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[1.12.X] Tantares - Stockalike Soyuz and MIR [15.0][8.7.2022][Tsyklon]


Beale
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16 hours ago, MaxID1234 said:

Is the 1.5m patch for the Soyuz still available?

Somehow it has gone missing. I will re-instate it from an older version (you should be able to find it there until I get around to that). Sorry for the issues.

16 hours ago, nasaholic said:

Does the latest version work on 1.8 or is it strictly 1.10 thing.

(Yeah, I'm a bit slow to get on the update wagon. Slowly dragged my feet from 1.7 to 1.8 not too long ago)

Should be fine in 1.8, let me know any problems (unfortunately may only have limited power to fix).

8 hours ago, Jack Wolfe said:

The Chelomei lander is a pretty easy driver. 

kuEy7Qy.png?1

Always happy to see this used, it really is the nice Sunday drive of lunar landers.

 

 

 

 

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7 hours ago, Beale said:

Somehow it has gone missing. I will re-instate it from an older version (you should be able to find it there until I get around to that). Sorry for the issues.

 

 

 

 

I think the patch may need updating, I haven’t been able to get it to work.

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10 hours ago, Zarbon44 said:

My old Kitbashed UR700A, refined a bit, adjusted, and now looks great! Had to use Restock MainSails as the main engines, but they are NK33s, not RD270.

quJR8RP.png

 

 

Flawless! A real universal rocketA

 

GitHub

https://github.com/Tantares/TantaresSP

Just about ready to release.

screenshot210.png?width=1084&height=610
screenshot216.png?width=1084&height=610

Edited by Beale
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3 hours ago, Beale said:

Flawless! A real universal rocketA

 

GitHub

https://github.com/Tantares/TantaresSP

Just about ready to release.

screenshot210.png?width=1084&height=610
screenshot216.png?width=1084&height=610

Goodbye my bouncy Frog friend....

JK i pasted the Prop F into the newer release gave it a new name and BOOM! ready to bounce around on Gilly!

Edited by Minmus Taster
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On 10/23/2020 at 2:05 PM, Jansn67 said:

Tantares.

(One of) the best!
best looking,
best maintained,
most accurate,
most flexible

Mods ever.

Shouting out THANK YOU!
for over a half decade of KSP rocket- and space-fun...

That's very kind, many thanks!

14 hours ago, Furiousgaming34 said:

Hi, the Sokol flight suit doesn't seem to be appearing in my game even though the Orlan EVA suit is in my game. Help would be appreciated.

Just saying I am on 1.10.1 running the latest version of Tantares  

Thanks

Weird, will investigate.

Anyone else suffer this?

 

 

 

He's here.

lGwdIEU.jpegodS1MxN.jpeg

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14 hours ago, KeaKaka said:

Will we be getting the extra bits (the chunky dark grey bulges) on the zenit boosters or will they stay the same?

For sure. The physical structure at least, even if they are just a hollow space to attach your own chute / legs.

Anything more than that not sure right now.

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3 hours ago, Beale said:

For sure. The physical structure at least, even if they are just a hollow space to attach your own chute / legs.

Anything more than that not sure right now.

Totally random question but what happened with the martian moons mod?

Did you lose the assets? or did something personal got in the way?

Does it need some sort of revival?

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4 hours ago, prinjrius said:

Hi, everybody. I decided to make my own capsule for the game. But I don't know how to integrate it into the game. And another question, bill, what program do you use to texture your models?

I use adobe photoshop cs5.

51 minutes ago, Minmus Taster said:

Totally random question but what happened with the martian moons mod?

Did you lose the assets? or did something personal got in the way?

Does it need some sort of revival?

Totally open source and free to continue - I think I have given the files to four people or so to continue, but I don't know if any have been released. Just don't enjoy maintaining kopernicus mods personally.

There is actually my last works on it with improved quality maps, biomes, scatter, orbits, etc:

https://www.dropbox.com/s/5rn3s33is34sxsu/StockalikeSolarSystem.zip?dl=0

(Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License)

RUNPab3.jpg

Edited by Beale
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You may be aware of this already but I couldn't find any mention of it in the thread. There appears to be a subtle typo in the configs for the Hadar Airlock Compartments A and B (parts/PIRS/_hadar_crew_s1_1.cfg and _hadar_crew_s1_2.cfg). The Minimum Crew to Operate is specified using "minimumcrew = 1" rather than "minimumCrew = 1". Apparently this value is case-sensitive, as both parts show up in-game as unmanned rather than requiring a pilot. Capitalising the "c" fixes the issue.

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