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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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Welcome to the forums, Overature! And the Soviet Total Conversion mod has nice craft files for Soviet ships, but you need Beale's ABLaunchers, Tantares LV, and this awesome Tantares mod. You can delete the modulemanager configs in the main file to not have the more US parts removed and these names stay the same. But for playing as Soviets the conversion mod is good.

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You might want to add a fuel cell for the LOK, along with a "cupola" for the OM like in real life.

Kontact could use some updating, as the real system looks more like 2 magnetic sheets than anything else.

I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola.

@Beale,

Soyuz Revamp:

Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified?

Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again.

Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work?

ieXZGhv.pngEYw0eCe.pngdPYYgtD.pngdfh4OrB.pngZW2s8b8.pngZ7kfFKV.pngHIc2v17.pngNKm5RSI.png

The next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small.

AnufuNa.png

7J14jv6.png

- - - Updated - - -

I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola.

@Beale,

Soyuz Revamp:

Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified?

Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again.

Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work?

http://i.imgur.com/ieXZGhv.pnghttp://i.imgur.com/EYw0eCe.pnghttp://i.imgur.com/dPYYgtD.pnghttp://i.imgur.com/dfh4OrB.pnghttp://i.imgur.com/ZW2s8b8.pnghttp://i.imgur.com/Z7kfFKV.pnghttp://i.imgur.com/HIc2v17.pnghttp://i.imgur.com/NKm5RSI.png

The next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small.

http://i.imgur.com/AnufuNa.png

http://i.imgur.com/7J14jv6.png

Also, off-topic: Tory Bruno of ULA is doing an AMA today over on the /r/ULA subreddit. Should be an interesting interview. I believe it begins at 5pm or 6pm EST.

Edited by curtquarquesso
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I gave the fregat beta a shot last night. I only used the tank+engine as I couldnt find an engine that fit the tank-only and still looked ok.

It worked pretty good for me. The delta-V for a small probe felt appropriate, the heat/etc seemed good. I agree with the comments others have made that giving it a reaction wheel might be good (not a probe core though).

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Hey guys, hey beale!

Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!

Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone ;) .

So this might be my only post here.

Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer.

But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.

What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?

Everything else, every tiny bit, is just mind-blowingly fantastic.

Sorry for waisting lines and your time,

KEEP Rockin' !!

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Hey guys, hey beale!

Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!

Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone ;) .

So this might be my only post here.

Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer.

But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.

What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?

Everything else, every tiny bit, is just mind-blowingly fantastic.

Sorry for waisting lines and your time,

KEEP Rockin' !!

It's an easy enough fix to make! Once Beale releases the new Soyuz textures, I'll see what I can do to make it more low-profile on the hatch.

If you're looking for a solid texture without the white stripes, you're in luck! I'm that weird guy who made a green and a black Soyuz-TMA a while ago, complete with fancy thermal fabric action!

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Hiya Beale,

Quick question, and I tried googling it up and looking through the forums, but could have missed it. Is the Venera probe core (fomalhaut) known to be .. glitchy? Every time I have it in world, it literally falls through the ground..on any celestial body. It used to work just fine several updates ago, but I haven't used it in a while and I've updated the mod since (clean installation), and now I find it just...falling through the ground. Any ideas?

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It's an easy enough fix to make! Once Beale releases the new Soyuz textures, I'll see what I can do to make it more low-profile on the hatch.

If you're looking for a solid texture without the white stripes, you're in luck! I'm that weird guy who made a green and a black Soyuz-TMA a while ago, complete with fancy thermal fabric action!

Perfect!

Thank you.

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Is anyone else having trouble with docking ?

I mean I know that not all the docking ports go together but sometimes the ones that do go together get start to glitch for me and don't hook up right away.

Is this happening after you undock the ports? All docking ports have a reacquire connection distance that allows ships to separate.

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I've already got a radially attachable cupola in Q Orbital Systems. Should do the trick, even though the cupola on the 7K-LOK was a bit small than the TM/TMA cupola.

@Beale,

Soyuz Revamp:

Looking good. New return capsule paneling looks slick. Since you're doing some texture revamps, is there any way you could finally start replacing the end node textures with something nicer and more unified?

Also, even though it's a very small detail, would you mind putting light probes by the windows of the OM and CM windows? I love the way it looks on the TKS CM. Not a big priority, just if you ever find yourself working on the Soyuz parts in Unity again.

Fregat: So far, so good. I would stick with SAS control, but no reaction wheels. I mean, it's a bunch of tanks. I don't know where you'd stuff reaction wheels in there. Seems to function well though. Have any ideas on how the colliders for the toroidal drop tank are going to work?

http://i.imgur.com/ieXZGhv.pnghttp://i.imgur.com/EYw0eCe.pnghttp://i.imgur.com/dPYYgtD.pnghttp://i.imgur.com/dfh4OrB.pnghttp://i.imgur.com/ZW2s8b8.pnghttp://i.imgur.com/Z7kfFKV.pnghttp://i.imgur.com/HIc2v17.pnghttp://i.imgur.com/NKm5RSI.png

The next version of the TweakScale configs will allow some scaling of the N1 parts. Currently, even at 5m, N1 is still somewhat small.

http://i.imgur.com/AnufuNa.png

http://i.imgur.com/7J14jv6.png

Yes, light probes need to be included, though I can worry if they impact performance.

