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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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Thanks for this update Beale! :D

I made .cfgs for these to work with RealFuels if anyone's interested:

http://www./download/vbd89s3ekjnos6k/Tantares_tanks.cfg

http://www./download/h3bv6tfiy4lli1r/TantaresLV_tanks.cfg

You also need this for the engines to work:

http://forum.kerbalspaceprogram.com/threads/81239-Stockalike-RF-Engine-Configs-v2-0-6-11-26-14/

EDIT: Fixed TantaresLV.cfg

Thanks!

I'll take a look and maybe bundle it! :)

Awesome! I have become Tantares approved. :cool:

Here is my semi-accurate Proton launcher with my semi-accurate full Salyut 6 sub-assembly on top. I attached the Tantares V-N6 hub so it's ready for expansion! Just add Progress, Soyuz, or etc. and your Mir or ISS station awaits. Instructions on how to fly:

  1. The full Salyut is heavy, so the Proton will probably only get you to a low (100-200m) orbit. Fly the ALV-A booster first stage to 25m then start gradually rotating east to achieve an equatorial orbit. You should hit the 90 degree mark at your apoapsis.
  2. Burn what's left of the first stage, decouple it, and fire up the B second stage. You may be able to reach orbit with this second stage alone. However, you will most likely need the C third stage.
  3. Equalise your orbit. Decouple the C third stage.
  4. Use the Capella to fine tune. Decouple the Capella if/when you need to use the docking port that is at the bottom of the Salyut station. There are two small monopropellant boosters at the bottom for future corrections.
  5. Send up a Soyuz and stick it on the top or bottom!

PS: I can replicate the Salyut's double tiered fairing with Procedural fairings, but it adds 4 extra/unnecessary parts. Is it worth it just for the look?

PPS for forum rules: License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. (Hopefully that covers the board requirements of including a license.)

Cool! I'll stick this on the front too.

I have been experimenting with Russian style maintainance towers for my R-7 style rockets using Infernal Robotics

http://i.imgur.com/WKoSbgQ.jpg

Not a very streamlined design, but it looks close enough:D

http://i.imgur.com/3OPJkMH.png

Retracting the maintainance gantries

http://i.imgur.com/LN2aCcx.png

I think these are for holding the rocket down while the engines build up, but I retracted them anyway:P

http://i.imgur.com/3980n6t.png

Liftoff! This mission was just a test of the missile and carried what is supposed to represent a dummy nuclear warhead. For some reason, the core engine on the R-7 shut down with about a third of the fuel left. I was able to restart it by switching to booster mode, but I couldn't get it to reignite in core mode.

I love it! :)

The issue you mention at the bottom, that is really really odd. Let me try recreate this.

Using any fuel mods?

Is it too far out of your plans for Tantares to maybe look into making those maintenance gantry's as a launch tower??? For some reason I really kind of like those towers ever since I saw them as props in Command & Conquer Generals......

I am not so sure, not a clue where to begin with clamp-parts. :(

Beale, the N-IM actually does fly! ^^

http://imgur.com/a/SWjbj#0

(Sure, it needs a couple 12kN linear RCS thrusters to keep it in-line, but I think that's perfectly fine for a 5200 ton rocket. Especially one made in such an unconventional way...)

Amazing!

Did it make orbit? Wasn't clear from the album.

Hey-hey, first satellite from RSSA is flying. :)

Thanks to Beale for that hoop antennas and a Hamal probe core. :)

http://i.imgur.com/cNy6mhq.png

Part 2, yay!

Very nice object-D thing -

Also, the city lights there? They look really nice.

Here is Venera:

2e03af419c.jpg

747b851ce4.jpg

Fits 1.25m Top

013aa8c1d4.jpg

or 0.625m

2d7aa081be.jpg

Specular stuff.

c30156d378.jpg

The bottom is 1.25m too.

1284125753.jpg

I still need to do the top bit (I'm thinking RTG), and the parachute.

