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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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Venera

uyM3oJ2.png

lHZ7Fcl.png

B9e4uCL.png

It almost didn't make it - well the orbiter at least. My "Blok D" had a paltry 1200 ÃŽâ€v. The orbiter did get into orbit, but it's a highly elliptical one. I first corrected the whole craft into a collision course with EVE, like Venera had with Venus, the released the sphere. Once the probe had landed, I returned to the orbiter and did a retro burn and barely got captured in orbit...

Beale, how do you figure the ÃŽâ€v of your block D? (as in what is it?)

Edited by tg626
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Oh, wait. PPTS is in the works finally? That's awesome!! :D It's about time we get a gorgeous Tantares alternative to the stock's rather ugly Mk1-2 Command Pod (I never use it due to it's boring awful look and awkward door placement). Still waiting for the next mod version with that Gemini IVA RPM support though. :rolleyes:

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Beale?

perfect work on the Block D ... i love the attitude trusters for teh engine :)

Thanks! I hope you enjoy it.

http://vsm.host.ru/photos/lkeng.jpg

I love rocket engine clusters :3

Yeah, this is what I'm going more for. It looks a little more unique.

Yay! PPTS is arriving!
The PPTS hype is real.

It's going to take a while, I'm afraid :D

Gotta say the Blok D is looking fabulous. I wish I had the patience to model and texture.

Many thanks!

You are of course welcome to the model and texture files if you would like to take a look at them.

Any ideas on how to rebalance the Proton/ALV for 6.4x? I have a space station that needs launching.

A lazy method, but you could just bump up the ISP, to maybe 400 or so? You can argue it's a LH2/LOX Proton.

Nice PLANETES reference.

Hehe,

A few Planetes parts I'd like to give a try to make:

Fishbone, for TKS cargo bay.

0f22ff0c42.jpg

KAS-grabbable De-orbit thruster, for getting rid of junk.

a0fdd3d0cf.jpg

Hey Beale, is there any chance we could get the Pol in 1.25? Or a tweakscale version so we can change the size?

do you have module manager?

Try something like this for each Pol part :)


@PART[Pollux_Control_A]
{
@rescaleFactor = 2.5
}

This will make it a 1.25m diameter part!

Venera

http://i.imgur.com/uyM3oJ2.png

http://i.imgur.com/lHZ7Fcl.png

http://i.imgur.com/B9e4uCL.png

It almost didn't make it - well the orbiter at least. My "Blok D" had a paltry 1200 ÃŽâ€v. The orbiter did get into orbit, but it's a highly elliptical one. I first corrected the whole craft into a collision course with EVE, like Venera had with Venus, the released the sphere. Once the probe had landed, I returned to the orbiter and did a retro burn and barely got captured in orbit...

Beale, how do you figure the ÃŽâ€v of your block D? (as in what is it?)

Wow! Really nice orbiter.

Your question: I tried to make a quick and dirty replica, it has 3,000m/s overall (if the LOK Engine remains fueled).

The Blok-D alone will only manage about 1,600m/s if the LOK is emptied out, which is okay I guess.

467b4469ba.jpg

Still waiting for the next mod version with that Gemini IVA RPM support though. :rolleyes:

Very close now - just the LK legs and IVA, then go for release.

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Whoa,whoa,whoa! I watched the first episode of Planetes and at the start there was a spacecraft named Alnair! Is that where the ideas for names come from?

A few other spacecraft names from Planetes: Vega, Libra, Almach!

Of course, they are just star / constellation names also. But yeah, it was a heavy influence. :)

Also one of the agencies was named "Alnair 2068", before renaming it to "Alnair Design Bureau".

I'm not a Weeaboo, honest.

Edited by Beale
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Wow! Really nice orbiter.

Your question: I tried to make a quick and dirty replica, it has 3,000m/s overall (if the LOK Engine remains fueled).

The Blok-D alone will only manage about 1,600m/s if the LOK is emptied out, which is okay I guess.

http://puu.sh/gvKU4/467b4469ba.jpg

Oh, I'm not as far off as I thought (hoped) LOL. I have about the same numbers, +/- 20m/s - tho my TWR is way lower at 0.54 or something close to it... In case you're wondering, that Blok D stand-in is a part from the "TurboNisu Reloaded" parts pack. It's simply a "naked" 1.25 to 2.5 adapter tank, holding 270 LF and 330 OX.

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A few other spacecraft names from Planetes: Vega, Libra, Almach!

Of course, they are just star / constellation names also. But yeah, it was a heavy influence. :)

Also one of the agencies was named "Alnair 2068", before renaming it to "Alnair Design Bureau".

I'm not a Weeaboo, honest.

Finally!

:confused: A new series to binge-watch in one night, even though the next day is a regular work-day... Thanks Beale :D

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A few other spacecraft names from Planetes: Vega, Libra, Almach!

Of course, they are just star / constellation names also. But yeah, it was a heavy influence. :)

Also one of the agencies was named "Alnair 2068", before renaming it to "Alnair Design Bureau".

I'm not a Weeaboo, honest.

?u=http%3A%2F%2Fi28.photobucket.com%2Falbums%2Fc237%2FRogueLemon%2FPBF071-Weeaboo.gif&f=1

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Oh, I'm not as far off as I thought (hoped) LOL. I have about the same numbers, +/- 20m/s - tho my TWR is way lower at 0.54 or something close to it... In case you're wondering, that Blok D stand-in is a part from the "TurboNisu Reloaded" parts pack. It's simply a "naked" 1.25 to 2.5 adapter tank, holding 270 LF and 330 OX.

Yeah, I think you may still find the margins for a Venera flight quite slim even with my Blok-D. (Which actually holds exactly the same 270 LF and 330 OX!).