Thankyou!

End nodes need to be scrapped yes :) But, I was going to wait until new inflatables texture become available (assuming licence allows it).

Great mission! N-1 scaling is very impressive also.

TKS & Salyut 7 I have my eyes on :)

I gave the fregat beta a shot last night. I only used the tank+engine as I couldnt find an engine that fit the tank-only and still looked ok.

It worked pretty good for me. The delta-V for a small probe felt appropriate, the heat/etc seemed good. I agree with the comments others have made that giving it a reaction wheel might be good (not a probe core though).

Thanks for the feedback!

8bd6bdbc29.jpg

http://i.imgur.com/bLcQGn7.png

My insane obsession with retexturing things has returned!

This time, Orion!

Good to have you back in action! Very pretty :)

Hey guys, hey beale!

Just registered a few seconds ago. Mainly for saying THANK YOU so much for this great work !!!!

Usually I'm not that much into kerbal-forum-writing cause my technical knowledge (which doesn't exist) won't help anyone ;) .

So this might be my only post here.

Again: Thanks for this mod. It really brought my personal KSP experience to a never before level. I can not use those crazy mods with highly scaled textures cause my computer won't be able to survive them. But I love 'waisting' my time playing this game - nearly the only one I seriously play. So your mod, beale, was like all that I've ever dreamed of for my KSP. I can have a nice looking Soyuz without cooking my computer.

But: those little new stripes on the updated Soyuz might take the fun out of the game for me again. Stupid, I know, but just my personal favour.

What I'ld like to ask is: Would it be possible to add an alternate (maybe green) texture in a folder with the updated version?

Everything else, every tiny bit, is just mind-blowingly fantastic.

Sorry for waisting lines and your time,

KEEP Rockin' !!

Nice to hear, many thanks!

Hiya Beale,

Quick question, and I tried googling it up and looking through the forums, but could have missed it. Is the Venera probe core (fomalhaut) known to be .. glitchy? Every time I have it in world, it literally falls through the ground..on any celestial body. It used to work just fine several updates ago, but I haven't used it in a while and I've updated the mod since (clean installation), and now I find it just...falling through the ground. Any ideas?

Should not be no, it is the same as any other parts.

What happens if for example you land a salyut core or progress core, same problem?

Is anyone else having trouble with docking ?

I mean I know that not all the docking ports go together but sometimes the ones that do go together get start to glitch for me and don't hook up right away.

More details? (Start to glitch?).

Stuff

I have a small request of some orthographic drawings for APAS and CBM? Current models need to be replaced (and animated!)...

On development front, solar panels are in-game and working fine, the DM now has a flag decal also.

d2d3e7911c.jpg

Also, how a darker panels felt?

e64c03af84.jpg

I have a small request for This mod, Sorry for appearing randomly, But could there be IVA's for all the objects that can support crew? at some point atleast.

The next most important part for IVA - VA capsule, but it needs a total overhaul (I have UV-unwrapped it really poorly in the past). So that needs to wait.

Everything else is a lower priority.

Edited by Beale
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News from RO-land! :)

I'm pretty close to polishing the configs and just wanted to show off some pics from Vostok test (it was successful!)

tRGv8oS_Ixk.jpg

KI7mHzma7hk.jpg

DRGDCfwfR6c.jpg

k6oN4wVAo7E.jpg

kwP-4htmIb0.jpg

8lbKCDI61PI.jpg

9h5tK0dwmtE.jpg

Also, bring on the Fregat! I'd love to see it a lot. And I also found a good database of Russian/Soviet low-thrust engines stats (though in Russian), so now I'm ready for everything!

Even though I no longer play stock, shifting completely to RO/RSS, your mod is the best for flying with highest performance and best style. :)

I'd love if you made Molniya or some of Luna-9/10 series one day, they look pretty fabulous, but that's just one of suggestions for the future

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No, only the Venera (Bombard/Fomalhault) core messes up. I tried again using just the Progress and Salyut cores only, and they didn't clip into the world. Venera goes right through the planet most times, sometimes sinking in to the middle on the launch pad. Test flown it to Eve, it appears to have 0 physics with the ground and it clips right on through and the only thing "holding" it to the planet's surface is the parachute on the top.