Edit: The colour scheme - I still am not sure, so here is white Venera also.

ded6d9c24c.jpg

1e69f28996.jpg

Edited by Beale
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Part 2, yay!

Very nice object-D thing -

Also, the city lights there? They look really nice.

Here is Venera:

http://puu.sh/enXu1/2e03af419c.jpg

http://puu.sh/enXC5/747b851ce4.jpg

Fits 1.25m Top

http://puu.sh/enXKl/013aa8c1d4.jpg

or 0.625m

http://puu.sh/enXZF/2d7aa081be.jpg

Specular stuff.

http://puu.sh/enY8V/c30156d378.jpg

The bottom is 1.25m too.

http://puu.sh/eo0jP/1284125753.jpg

I still need to do the top bit (I'm thinking RTG), and the parachute.

Edit: The colour scheme - I still am not sure, so here is white Venera also.

http://puu.sh/eo10Z/ded6d9c24c.jpg

http://puu.sh/eo1bt/1e69f28996.jpg

Thanks! It has only 5 stock parts: 4 struts and atmospheric thingy on top of satellite, it seems that Tantares can replace stock. ^^

The city lights are from Astronomer Pack Interstellar v2. :)

Awesome Venera, would like to have it for RSSA reasons! Although, the late 60s are somewhere ahead. :)

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Thanks! It has only 5 stock parts: 4 struts and atmospheric thingy on top of satellite, it seems that Tantares can replace stock. ^^

The city lights are from Astronomer Pack Interstellar v2. :)

Awesome Venera, would like to have it for RSSA reasons! Although, the late 60s are somewhere ahead. :)

Cool!

Many thanks!

Many thanks on Venera also, a quick test of it:

c017156536.jpg

f9dbdbb408.jpg

27e8d4401c.jpg

It was generally okay, apart from some collider weirdness where it sunk into the ground after timewarp (It has a complex shape, so three separate colliders).

It may be a case of disabling the ability to attach stuff to it, for the sake of a simpler, more reliable collider. eh...

Nope, no fuel mods for me. I stick to good ol' generic LF/O for my rockets.

Well, that is very odd.

I must take a closer look at the configs.

Thanks for finding the bug!

Edited by Beale
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Cool!

Many thanks!

Many thanks on Venera also, a quick test of it:

http://puu.sh/eoaCX/c017156536.jpg

http://puu.sh/eoaGd/f9dbdbb408.jpg

http://puu.sh/eoaK5/27e8d4401c.jpg

It was generally okay, apart from some collider weirdness where it sunk into the ground after timewarp (It has a complex shape, so three separate colliders).

It may be a case of disabling the ability to attach stuff to it, for the sake of a simpler, more reliable collider. eh...

I vote for having a cone collidder for the lower part. BTW, that girder structure is a shock absorber, so will it mean that it will have high impact tolerance?

And now for something completely different, made launch towers with the high ones modular to improve screenshots for RSSA. ^^

DX7OTRrRPJY.jpg

BNK7Tk-EFpk.jpg

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I vote for having a cone collidder for the lower part. BTW, that girder structure is a shock absorber, so will it mean that it will have high impact tolerance?

And now for something completely different, made launch towers with the high ones modular to improve screenshots for RSSA. ^^

http://cs14111.vk.me/c621326/v621326511/99fc/DX7OTRrRPJY.jpg

http://cs14111.vk.me/c621326/v621326511/9a06/BNK7Tk-EFpk.jpg

Good news, after a switch to sectioned cylinder, all collider probles have gone away, but maintain surface attach stuff.

Here is the proud product of the BSSA (Bread Star Space Agency)

6d26542365.jpg

Why you attach these things to me, b0ss?

I think the core part will have RTG (And SAS, etc).

The top part will house all stock science experiments (Except goo and lab), but be very expensive.

Impact tolerance: Yeah, it is currently 45m/s, should be enough for your average Duna parachute landing too.

Sadly, the animated shock absorbers, I think it is really too much trouble for me, not sure if it is all that possible in a stack part either, so for now they are just pretty girders.

