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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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16 hours ago, Beale said:

A few simple little parts incoming. Mainly antennas.

XQUen3H.png
MXNkIVz.png
aQk0hoP.png

Oh, PLEASE!
Been waiting so long for this. The only comparable part is from the q-orbital mod, which is out of date and doesn't mount well on current parts.
Can we hope that this antenna will have a folding arm?

(This is really the last thing missing from the tantares pack to make a full "IRL-Like" soyuz)

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1 hour ago, tjsnh said:

Oh, PLEASE!
Been waiting so long for this. The only comparable part is from the q-orbital mod, which is out of date and doesn't mount well on current parts.
Can we hope that this antenna will have a folding arm?

(This is really the last thing missing from the tantares pack to make a full "IRL-Like" soyuz)

Glad you like!

The item in the images is already folding, but more to explain.  (Let me put it on Github so it can actually be played with).
First, it is part of an "IGLA kit, part of three antennas that form the rendesvouz system.

Two folding styles for each antenna, so you can use it on damn-near any craft.

HoNXNPG.png

Another folding variant will be introduced for the Soyuz and Progress with the correct "Mesh" style antenna dish mounting.

vXZvHvZ.png
IjfcKyQ.png

Github

3jr9QEU.png

 

Edited by Beale
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6 hours ago, Beale said:

Two folding styles for each antenna, so you can use it on damn-near any craft.

HoNXNPG.png

Another folding variant will be introduced for the Soyuz and Progress with the correct "Mesh" style antenna dish mounting.


What about an arm that swings 180 degrees instead of 90, to allow it to be folded up underneath the soyuz service module?
(Amazing idea to have the "swing" part, and the "extend" part as different objects, by the way)

Edited by tjsnh
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43 minutes ago, tjsnh said:


What about an arm that swings 180 degrees instead of 90, to allow it to be folded up underneath the soyuz service module?
(Amazing idea to have the "swing" part, and the "extend" part as different objects, by the way)

@Beale Will you also be doing the observation window, like Q orbital has?

Edited by DJ Reonic
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Meanwhile, here is a little patch by me to add some KIS-powered inventory space to the modules to reflect that space stations are actually bigger than Soyuz pods and the TKS is a HUGE orbiter. Should do a USI-LS patch later as well.

All volumes are "played by ear", so sorry for possible inadequacies!

@PART[Tantares_Crew_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 400
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Tantares_Habitation_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Tantares_Habitation_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Tantares_Orbital_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Tantares_Orbital_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 700
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_2_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 3000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_2_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 3000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_3_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 1500
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_3_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 1500
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Crew_4]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 1000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Habitation_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 700
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Habitation_2_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Alniyat_Habitation_2_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 600
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Libra_Crew_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 200
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Acamar_Lab_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 2000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Eridani_Crew_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 4000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Eridani_Mid_1]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 4000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

@PART[Eridani_Crew_2]:NEEDS[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 6000
		externalAccess = true
		internalAccess = true
		slotsX = 4
		slotsY = 5
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

 

Edited by TK-313
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23 hours ago, dimovski said:

Beautiful little part! I feel old when I think about how Tantares has grown and developed :(

 

Remember these, old sport?

07THYqy.png

bVqC8AY.png

I might be a little sick :D 

19 hours ago, tjsnh said:


What about an arm that swings 180 degrees instead of 90, to allow it to be folded up underneath the soyuz service module?
(Amazing idea to have the "swing" part, and the "extend" part as different objects, by the way)

Thanks! Interesting part, but limited use in that folding configuration. Further difficulties with the fact that the new Soyuz SM has a flat base.
Was that style on antenna used beyond the early Soyuz 7K-OK flights?

GLAvW8h.png

19 hours ago, DJ Reonic said:

@Beale Will you also be doing the observation window, like Q orbital has?

Not sure :) 
I'm planning lights, which might fill a similar role.

15 hours ago, CVerts said:

I have a question, are the cygnus and atv parts going to be re-added later?

No plans, the models and textures are of course free to whoever would want them :) 

10 hours ago, Legcutter said:

Some good ol' Tantares Salyut-7

D706E99E53F47DB07B1744AAF077CBE8D901FAEA

Good memories! And nice craft :) 

3 hours ago, DarthVader said:

*Nags Beale about the proton first stage*

Soon, I am currently reworking the textures that I already had - was not so happy with them.

