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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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//-----------ANY-------------//
@PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------FGB-------------//
@PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

//---------------LK-----------------//
// Optional (Korolev Lander)
@PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------LOK--------------//
@PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------MIR--------------//
@PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

@PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------NEP--------------//
@PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------PIRS--------------//
@PART[Hadar_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------PROGRESS-----------------//
@PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------RASSVET-----------------//
@PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------------SALYUT-------------------//
@PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}


//------------------------SOYUZ-----------------------//
@PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------------VA----------------------//
@PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

 

Here is an updated CLS config.

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54 minutes ago, PyjackMeat said:
  Reveal hidden contents

 



//-----------ANY-------------//
@PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------FGB-------------//
@PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

//---------------LK-----------------//
// Optional (Korolev Lander)
@PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------LOK--------------//
@PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------MIR--------------//
@PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

@PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------NEP--------------//
@PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------PIRS--------------//
@PART[Hadar_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------PROGRESS-----------------//
@PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------RASSVET-----------------//
@PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------------SALYUT-------------------//
@PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}


//------------------------SOYUZ-----------------------//
@PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------------VA----------------------//
@PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

 

Here is an updated CLS config.

They can pass through the control cores? It is known.

HWPm7fL.png

Now I am only joking! That's great, thank you a lot for making these :) 

 

 

 

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5 hours ago, Drakenex said:

Pls don't forget to upload it's source files, cant wait to paint that beauty!!! and more !!

Soon!

4 hours ago, Third_OfFive said:

Is Proton next for a texture revamp? :) 

I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?)

3 hours ago, Legcutter said:

Don't have even a faint ghost of an idea what's this thing O_o

14 minutes ago, kopapaka said:

Prop-M Rover

250px-Mars_propm_rover.jpg

Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M!

prop-m-rover-mars-3-img2.jpg

Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans.

 

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17 hours ago, Beale said:

Soon!

I think the Proton will be a good target before new launchers or revamp of N1, not too bad. In the immediate time I will probably do a spacecraft (MIR maybe?)

Yes! The Soviet Union's first and only attempt of a Mars-rover, the adorable Prop-M!

prop-m-rover-mars-3-img2.jpg

Sadly, it doesn't appear to be easily possible in KSP, so this may be an item for the archive of failed plans.

I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP?

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2 hours ago, Well said:

I didn't know this small Soviet Rover, so small and cute Martian Rover, i love it. You really think that he is impossible for KSP?

Requires a little more investigation, but sadly I think not :( 

 

 

R7!
The RD-108 parts are now-ingame. And on GitHub (heavily in development, so I give you a friendly warning).

6BwhRzl.png

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3 hours ago, DiscoSlelge said:

This rocket stole my christmas hat !

 borrowed for a brief sub-orbital test - nothing to see here.

23 minutes ago, notJebKerman said:

Tested the new R7 parts. Stages 1 & 2 are fine, but I ran into some problems with the texture on stage 3 engine... Otherwise, great job. Really like the new (revamped) parts.

NcxdPUs.jpg

It's the case unfortunately the upper stage engine is not complete yet - you may have to improvise a little.

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