Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

Recommended Posts

That looks great!
ooooooooooooooooooooooooooooooh

Thanks!

Scale model in orbit.

I was worried the TKS would be too big or unweilding, but actually it is quite nimble on RCS alone.

574e737983.jpg

Edited by Beale
Link to comment
Share on other sites

lovely lovely

---EDIT---

I notice that is says 'alnair' on the side. is there any chance that you'll include alternate textures with different words, like in the KSO mod?what's the worst that could happen?:P

Edited by ZodiaK
Link to comment
Share on other sites

I notice that is says 'alnair' on the side. is there any chance that you'll include alternate textures with different words, like in the KSO mod?what's the worst that could happen?:P

Perhaps, not sure what other words to use.

I can always distribute the PSDs

Link to comment
Share on other sites

Are you gonna add a decoupler module to the LES?

because it will make it easy to decouple it inflight.

And you do know that the LES system's base has a build in engine for orbital maneuvers.

Link to comment
Share on other sites

Beale, you mentioned before that middle section of Alnair will be cargo bay, but does that mean that there won't be any crew space in there at all, not even a tunnel to back part of the ship? It'd be a shame not to see such an original concept from TKS realized in Alnair.

Link to comment
Share on other sites

Are you gonna add a decoupler module to the LES?

because it will make it easy to decouple it inflight.

And you do know that the LES system's base has a build in engine for orbital maneuvers.

It already acts this way :) .

Small question.Can someone explain me how do i make the small antenna compatible with Remote Tech?Thanks.

Simply add this to one of the remote tech configs' date=' It isn't balanced perfectly:(

@PART[Tantares_Antenna_A]
{
!MODULE[ModuleDataTransmitter] {}

@MODULE[ModuleAnimateGeneric]
{
@allowManualControl = false
}

MODULE
{
name = ModuleRTAntenna
Mode0DishRange = 0
Mode1DishRange = 50000000
EnergyCost = 0.93
MaxQ = 6000
DishAngle = 0.06

DeployFxModules = 0

TRANSMITTER
{
PacketInterval = 0.3
PacketSize = 2
PacketResourceCost = 15.0
}
}

MODULE
{
name = ModuleSPUPassive
}
}

Beale, you mentioned before that middle section of Alnair will be cargo bay, but does that mean that there won't be any crew space in there at all, not even a tunnel to back part of the ship? It'd be a shame not to see such an original concept from TKS realized in Alnair.

Cargo bay might be too tricky, lighting issues can't be fixed, so yeah it may be a crew module (with KAS space).

Link to comment
Share on other sites

Cargo bay might be too tricky, lighting issues can't be fixed, so yeah it may be a crew module (with KAS space).

Oh, okay, sad to hear that you having a problem with your concept, yet I'm glad you're considering other ideas too. If after all you'll settle for crew module, would you consider doing a decorative hatch as part of the texture on the bottom of VA? Speaking of which, I was surprised that in real life that hatch would've been only 0.55m in diameter! Crazy stuff.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...