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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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On 9/21/2021 at 4:33 AM, Beale said:

The licence allows people to fork it as they wish.

 

I may do this for a good number of the parts to include in my "total conversion" career mod, if I ever get around to re-releasing it.

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BMQS4Rf.jpg

Is there an iva for this part? or is there a bug

On 9/20/2021 at 2:48 AM, Beale said:

unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1.

It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for.

 

Wow, I'm shocked to be honest! but like @Leszek said, thank you for these mods :D

Quote

We need a laughing crying emoji..

 

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4 hours ago, davidy12 said:

Okay, I feel a little stupid. How come the Vostok Upper Stage doesn't conform with the R7 rocket?

From the wiki: For a more accurate look, there is an optional rescale patch in GameData\TantaresLV\Patches\Soyuz_B9_Rescale (enabled by renaming .disabled to .cfg; note that B9 Partswitch and Module Manager are required). This adds a switch to adjust the top diameter of the adapter parts to 1.5m. There is also a thrust plate, decoupler and RD-110A engine in the same size to match. The Vostok spacecraft itself needs to be tweakscaled up slightly to the same diameter.

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21 hours ago, Spike88 said:

From the wiki: For a more accurate look, there is an optional rescale patch in GameData\TantaresLV\Patches\Soyuz_B9_Rescale (enabled by renaming .disabled to .cfg; note that B9 Partswitch and Module Manager are required). This adds a switch to adjust the top diameter of the adapter parts to 1.5m. There is also a thrust plate, decoupler and RD-110A engine in the same size to match. The Vostok spacecraft itself needs to be tweakscaled up slightly to the same diameter.

EDIT 2: It's not in the Patches, it's in the SOYUZ rocket

Edited by davidy12
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6 hours ago, LoadingTimeExpert said:

Hello. I am building the Voskhod in career mode with a bunch of other mods. But I seem to be unable to fit both the backup retro engine *and* a parachute to the Voskhod capsule. Is this intentional? While I probably could bail out both kerbals in time, it seems like... a bad idea

I don't play career mode, I think you're supposed to fit a Soyuz parachute below the retro engine. I don't know if it's possible to do in career mode.

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4 hours ago, davidy12 said:

3oXXETE.png

Just checking if this part is removed? Because the adapter it says to use on the Wiki looks flatter. @Friznit any input?

To me that looks like the 2.5m engine plate from Restock, and I don't believe any part has ever existed in Tantares, if that helps.

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2 hours ago, KeaKaka said:

To me that looks like the 2.5m engine plate from Restock, and I don't believe any part has ever existed in Tantares, if that helps.

Nope, that's the old DOS rear structural plate. I think it was depreciated in the latest update.

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1 hour ago, Entr8899 said:

Nope, that's the old DOS rear structural plate. I think it was depreciated in the latest update.

This^.  I need to update the build guides and images quite a bit.  I believe the intended build now is to attach the thrusters and docking port to the bottom of the crew compartment directly.

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Beale, what was the reason you didn't do waterfall for the N1 first stage?

Anyway, here's waterfall:

pA6zrb7.pngz26DVvN.png0huYj2i.png

 

@PART[libra_lv_engine_s7p5_1]:AFTER[TantaresLV]:NEEDS[Waterfall]
{
	// Removes the stock effect block, and replace it with one that has no particles
	!EFFECTS {}

	EFFECTS
    {
        running_closed
        {
            AUDIO_MULTI_POOL
            {
                channel = Ship
                transformName = thrustTransform
                clip = TantaresLV/sounds/sound_rocket_kero
                volume = 0.0 0.0
                volume = 0.1 1.0
                volume = 1.0 1.0
                pitch = 0.0 0.5
                pitch = 1.0 1.0
                loop = true
            }
        }
        engage
        {
            AUDIO
            {
                channel = Ship
                clip = sound_vent_soft
                volume = 0.5
                pitch = 1.0
                loop = false
            }
        }
        flameout
        {
            PREFAB_PARTICLE
            {
                prefabName = fx_exhaustSparks_flameout_2
                transformName = thrustTransform
                oneShot = true
            }
            AUDIO
            {
                channel = Ship
                clip = sound_explosion_low
                volume = 1.0
                pitch = 1.0
                loop = false
            }
        }
    }

	MODULE
	{
		name = ModuleWaterfallFX
		// This is a custom name
		moduleID = Engine
		// This links the effects to a given ModuleEngines
		engineID = ClosedCycle

		// List out all controllers we want available
		CONTROLLER
		{
			name = atmosphereDepth
			linkedTo = atmosphere_density
		}
		CONTROLLER
		{
			name = throttle
			linkedTo = throttle
			responseRateUp = 0.005
			responseRateDown = 0.1
		}
		CONTROLLER
		{
			name = random
			linkedTo = random
			range = 0,1
		}
		
		TEMPLATE
		{
			// This is the name of the template to use
			templateName = waterfall-kerolox-lower-RD170-1
			// This field allows you to override the parentTransform name in the EFFECTS contained in the template
			overrideParentTransform = thrustTransform
			// scale the templated effect
			position = 0,0,-0.005
			rotation = 0, 0, 0
			scale = 1.9, 1.9, 1.9
		}

	}
}

 

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