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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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11 hours ago, Zorg said:

Theres more coming soon. And updates to existing ones, for Tantares LV.

Proton:

screenshot177.png?width=839&height=726

 

tenor.gif

Incredible as ever! The very clean and health Proton plumes are just a treat :)

 

 

 

 

 

 

Good

NThc1RP.jpg

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Love the new parts; those 4m pieces make some real beastly rockets.

Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod?

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8 minutes ago, FruitGoose said:

Love the new parts; those 4m pieces make some real beastly rockets.

Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod?

the soyuz one? idk, but the almaz ones should have the neptune camera feature I think

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8 minutes ago, FruitGoose said:

Love the new parts; those 4m pieces make some real beastly rockets.

Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod?

Right now the Octans Periscope is merely decorative, it was made before Neptune Camera and so isn't compatible (no cameraTransform). I'm not sure if @Beale is planning to revamp or update it anytime soon.

Edited by OrdinaryKerman
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16 hours ago, Minmus Taster said:

May I ask why your seem to be redoing Lunokhod?

I'm not.

1 hour ago, FruitGoose said:

Love the new parts; those 4m pieces make some real beastly rockets.

Sorry if this has been asked before but what is the purpose of the periscope? I can get it to extend and decouple but can't “look through it”. Is it supposed to be used with the camera mod?

As of the most recent update (24.0) the periscope is now a small greyscale camera (so you can look through it with the live preview window). Without the Neptune Camera mod it is purely decorative yeah. Could never find a stock use for it really.

 

 

 

ra1mXPM.jpg
NkpjqUw.jpg

Edited by Beale
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4 hours ago, Neebel said:

Is Tantares compatible with Snacks? Sorry if this was asked before, didn't read 800 pages haha

Unfortunately I don't think there are any up to date configs :(

 

 

 

Lunaaa

s2FaiFt.jpg

 

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46 minutes ago, Beale said:

Unfortunately I don't think there are any up to date configs :(

 

 

It's not a full config, but I added some support to some Tantares parts to complement Snacks generic configs wit this MM patch:

Spoiler



//Mir Snacks Support
//Adds Snacks Processor to Aquila 18-B2 Crew Compartment B (to simulate the Kristall material processors) & space for a little Ore
//Adds Soil Recycler and Air Scrubber to Aquila 18-B1 Crew Compartment A (to simulate station-wide ECLSS on Kvant-2, Spektr, Priroda) & space for a little Soil and Stale Air
//Adds Stress Relief to Eridani 27KB Crew Module (to simulate Mir Core living compartment)

//Snack Processor (Aquila 18-B2 Crew Compartment B used for Kristall)
@PART[aquila_crew_s1p5_2_2]:NEEDS[SnacksUtils]
{
	MODULE
	{
		name = SnackProcessor
		ConverterName = Snack Processor
		StartActionName = Start Snack Processor
		StopActionName = Stop Snack Processor
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		UseSpecializationBonus = true
		SpecialistEfficiencyFactor = 0.1
		ExperienceEffect = ScienceSkill
		EfficiencyBonus = 1.0
		 
		//Ore masses 0.01 metric tons per unit
		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 0.002
			FlowMode = STAGE_PRIORITY_FLOW
  		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 30
			FlowMode = STAGE_PRIORITY_FLOW
		}

		//Snacks masses 0.001 metric tons per unit
		//1 Ore = 5 Snacks, not all of the ore is usable...
		OUTPUT_RESOURCE
		{
			ResourceName = Snacks
			Ratio = 0.001
			DumpExcess = false
			FlowMode = STAGE_PRIORITY_FLOW
		}
	}
	
	RESOURCE
	{
		name = Ore
		amount = 0
		maxAmount = 200
	}
}

//Soil Recycler; Calibrated for 4 kerbals (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda)
@PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksUtils]
{
	MODULE
	{
		name = SoilRecycler
		ConverterName = Soil Recycler
		StartActionName = Start Soil Recycler
		StopActionName = Stop Soil Recycler
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1.0
		RecyclerCapacity = 4
	 
		INPUT_RESOURCE
		{
			ResourceName = Soil
			Ratio = 0.00004630
			FlowMode = ALL_VESSEL
  		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 3
			FlowMode = STAGE_PRIORITY_FLOW
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Snacks
			Ratio = 0.00004630
			DumpExcess = false
			FlowMode = ALL_VESSEL
		}
	}

	RESOURCE
	{
		name = Soil
		amount = 0
		maxAmount = 400
	}
}

//Air Scrubber (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda)
@PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksFreshAir]
{
	MODULE
	{
		name = SnacksConverter
		ConverterName = Air Scrubber
		StartActionName = Start Air Scrubber
		StopActionName = Stop Air Scrubber
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = false
		
		INPUT_RESOURCE
		{
			ResourceName = StaleAir
			Ratio = 0.00074
			FlowMode = ALL_VESSEL
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.4
			FlowMode = ALL_VESSEL
		}

		OUTPUT_RESOURCE
		{
			ResourceName = FreshAir
			Ratio = 0.000296
			FlowMode = ALL_VESSEL
		}
	}

	RESOURCE
	{
		name = StaleAir
		amount = 0
		maxAmount = 400
	}
}

//Stress Relief (Eridani 27KB Crew Module used for Mir Core Module)
@PART[Eridani_Crew_2]:NEEDS[SnacksStress]
{
	MODULE
	{
		name = SnacksConverter
		ConverterName = Entertainment Center
		StartActionName = Start Entertainment
		StopActionName = Stop Entertainment
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = false
		minimumCrew = 1
		requiresHomeConnection = true