That means, it is non-direction, it will happily land on its side at 45m/s unharmed, well, probably.

Those clamps!

Man oh man! Are they stock? If so, any chance of a download? :)

Edit:

Science bit.

b234b6872d.jpg

Total mass: 1 ton.

Edited by Beale
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Oh man that Venera is really beautiful!

I'd say white suits it best.

(regarding the N-IM: it did reach orbit with a full N-I Blok V fuel tank as payload. I didn't really have the time to build a proper 250-290 ton payload for it yet... tho progress is made at the OKB-1 regarding the TMK* and the Mars lander "Sever")

*which in itself is a 2-launch 6-man Mars landing mission... thanks N-IM V-II,-III for that payload you offer!

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Good news, after a switch to sectioned cylinder, all collider probles have gone away, but maintain surface attach stuff.

Here is the proud product of the BSSA (Bread Star Space Agency)

http://puu.sh/eohlt/6d26542365.jpg

Why you attach these things to me, b0ss?

I think the core part will have RTG (And SAS, etc).

The top part will house all stock science experiments (Except goo and lab), but be very expensive.

Impact tolerance: Yeah, it is currently 45m/s, should be enough for your average Duna parachute landing too.

Sadly, the animated shock absorbers, I think it is really too much trouble for me, not sure if it is all that possible in a stack part either, so for now they are just pretty girders.

That means, it is non-direction, it will happily land on its side at 45m/s unharmed, well, probably.

Those clamps!

Man oh man! Are they stock? If so, any chance of a download? :)

Edit:

Science bit.

http://puu.sh/eougT/b234b6872d.jpg

Total mass: 1 ton.

Here it is, kind sir! :)

Put it in your subassemblies and it should work. It is stock, but with hinges from Infernal Robotics. I tried to make without them, but it results only in a rapid unplanned disassembly. :)

https://www.dropbox.com/s/qqusavjn8nn6urh/R-7.craft?dl=0

Uhm, I love it, but that upper part is actually a coil antenna. :)

I found this in dev threads, but I prefer your stockalike looks:

http://forum.kerbalspaceprogram.com/threads/106368

Also I think it would be nice to have some different types of landers with different experiments inside so that you will NEED to send multiple probes even in the same biome. :)

With slightly different shapes and colouring. :)

Edited by Niemand303
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Why didn't I think of floodlight towers for my service towers?!? I will have to add this.

About my problems with the Core mode on the Soyuz engine, it has only happened once. I launched my Object D replica (will post pictures soon) without any problems with the engine, or with anything else for that matter.

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Here it is, kind sir! :)

Put it in your subassemblies and it should work. It is stock, but with hinges from Infernal Robotics. I tried to make without them, but it results only in a rapid unplanned disassembly. :)

https://www.dropbox.com/s/qqusavjn8nn6urh/R-7.craft?dl=0

Uhm, I love it, but that upper part is actually a coil antenna. :)

I found this in dev threads, but I prefer your stockalike looks:

http://forum.kerbalspaceprogram.com/threads/106368

Also I think it would be nice to have some different types of landers with different experiments inside so that you will NEED to send multiple probes even in the same biome. :)

With slightly different shapes and colouring. :)

Hey-hey, a new launch and a new part is coming soon! :)

http://i.imgur.com/gTlBSa8.png

Many thanks! IR is no problem, I can install that.

Coil antenna: It can be that too - an all in one science package? I need to make it not OP.

Different landers - maybe. I had the idea that this is essentially a "biome diver" that you throw down to basically get a full reading of a biome.

Maybe I could split the experiments about, colour coded. I'll play around with textures (Saving texture space for the Venera orbiters and mars lander also).

Cant wait for that venera! Any ETA?

Thanks! :)

Couple of days? It's mostly done now.

The Zenit parts are coming along nicely also.

a86cbab94e.jpg

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Coil antenna: It can be that too - an all in one science package? I need to make it not OP.

Different landers - maybe. I had the idea that this is essentially a "biome diver" that you throw down to basically get a full reading of a biome.