You could try Aerobraking :D

(Of course, a "proper" Venera orbiter if I make one, would likely be a lot lighter than the one you have made.)

Finally!

:confused: A new series to binge-watch in one night, even though the next day is a regular work-day... Thanks Beale :D

Ohoho, Well, I hope you enjoy it.

Pls no Zodiak-kun

So, here is some more stuff...

d0c58374ff.jpg

ef7ea23227.jpg

And my take on the "Kerbiet Union" flag. Which I guess I'll chuck in the next release if people like it.

5e655348d9.jpg

The lower-left circle represents orbit, the "spotlight" is now fixed on the Mun.

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(Of course, a "proper" Venera orbiter if I make one, would likely be a lot lighter than the one you have made.)

If? I think you meant to say 'when' :wink:

So, here is some more stuff...

http://puu.sh/gwjzH/d0c58374ff.jpg

http://puu.sh/gwjCr/ef7ea23227.jpg

And my take on the "Kerbiet Union" flag. Which I guess I'll chuck in the next release if people like it.

http://puu.sh/gwk1S/5e655348d9.jpg

The lower-left circle represents orbit, the "spotlight" is now fixed on the Mun.

The new legs look much sturdier and practical, good job.

And I do very much like the flag.

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So, here is some more stuff...

http://puu.sh/gwjzH/d0c58374ff.jpg

http://puu.sh/gwjCr/ef7ea23227.jpg

And my take on the "Kerbiet Union" flag. Which I guess I'll chuck in the next release if people like it.

http://puu.sh/gwk1S/5e655348d9.jpg

The lower-left circle represents orbit, the "spotlight" is now fixed on the Mun.

The landing leg looks very stock-ish :)

And the flag is really awesome! Would love to see it ingame. :)

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Awesome flag comrade!

:-)

I assume Venera's orbiter had an engine. Am I wrong? Did Blok D do the orbital braking at Venus? Animations at russiaspaceweb made me think Blok D did the transfer and then Venera did the insertion burn....

Edited by tg626
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If? I think you meant to say 'when' :wink:

The new legs look much sturdier and practical, good job.

And I do very much like the flag.

I think I may have meant 'When' yes, haha. If you look at the Venera texture sheet, there is a ton of space.

The landing leg looks very stock-ish :)

And the flag is really awesome! Would love to see it ingame. :)

Many thanks! :)

Lunniy Complex

6ebe170b08.jpg

Blok-D

a06033248f.jpg

Landing legs - work great! :)

d99d064dc1.jpg

Ohoho, very close now, even at my currently slowed-down pace of work.

Just need to texture the engine, then can release Beta.

Of course, even when Beta, work on LK is not done even after Beta. Still, IVA and all those misc parts (Nesting jets, Antennae).

Awesome flag comrade!

:-)

I assume Venera's orbiter had an engine. Am I wrong? Did Blok D do the orbital braking at Venus? Animations at russiaspaceweb made me think Blok D did the transfer and then Venera did the insertion burn....

Thanks!

I'll be honest, I have no idea. I assumed the orbiter would have a thruster, but only really for orbit adjustment, etc. But, you probably are right in the Venera doing a substantial amount of the burning.

Edit: Thanks for pointing out the Russian Space Web page, it does look like the Orbiter had a significant propulsion system.

Here's that Flag, fit for game, just right click and save!

mFiaM91.png

Edited by Beale
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You're welcome! Today's adventure - EVE II (Venera 10)

http://youtu.be/x1cP83IgOQQ

And then, MechJeb let me down... Really bad for interplanetary transfers it seems.

R.I.P. Venera 10!

Again, nice job. Is this the "Columbia Broadcasting System" again? I like the presentation style.

Now you can try with the Blok-D :)

LK Beta 1

The RD-858, or my vague interpretation of it.

26f489dc9c.jpg

And the birthday lad himself.

35056c79e3.jpg

Edit: it has dawned on me I haven't bundled the FX with LK. So maybe you may want to switch the cfg to a stock FX

Edited by Beale
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Found a bug - the landing legs.

If you start with them deployed, launch, hit G to retract , hit G again to extend, then hit G a third time to retract (and on any further extend/retract cycles) the legs "snap" into place instead of going through the animation.

Basically, they only go through the retract animation the first time you retract them.

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Confirmed:

State at launch: Deployed

First G press - Normal retraction

Second G press - Normal deployment

Third G press - Instant retraction

Subsequent G presses repeat "Second" and "Third" above.

State at launch: Retracted

First G press - Normal deployment

Second G Press - Instant retraction

Subsequent G presses repeat this pattern

Missing Keyframe?

- - - Updated - - -

R.I.P. Venera 10!

Again, nice job. Is this the "Columbia Broadcasting System" again? I like the presentation style.

Thank you!! I try to make it a bit different.

And, weep not for Venera - even tho this is career, I allow myself to revert in the event of something like this happening (it's either that or bounce back and forth with Sandbox and experiment, so what's the difference?)

Here is the successful Parking Orbit to Eve flight! (not so KBS styled since there are no TV cameras in space LOL)

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While launching my M-1 (finally!) I saw that the ALV-C engine would flame out when attached to a procedural tank, saying it's oxidizer deprived. A fuel line running from the tank to the engine fixed this, and I haven't tested it with a regular tank yet, but I should tell you.

EDIT: it does work when attched to the stock tanks, so it must be an issue with the procedural tank.

EDIT2: every time I try to launch a Zarya, I have trouble with the upper stage. It must be cursed.

EDIT3: screenshots!

Javascript is disabled. View full album
Edited by billbobjebkirk
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It's unfortunate that I'm out of town right now and I can't try out the new LK parts. Looking forward to using them when I get back. In the meantime, I'll be working on some new models I started this week... this pack has inspired me to get back into mod-making. Thanks Beale.

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