Jump to content

[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

Recommended Posts

On 8/7/2020 at 2:15 PM, Well said:

Tantares IVA patch is updated to the last version

SAa2JKZ.jpg

https://github.com/AstroWell/Tantares_Patch

Same as before, Tantares_IVA_Patch.cfg use existing Tantares IVA to replace placeholder IVA.

Tantares_IVA_MoreCrew_Patch.cfg use existing Tantares IVA to replace placeholder IVA, but also add more crew to some part to make them "match" the IVA number of seat.

i've made my best to match the shape of all part, but if you really notice something weird let me know

I was wondering.

Could you do an IVA patch for BDB sometime?

Link to comment
Share on other sites

6 hours ago, Minmus Taster said:

I was wondering.

Could you do an IVA patch for BDB sometime?

One day maybe, but did you have any idea of the time of work that need... ? even without making custom iva...

 

1 hour ago, Beale said:

qhUY1YZ.jpg

Your so good to make engine, a great familly here!

Link to comment
Share on other sites

Need to redo to DXT5, missing it.

[LOG 13:28:09.739] Load(Texture): TantaresSP/agencies/agency_sp_scaled
[WRN 13:28:09.739] Texture load error in 'E:\Games\Kerbal Space Program\GameData\TantaresSP\agencies\agency_sp_scaled.dds'

Done it with "paint.net"

Link to comment
Share on other sites

On 12/8/2020 at 2:18 AM, Fusion confusion said:

Venera D, VeGa, Mars, Angara, Yensei,  Amur, Soyuz-5, Orel, and LK-1000?

Nothing post-soviet planned.

What is LK-1000?

19 hours ago, Lumaan said:

Need to redo to DXT5, missing it.


[LOG 13:28:09.739] Load(Texture): TantaresSP/agencies/agency_sp_scaled
[WRN 13:28:09.739] Texture load error in 'E:\Games\Kerbal Space Program\GameData\TantaresSP\agencies\agency_sp_scaled.dds'

Done it with "paint.net"

Thanks I will fix this.

16 hours ago, Minmus Taster said:

So were ALL just gonna forget about the sick new salyut skin!

Unfortunately this has to go on ice. Though it is an IRL colour scheme:

TpFWoHy.jpg

Link to comment
Share on other sites

6 hours ago, NiL said:

Oof, does it really? :(

the uv for the currentl almaz unfortunately does not support it. probably have to re-do that at some point.

Ideally the lines should continue along the adapter plates, but this isn't possible right now.

MV3NGFJ.jpg

 

little more work:

IywJiVF.jpeg
CpbWNHs.jpeg

If you're using the wip GitHub version, fair warning that the next upload of that will break things. I'm reorganising the engines.
This won't affect people only using the full releases.

OhOQlaM.jpg

Edited by Beale
Link to comment
Share on other sites

Hi!

Does Tantares have the craft files for the launch vehicles included?

Thanks!

3 hours ago, Perantor said:

Quickly made an exhaust for the Proton on the new Waterfall. RIP RealPlume.
Same settings, but very nice effect at night.

  Hide contents

eb1179c391484c7043b2d714332962c7.png3e81c7c32aa643296238e4bbbf3d20a7.png

 

How do we get this in my game? It looks phenomenal at night!

Edited by AeroSky
Link to comment
Share on other sites

18 minutes ago, AeroSky said:

Как это сделать в моей игре? Ночью выглядит феноменально!

To be honest, I don't know how to correctly make and attach a new effect from waterfall. Yesterday I was able to create, bind and save this effect in the 1-stage of "Proton" using a few poke methods. Besides, this is just my raw test version, the exhaust is not perfect and you will probably have to calibrate it. But as far as I know, you need to replace the CFG configuration of the first stage of the "Proton" at Kerbal Space Program \ GameData \ TantaresLV \ parts \ PROTON. (Also make sure you have Waterfall installed)

 

Link to comment
Share on other sites

23 minutes ago, AeroSky said:

Does Tantares have the craft files for the launch vehicles included?

Not Tantares, but I think TantaresLV does

Does anyone know about a manual I could use to assemble the mir modules? The craft files provided just don’t seem right (for example, the core module is missing a rear docking port).

Link to comment
Share on other sites

14 minutes ago, KnedlikMCPE said:

Not Tantares, but I think TantaresLV does

Does anyone know about a manual I could use to assemble the mir modules? The craft files provided just don’t seem right (for example, the core module is missing a rear docking port).

It's not super detailed but this should give you a reasonable guide: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Mir.  There are some (slightly older) craft files of my own on that github.  They should be good for the release version of Tantares.

Link to comment
Share on other sites

14 hours ago, FanticAn said:

Hello. Will there be compatibility with the Kerbalism mod in the near future?

I've not heard of Kerbalism before sorry. Nothing planned for now.

6 hours ago, Perantor said:

Quickly made an exhaust for the Proton on the new Waterfall. RIP RealPlume.
Same settings, but very nice effect at night.

  Reveal hidden contents

eb1179c391484c7043b2d714332962c7.png3e81c7c32aa643296238e4bbbf3d20a7.png

 

Wow! Great job on that, I like the colour gradient.

 

 

4ABUKcz.jpeg
DL9J215.jpg

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...