Maybe I could split the experiments about, colour coded. I'll play around with textures (Saving texture space for the Venera orbiters and mars lander also).

Maybe have lots of EC instead of placing RTG, have no SAS in the lander. Basically, have only the capability to send "tel ou telle" experiment using the included antenna (they would be in the same techtree nodes as the original stock experiment parts). That wouldn't be too OP, since it allows to perform basic experiment stuff only. Make that top antenna part as command thingy with antenna, leave only battery and experiment to the lander part. I think that might work nice. Like, something like that Sounding Rockets mod by RoverDude, but with larger capabilities.

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Maybe have lots of EC instead of placing RTG, have no SAS in the lander. Basically, have only the capability to send "tel ou telle" experiment using the included antenna (they would be in the same techtree nodes as the original stock experiment parts). That wouldn't be too OP, since it allows to perform basic experiment stuff only. Make that top antenna part as command thingy with antenna, leave only battery and experiment to the lander part. I think that might work nice. Like, something like that Sounding Rockets mod by RoverDude, but with larger capabilities.

Some nice ideas with the sounding rockets analogue.

I am intrigued with the experiment suggestion (You are suggest a brand new experiment?)

The limited SAS is somewhat useful IMO, especially for folks with DRE - to get the heatshield prepared for re-entry.

Well, here is a beta of what is currently there. So folks can have a little play and see what they feel would be best.

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Some nice ideas with the sounding rockets analogue.

I am intrigued with the experiment suggestion (You are suggest a brand new experiment?)

The limited SAS is somewhat useful IMO, especially for folks with DRE - to get the heatshield prepared for re-entry.

Well, here is a beta of what is currently there. So folks can have a little play and see what they feel would be best.

Hmm, panorama shootings (with maybe something ocular-like on the sides?), spectrometry for surface components analysis (was on Venera-7), radiation density measurer (I couldn't find a better translation, it measures the density of soil, Venera 9/10), anemometer (Venera 9/10) and possibly Geiger counter, as I've understood the radiation measurement equipment also was present.

No, I mean not the reaction wheels, it would be nice to have them but only really weak for not OPing, but remove that SAS thing, the computer.

Thanks for the beta! :)

Edited by Niemand303
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Hmm, panorama shootings (with maybe something ocular-like on the sides?), spectrometry for surface components analysis (was on Venera-7), radiation density measurer (I couldn't find a better translation, it measures the density of soil, Venera 9/10), anemometer (Venera 9/10) and possibly Geiger counter, as I've understood the radiation measurement equipment also was present.

No, I mean not the reaction wheels, it would be nice to have them but only really weak for not OPing, but remove that SAS thing, the computer.

Thanks for the beta! :)

Ah, I get you with the SAS now, sure, it will be manual control from now on :)

The experiments! Thanks for the list, great inspiration there. Especially love the radiation stuff, not sure that's about in any other science mods (I'm sure it is, but I have never seen it).

anemometer, I'm sure is not in any other mod...?

I'll have to make sure the surface sample is not interrupted by the parachute also...

I think perhaps the FOBOS could use a touch-up, but that's for future.

d44aba103d.jpg

Edited by Beale
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Ah, I get you with the SAS now, sure, it will be manual control from now on :)

The experiments! Thanks for the list, great inspiration there. Especially love the radiation stuff, not sure that's about in any other science mods (I'm sure it is, but I have never seen it).

anemometer, I'm sure is not in any other mod...?

I'll have to make sure the surface sample is not interrupted by the parachute also...

I think perhaps the FOBOS could use a touch-up, but that's for future.

http://puu.sh/eqcox/d44aba103d.jpg

I think there was no anemometer since there are no wind in stock KSP. :)

Also, will there be spherical fairings for that sweet lander?

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I think there was no anemometer since there are no wind in stock KSP. :)

Also, will there be spherical fairings for that sweet lander?

Beh, wherever there is a planet with an atmosphere, a bit of flavour text to a wind experiment can do (More like a crew report than the experiments with actual numbers).

