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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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10 hours ago, Beale said:

Many thanks!

You can rebuild also, but crafts should be totally fine I think, no parts will be removed.

 

Not when it suffered a fiery death at the hands of atmospheric reentry :P

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42 minutes ago, DJ Reonic said:

Now THAT is a Mir Core/Zvezda!!! Now all we need are versions of all the FGB parts in this scheme.

Good question actually about the FGB.

Probably the parts generic to TKS / others will be plain grey, Mir specific FGB parts (i.e. kvant-2, spektr, etc) can use the brighter scheme?

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15 hours ago, Beale said:

Good question actually about the FGB.

Probably the parts generic to TKS / others will be plain grey, Mir specific FGB parts (i.e. kvant-2, spektr, etc) can use the brighter scheme?

I agree. Definitely like the direction this is going.

@Beale New thought. If you send that color palette over to the Colorful Crew, they may be able to add that to the existing part retextures they have, while you work on the new parts.

Edited by DJ Reonic
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Hello Beale.

I have had a chance to try your new Tantares release and I have some feedback for you.

-You made it so that you can't exit the Soyuz without an orbital module.  Excellent.  I never thought of that but it makes the part more than cosmetic.  I love it.

-You made it so that you can't control the Soyuz capsule without power.  Well that just killed a few Kerbals.  (Or would have if I didn't edit the persistence file.  When Kerbals die I restart the career and I didn't feel like restart for this.)  The issue is that if you have remote tech you may run out of power during launch making the capsule a death trap without extra batteries.  However an easy fix is to change the Soyuz LV to have alternators like stock engines.  They wouldn't need much, just about 1.5 energy per second minimum ought to make it so that the  rocket can get you to a place where you can use your solar power.

-You should change your parachutes to match stock.  With the current version of the game you can with stock parachutes stage them way out at entry interface and you won't kill the parachutes.  This allows you to jettison the orbital module with staging just fine.  I am guessing that was the reason for the non stock parachutes in the first place.  Anyway I edit the parachutes to match stock every time I DL a new version of Tantares because the settings as they come open the parachutes far too abruptly and cause g-force issues if your difficulty is turned up.

		minAirPressureToOpen = 0.04
		deployAltitude = 1000
		deploymentSpeed = 0.12
		semiDeploymentSpeed = 0.5	

-Left and right Solar Panels?  That solution works.  And I like the look too.

-Separate Heat Shield?  I like that too.  Is it possible to make that stageable?  Or if there is a reason why it isn't already, would you be receptive to the idea of making the staging enableable in the VAB?

-For Tantares LV, have you considered making the soyuz LV available at earlier areas of the tech tree?  You can avoid making them OP by using part upgrades so that the earlier engines would have less power, efficiency and more mass so that they will not be OP.

-Also Tantares LV, when I stage to the third stage in Soyuz my rocket rotates off to one side.  Am I doing something wrong or is this a known issue?

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