		//This condition is set whenever the kerbal enters the part and the converter is active, and
		//when the converter is started. Since it's registered as a SKILL_LOSS_CONDITION, the kerbals will lose their
		//skills while the converter is running.
		conditionSummary = Relaxing

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 1.6
			FlowMode = STAGE_PRIORITY_FLOW
		}

		ROSTER_INPUT_RESOURCE
		{
			ResourceName = Stress
			AmountPerDay = 2
		}
	}
}


 

 

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p3DVFcu.jpg

 

23 hours ago, Friznit said:

 

It's not a full config, but I added some support to some Tantares parts to complement Snacks generic configs wit this MM patch:

  Reveal hidden contents

 



//Mir Snacks Support
//Adds Snacks Processor to Aquila 18-B2 Crew Compartment B (to simulate the Kristall material processors) & space for a little Ore
//Adds Soil Recycler and Air Scrubber to Aquila 18-B1 Crew Compartment A (to simulate station-wide ECLSS on Kvant-2, Spektr, Priroda) & space for a little Soil and Stale Air
//Adds Stress Relief to Eridani 27KB Crew Module (to simulate Mir Core living compartment)

//Snack Processor (Aquila 18-B2 Crew Compartment B used for Kristall)
@PART[aquila_crew_s1p5_2_2]:NEEDS[SnacksUtils]
{
	MODULE
	{
		name = SnackProcessor
		ConverterName = Snack Processor
		StartActionName = Start Snack Processor
		StopActionName = Stop Snack Processor
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		UseSpecializationBonus = true
		SpecialistEfficiencyFactor = 0.1
		ExperienceEffect = ScienceSkill
		EfficiencyBonus = 1.0
		 
		//Ore masses 0.01 metric tons per unit
		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 0.002
			FlowMode = STAGE_PRIORITY_FLOW
  		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 30
			FlowMode = STAGE_PRIORITY_FLOW
		}

		//Snacks masses 0.001 metric tons per unit
		//1 Ore = 5 Snacks, not all of the ore is usable...
		OUTPUT_RESOURCE
		{
			ResourceName = Snacks
			Ratio = 0.001
			DumpExcess = false
			FlowMode = STAGE_PRIORITY_FLOW
		}
	}
	
	RESOURCE
	{
		name = Ore
		amount = 0
		maxAmount = 200
	}
}

//Soil Recycler; Calibrated for 4 kerbals (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda)
@PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksUtils]
{
	MODULE
	{
		name = SoilRecycler
		ConverterName = Soil Recycler
		StartActionName = Start Soil Recycler
		StopActionName = Stop Soil Recycler
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1.0
		RecyclerCapacity = 4
	 
		INPUT_RESOURCE
		{
			ResourceName = Soil
			Ratio = 0.00004630
			FlowMode = ALL_VESSEL
  		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 3
			FlowMode = STAGE_PRIORITY_FLOW
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Snacks
			Ratio = 0.00004630
			DumpExcess = false
			FlowMode = ALL_VESSEL
		}
	}

	RESOURCE
	{
		name = Soil
		amount = 0
		maxAmount = 400
	}
}

//Air Scrubber (Aquila 18-B1 Crew Compartment A used for Kvant-2, Spektr, Priroda)
@PART[aquila_crew_s1p5_2_1]:NEEDS[SnacksFreshAir]
{
	MODULE
	{
		name = SnacksConverter
		ConverterName = Air Scrubber
		StartActionName = Start Air Scrubber
		StopActionName = Stop Air Scrubber
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = false
		
		INPUT_RESOURCE
		{
			ResourceName = StaleAir
			Ratio = 0.00074
			FlowMode = ALL_VESSEL
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.4
			FlowMode = ALL_VESSEL
		}

		OUTPUT_RESOURCE
		{
			ResourceName = FreshAir
			Ratio = 0.000296
			FlowMode = ALL_VESSEL
		}
	}

	RESOURCE
	{
		name = StaleAir
		amount = 0
		maxAmount = 400
	}
}

//Stress Relief (Eridani 27KB Crew Module used for Mir Core Module)
@PART[Eridani_Crew_2]:NEEDS[SnacksStress]
{
	MODULE
	{
		name = SnacksConverter
		ConverterName = Entertainment Center
		StartActionName = Start Entertainment
		StopActionName = Stop Entertainment
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = false
		minimumCrew = 1
		requiresHomeConnection = true

		//This condition is set whenever the kerbal enters the part and the converter is active, and
		//when the converter is started. Since it's registered as a SKILL_LOSS_CONDITION, the kerbals will lose their
		//skills while the converter is running.
		conditionSummary = Relaxing

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 1.6
			FlowMode = STAGE_PRIORITY_FLOW
		}

		ROSTER_INPUT_RESOURCE
		{
			ResourceName = Stress
			AmountPerDay = 2
		}
	}
}

 

 

 

 

 

Oh these are great!

Is there maybe some way to write a generic - "cover all" snack config, per crew seats or something? It would be nice if we could add support.

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44 minutes ago, Beale said:

GyT9wzr.jpeg
p3DVFcu.jpg

 

Oh these are great!

Is there maybe some way to write a generic - "cover all" snack config, per crew seats or something? It would be nice if we could add support.

Oh wow...

So will the  side tanks that the spacecraft ditches be made to?

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