53 minutes ago, Rory Yammomoto said:

Is there a Manual? I would love to find out how to make Salyut.

You can't build Salyut yet, sadly - but it can be kind of approximated with the MIR parts.

a4AfWW0.png
fK3dTH7.png

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1 hour ago, Beale said:

Was that style on antenna used beyond the early Soyuz 7K-OK flights?

GLAvW8h.png

Igla docking system was in use until Soyuz-TM-2 flight to young Mir station in 1986. Even Kvant-1 had some

Edited by Legcutter
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The docking ports have a problem...

The 4GZ one does not extend, and the largest one does not retract. This causes a problem when my first space station for science, Tanteres 1, is a total failure due to the spacecraft not being able to dock. (It's a bit more like Salyut 1, though)

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57 minutes ago, Legcutter said:

Igla docking system was in use until Soyuz-TM-2 flight to young Mir station in 1986. Even Kvant-1 had some

Sorry, I was unclear, I mean specifically the yellow receiver on the rear of the Soyuz, it looks like it was removed after the two-seater Soyuz 7K-T version.

387px-RP1357_p22_Salyut_1-type_Soyuz.svg.png Soyuz 7K-OKS
359px-RP1357_p24_Soyuz_Ferry.svg.png Soyuz 7K-T
393px-Soyuz-T_drawing.svg.png Soyuz T
Soyuz-TM_drawing.png Soyuz TM

48 minutes ago, Rory Yammomoto said:

The docking ports have a problem...

The 4GZ one does not extend, and the largest one does not retract. This causes a problem when my first space station for science, Tanteres 1, is a total failure due to the spacecraft not being able to dock. (It's a bit more like Salyut 1, though)

Not sure what you mean, pictures? The animation should be cosmetic only.

Edited by Beale
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Just now, Beale said:

Not sure what you mean, pictures? The animation should be cosmetic only.

I thought they were animated colliders... (I should clarifiy my previous statement: I was expecting them to work as a sort of 'almost dock' system, but...)

Anyway, never mind. Testing with a BealeMobile (I crack myself up sometimes) and the largest docking port, the Q8R, functions perfectly fine. I'm going to say gremlins are to blame.

 

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1 hour ago, Beale said:

Sorry, I was unclear, I mean specifically the yellow receiver on the rear of the Soyuz, it looks like it was removed after the two-seater Soyuz 7K-T version.

Now that's the info it's gonna be hard to find.
...
I couldn't get my hands on any photos of Soyuz-T from rear, but I suppose you are right - apparently it had a new all-directional antenna installed, the one used later with Kurs system. One thing I'm shure with though - Soyuz-TM definitely don't have any)

50draw1.gif

Edited by Legcutter
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1 hour ago, Rory Yammomoto said:

I thought they were animated colliders... (I should clarifiy my previous statement: I was expecting them to work as a sort of 'almost dock' system, but...)

Anyway, never mind. Testing with a BealeMobile (I crack myself up sometimes) and the largest docking port, the Q8R, functions perfectly fine. I'm going to say gremlins are to blame.

 

Nice :) 

13 minutes ago, Legcutter said:

Now that's the info it's gonna be hard to find.
...
I couldn't get my hands on any photos of Soyuz-T from rear, but I suppose you are right - apparently it had a new all-directional antenna installed, the one used later with Kurs system. One thing I'm shure with though - Soyuz-TM definitely don't have any)

50draw1.gif

Awesome image! :) 

I think once all the IGLA parts are finished it will be easier to see if something looks missing.

 

Why the Proton is taking so long...
I have re-textured it and provided normal maps.

ooi2eYI.png
WVLwUxA.png

Edited by Beale
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On 4/6/2017 at 5:54 PM, Beale said:

A few simple little parts incoming. Mainly antennas.

XQUen3H.pngMXNkIVz.pngaQk0hoP.png

On 4/7/2017 at 10:47 AM, tjsnh said:

Oh, PLEASE!
Been waiting so long for this. The only comparable part is from the q-orbital mod, which is out of date and doesn't mount well on current parts.
Can we hope that this antenna will have a folding arm?

(This is really the last thing missing from the tantares pack to make a full "IRL-Like" soyuz)

Hidy-ho neighbor! :)

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