Fairings: I'm still deciding on what parts are needed for the orbiter. So, no idea. :sealed:

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Personally I think that there are enough fairing options out there. Procedural Fairings and Inline Fairings can both replicate nearly any shape and size and they compliment Tantares.

Beale, you are a parts-designing machine!

Whispers: N-1... N-1... Beale, the N-1 is calling you. :wink:

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Beh, wherever there is a planet with an atmosphere, a bit of flavour text to a wind experiment can do (More like a crew report than the experiments with actual numbers).

Fairings: I'm still deciding on what parts are needed for the orbiter. So, no idea. :sealed:

Venera_9_orbiter.jpg

You'll obviously need the following:

- Main body - probe core, fuel tank, engine, batteries. In other words, much like Fobos, but is larger (if the lander is 1.25m, it'll probably need to be the size of Tantares)

- Two solar panels

- Folding dish antenna - capable to reach Kerbin from either Eve or Duna (with RT, I mean. Lander antenna is only capable of reaching the orbiter - which means 2-3Mm range). Or just use Communotron 88-88.

- Lander mount - has decoupler, flies away with the lander

- Two hemispherical fairings - they are attached to lander mount in 2x symmetry and protect it during reentry. They have decouplers and are meant to be jettisoned once you're slow enough to deploy the braking chutes

Also, I'm not sure if removing SAS functionality is a good idea. From the lander, maybe (you'll have to aim it at the planet using orbiter, anyway), but the orbiter should have it.

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Personally I think that there are enough fairing options out there. Procedural Fairings and Inline Fairings can both replicate nearly any shape and size and they compliment Tantares.

Beale, you are a parts-designing machine!

Whispers: N-1... N-1... Beale, the N-1 is calling you. :wink:

A fair point, though I'm not exactly sure how you would get a ball with PF? :sealed:

On N-1, Yes, but somewhat related to that, and more soon:

LK, needs some love.

I'm using Bobcat's excellent, but specialized, beast to my own.

e5252913eb.jpg

The proportions are, okay, but I feel my own is a little too fat.

5d5bc0e44b.jpg

What I really want to change is the ascent method.

2fb9ae7414.jpg

Basically, split the LK craft into four separate main parts, like the real one:

  • The LPU landing gear, which allowed landing on the lunar surface. The LPU remained behind on the lunar surface, acting as a launch pad for the rest of the LK
  • The Block E rocket stage, which soft landed the LK on the moon and returned it to lunar orbit
  • The Lunar Cabin, the pressurized semi-spherical cabin where the cosmonaut was located
  • The Integrated Orientation System, a pod of small thrusters to orient the spacecraft. Atop the pod was the large hexagonal grid of the Kontakt docking system

I do not know if the Bobcat LK's sizing is spot on (Though I suspect it is), but it is much closer to the shape and scale I would want.

https://upload.wikimedia.org/wikipedia/commons/d/df/Venera_9_orbiter.jpg

You'll obviously need the following:

- Main body - probe core, fuel tank, engine, batteries. In other words, much like Fobos, but is larger (if the lander is 1.25m, it'll probably need to be the size of Tantares)

- Two solar panels

- Folding dish antenna - capable to reach Kerbin from either Eve or Duna (with RT, I mean. Lander antenna is only capable of reaching the orbiter - which means 2-3Mm range). Or just use Communotron 88-88.

- Lander mount - has decoupler, flies away with the lander

- Two hemispherical fairings - they are attached to lander mount in 2x symmetry and protect it during reentry. They have decouplers and are meant to be jettisoned once you're slow enough to deploy the braking chutes

Also, I'm not sure if removing SAS functionality is a good idea. From the lander, maybe (you'll have to aim it at the planet using orbiter, anyway), but the orbiter should have it.

Nice :cool:

Thanks for putting this little list together.

The SAS, I get you, but the physics in KSP sometimes have quirks that could send a craft spin when it shouldn't. So maybe some backup is good (Atleast a basic manual control).