Core half-clipping into the launch pad:

vQtVrSI.jpg

Core clipping through Eve completely, stopped only by the top mounted chute:

f4TkYeR.jpg

Progress appears just fine:

Jk5eEPk.jpg

Salyut appears fine also:

PNWBezH.jpg

Here is a clean save with the latest Tantares installed as the only mod used, the core goes right through the planet and into the water:

jpZyuoV.png

Any ideas? I've had to hold off on a few missions now with that core being all screwy :/

I've tried this with a new save and the latest release of Tantares, and even a rolled back version of the mod, all the same result

Edited by Chippi
Added spoiler for pics and more pics
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News from RO-land! :)

I'm pretty close to polishing the configs and just wanted to show off some pics from Vostok test (it was successful!)

http://cs625228.vk.me/v625228511/4ac94/tRGv8oS_Ixk.jpg

http://cs625228.vk.me/v625228511/4aca8/KI7mHzma7hk.jpg

http://cs625228.vk.me/v625228511/4acb2/DRGDCfwfR6c.jpg

http://cs625228.vk.me/v625228511/4acbc/k6oN4wVAo7E.jpg

http://cs625228.vk.me/v625228511/4acc6/kwP-4htmIb0.jpg

http://cs625228.vk.me/v625228511/4acda/8lbKCDI61PI.jpg

http://cs625228.vk.me/v625228511/4ace4/9h5tK0dwmtE.jpg

Also, bring on the Fregat! I'd love to see it a lot. And I also found a good database of Russian/Soviet low-thrust engines stats (though in Russian), so now I'm ready for everything!

Even though I no longer play stock, shifting completely to RO/RSS, your mod is the best for flying with highest performance and best style. :)

I'd love if you made Molniya or some of Luna-9/10 series one day, they look pretty fabulous, but that's just one of suggestions for the future

Wow! It's so beautiful!

Love the plume expansion effects. Many thanks for working on this!

Molniya and Luna-9? I think that can be arranged. Send reference material :wink:

No, only the Venera (Bombard/Fomalhault) core messes up. I tried again using just the Progress and Salyut cores only, and they didn't clip into the world. Venera goes right through the planet most times, sometimes sinking in to the middle on the launch pad. Test flown it to Eve, it appears to have 0 physics with the ground and it clips right on through and the only thing "holding" it to the planet's surface is the parachute on the top.

Core half-clipping into the launch pad:

http://i.imgur.com/vQtVrSI.jpg

Core clipping through Eve completely, stopped only by the top mounted chute:

http://i.imgur.com/f4TkYeR.jpg

Progress appears just fine:

http://i.imgur.com/Jk5eEPk.jpg

Salyut appears fine also:

http://i.imgur.com/PNWBezH.jpg

Any ideas? I've had to hold off on a few missions now with that core being all screwy :/

I've tried this with a new save and the latest release of Tantares, and even a rolled back version of the mod, all the same result

Yes, confirmed!

Sorry I think it has slipped through this bug (I do not think many people use this part, me included).

Don't worry I will fix it.

c107e7f9a0.jpg

Solar panels.

More.

e787136fbb.jpg

Sometimes I feel Tantares needs another lander aside from LK... Even though the LK can basically land on every atmosphere-less body in the game, maybe except Tylo and Moho.

208490620f.jpg

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Yes, confirmed!

Sorry I think it has slipped through this bug (I do not think many people use this part, me included).

Don't worry I will fix it.

Thanks so much for looking into it! :D Glad to know it's not just me or a strange messed up file. Anticipating the fix :3

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Sometimes I feel Tantares needs another lander aside from LK... Even though the LK can basically land on every atmosphere-less body in the game, maybe except Tylo and Moho.

http://puu.sh/kLHHC/208490620f.jpg

Here are some cool Soviet lunar landers, LK-700 would be cool though too:

http://www.astronautix.com/craft/l3m1970.htm

http://www.astronautix.com/craft/lek.htm

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Wow! It's so beautiful!

Love the plume expansion effects. Many thanks for working on this!

Molniya and Luna-9? I think that can be arranged. Send reference material :wink:

Thanks! I am making already alternative parts, basically now Tantares in RO has Voskhod capsule and parachute and since 10 minutes ago also an early Soyuz propulsion block :)

First Soviet ComSat in its glory!

:)

08_.jpg

2883beu-960.jpg

8ddbebb7520ec0c8382fdd73ece055a9.jpg

First soft landing on the Moon! Note that interesting landing method of hovering above the surface and then jettisoning the payload in a cover to fall down on the surface

04_.jpg

0_f0e61_d498de9f_XXL.jpg

img_9179.jpg

Seeing how I already made some configs for Fobos-Grunt a while ago, maybe I'll try to recreate the mission when Fregat will be released :P

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Hmm, Beale wants another lander for Tantares besides LK? What about Altair? If you make a new lander, I think it should have a high crew capacity (4-ish) while still being somewhat small. The stock lander cans and the crewed parts provided in Tantares currently do not allow easy construction of a 4+ Kerbal lander that isn't overly massive. I know it may be a little unrealistic to try to squeeze four or five Kerbals into a tin can like Altair, but it may be possible to do the old style Altair:

lsama.jpg

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Hmm, Beale wants another lander for Tantares besides LK? What about Altair? If you make a new lander, I think it should have a high crew capacity (4-ish) while still being somewhat small. The stock lander cans and the crewed parts provided in Tantares currently do not allow easy construction of a 4+ Kerbal lander that isn't overly massive. I know it may be a little unrealistic to try to squeeze four or five Kerbals into a tin can like Altair, but it may be possible to do the old style Altair:

http://jmm45.free.fr/sondes/altair/lsama.jpg

I'm pretty sure that thing is LSAM, not Altair.

But if you want something pretty dang close to it, why not check out SSTU?

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