Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

Recommended Posts

7 hours ago, CaptKordite said:

Now, before I screw it up too badly, I think I need to create a renamed copy of _LLV_V_Engine_1.cfg with the few changes to the engine stats and add an entry in the localization cfg, reference all the existing models, scale back the thrust (half the Block B), copy the Atmosphere Curve of the Block B, and I should be good to go.

Right?

Completely correct, I'd be quite excited to see that. Don't forget to change the name within the config also.
You might also remove ModuleJettison from the copy so the engine keeps its skirt.

Give me a shout if you need anything.

Edited by Beale
Link to comment
Share on other sites

For converting the Blok V to the N3 I ended up dropping an additional 15% of thrust because the stats given by Astronautix suggested that. Even so, like all the N1 parts, it was still pretty over powered. The atmosphere-optomized Blok V engine lifting a Soyuz still had over a 3 TWR off of the pad. Since this is pretty much like all the other parts, I'll call it comparable.

49968086991_b60659aecd_w_d.jpg

Add a Blok G stage and I can take a Soyuz LOK to the Mun.
49968086931_aee8915498_w_d.jpg

The thing is. . . . I have no rocket engine sound. I looked at the Blok A and B CFG files and the settings appear to be the same but, for some reason, the engine is silent.

Edited by CaptKordite
Link to comment
Share on other sites

13 hours ago, CaptKordite said:

For converting the Blok V to the N3 I ended up dropping an additional 15% of thrust because the stats given by Astronautix suggested that. Even so, like all the N1 parts, it was still pretty over powered. The atmosphere-optomized Blok V engine lifting a Soyuz still had over a 3 TWR off of the pad. Since this is pretty much like all the other parts, I'll call it comparable.

49968086991_b60659aecd_w_d.jpg

Add a Blok G stage and I can take a Soyuz LOK to the Mun.
49968086931_aee8915498_w_d.jpg

The thing is. . . . I have no rocket engine sound. I looked at the Blok A and B CFG files and the settings appear to be the same but, for some reason, the engine is silent.

Looks great! I would see if you can also get it working while keeping the skirt, to get that real NIII look.

I will investigate sound - the entire N1 parts collection is ancient, and a mess, frankly. Well overdue a rework.

Link to comment
Share on other sites

On 6/5/2020 at 3:10 PM, Zarbon44 said:

Polyus, definitely not a space laser, only experiments.

6TtMl8O.png

Ah, thank you for launching the civilian station Mir-2 comrade, a fine replacement for Mir-1.

 

 

0Wh1qxU.jpg
03ikPks.jpg
E3LY0zl.jpg
8gkvLW2.jpg

Edited by Beale
Link to comment
Share on other sites

COMRADES NEED MORE LABS! :mad:

So, we got an ugly Squad lab and nice Tantares "Kvant" and giant "Polus" labs. Is it possible to turn a big tail part of "Salut" station into a space laboratory? Please. It was in real. Or may be some another parts? Thank you. :)

Link to comment
Share on other sites

2 hours ago, moguy16 said:

does someone have that some patches to make this mod tweakscale compatible? 

also be able to change the contents of the fuel tanks like BDB

I think you should make them and I will integrate them in the mod officially yes, I will appreciate your work on this.

 

 

B0Nk9tM.jpg
6ZJF2je.jpg
 

deployment gif:

https://i.imgur.com/BmyE5aR.gifv

 

 

Link to comment
Share on other sites

12 hours ago, StriZ said:

COMRADES NEED MORE LABS! :mad:

So, we got an ugly Squad lab and nice Tantares "Kvant" and giant "Polus" labs. Is it possible to turn a big tail part of "Salut" station into a space laboratory? Please. It was in real. Or may be some another parts? Thank you. :)

I missed this post - for sure, I am aiming to expand the science potential of these.

Link to comment
Share on other sites

24 minutes ago, curtquarquesso said:

Very old. Probably better off starting from scratch.

yep

btw does anyone know what the free square is? should i change it or what? 

%MODULE[TweakScale]
    {
        type = free_square
    }

(this is from the tweakscale companion to neaer future tech)

Link to comment
Share on other sites

21 minutes ago, Delta dart said:

Can anyone show me a picture of what the fairing on the tks looks like because I cant figure out how the fairing is suposed to look

you should do something like this:

TKS-fair.JPG

Both trapezoid sections have their own fairings, so can extend above and below. The capsule remains exposed.

Make sense? Maybe someone, or I, can give an in-game screenshot.

 

Final pass.
Next is Kvant-1

uhvknz9.jpg
Jk4bsti.jpg
Nbe5ODu.jpg

Edited by Beale
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...