There is also the Mars probe, which is similar, but will have some different parts.

250px-Mars3_iki.jpg

Edited by Beale
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- Two hemispherical fairings - they are attached to lander mount in 2x symmetry and protect it during reentry. They have decouplers and are meant to be jettisoned once you're slow enough to deploy the braking chutes

Ah, based on what Biohazard has described I am wrong. This would require specialized fairings. What he's described sounds pretty cool.

A fair point, though I'm not exactly sure how you would get a ball with PF? :sealed:

On N-1, Yes, but somewhat related to that, and more soon:

LK, needs some love.

I'm using Bobcat's excellent, but specialized, beast to my own.

http://puu.sh/equqD/e5252913eb.jpg

The proportions are, okay, but I feel my own is a little too fat.

http://puu.sh/equxd/5d5bc0e44b.jpg

What I really want to change is the ascent method.

http://puu.sh/equLj/2fb9ae7414.jpg

Basically, split the LK craft into four separate main parts, like the real one:

  • The LPU landing gear, which allowed landing on the lunar surface. The LPU remained behind on the lunar surface, acting as a launch pad for the rest of the LK
  • The Block E rocket stage, which soft landed the LK on the moon and returned it to lunar orbit
  • The Lunar Cabin, the pressurized semi-spherical cabin where the cosmonaut was located
  • The Integrated Orientation System, a pod of small thrusters to orient the spacecraft. Atop the pod was the large hexagonal grid of the Kontakt docking system

I do not know if the Bobcat LK's sizing is spot on (Though I suspect it is), but it is much closer to the shape and scale I would want.

First, isn't it hilarious that Lunniy Korabl (Ûуýýыù úþрðñûь) is so close to Lunniy Kerbal?

I strongly prefer your Stockalike art style to Bobcat's. Please don't change the LK too much! It would be nice if your entire model was just scaled down by 10-15% so that it would fit inside 2.5m fairings.

The new parts/liftoff method would be great! I like that Bobcat's has the landing portion decouple and remain behind. It's a cool feature.

Edit: Oh, and I know that I'm dreaming here, but how about a crew capacity of 2...? :cool:

Edited by CrisK
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First, isn't it hilarious that Lunniy Korabl (Ûуýýыù úþрðñûь) is so close to Lunniy Kerbal?

I strongly prefer your Stockalike art style to Bobcat's. Please don't change the LK too much! It would be nice if your entire model was just scaled down by 10-15% so that it would fit inside 2.5m fairings.

The new parts/liftoff method would be great! I like that Bobcat's has the landing portion decouple and remain behind. It's a cool feature.

Edit: Oh, and I know that I'm dreaming here, but how about a crew capacity of 2...? :cool:

Lunniy Kerabl :wink:

But, yeah, have no worries, the art style would remain the same, but I will change the proportions to be more fitting (But still to keep standard part diameters).

2 Seats: There was originally prospective to upgrade the LK to a two-seater (If the original Moon landings went well, which they er, didn't).

From Wikipedia (Not the best source I know) "Initially the LK was to have carried a single cosmonaut. A later variant would have a two-man crew; the LM carried two"

I do not know what is best (will probably stick to one seat for the time, but Kerbals are small).

I will have to visit Moscow to see the real one.

Edited by Beale
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I highly doubt Beale would make 'em as un-modular and tightly modelled as BobCat's - 64% RL size isn't really pursued here, nodes don't have weird sizes etc.

However, Beale, if I may suggest: Please use Igla instead of Kontakt. Sure Kontakt was used IRL, but do we really need 2 seperate docking systems in your mod?

Oh, and beautiful Zenit parts!

(PS:Adding some camera lenses to the lander would be really cool... to replicate the awesome shots Veneras did)

EDIT:Maybe keep the original design as some kind of "Yangels dream" had the N-I been able to mount a 3-man expedition, with 2 seats. Yours really is somewhat bigger, so why not?

EDIT2:Did it really take me 20 minutes for this post so I got ninja'd? Men am I tired...

Edited by dimovski
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