, sorry to say. Quote Link to post Share on other sites
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